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Up-to-date information about several trendy topics in Multimedia and the Web
Practical examples teaching how to use platforms related to these topics
A didactic approach, aiming to show how these concepts relate to solving real problems in Computer Science, mainly in the area of Multimedia and the Web
Foreword (by Maria da Graça Pimentel)
Preface (by the editors).
Chapter 1: SOFT-IoT platform: deploying Fog Computing in Internet of Things environments. Leandro Andrade (UFBA ¿ Federal University of Bahia), Cleber Lira (IFBA ¿ Federal Institute of Bahia), Brenno Mello (UFBA), Andressa Andrade (UFBA), Antonio Augusto Teixeira Ribeiro Coutinho (UEFS ¿ State University of Feira de Santana), Fabíola Greve (UFBA), Cássio Prazeres (UFBA).
Chapter 2: Developing visual sensors for IoT applications with Raspberry Pi. Daniel G. Costa (UEFS), João Paulo Just Peixoto (IFBA), Antônio Augusto Teixeira Ribeiro Coutinho (UEFS), Elisangela Oliveira Carneiro (UEFS).
Chapter 3: Evolution of Web Systems Architectures: a roadmap. Raoni Kulesza (UFPB ¿ Federal University of Paraiba), Matheus Lima Moura de Araujo (UFPB), Claudiomar Pereira de Araujo (UFPB), Marcelo Fernandes de Sousa (IESP - Institute of Higher Education of Paraíba), Aguinaldo Macedo Filho (TCE-PB ¿ Audit Office of Paraiba).
Chapter 4: Multimedia Game Development to User Experience Data Collection. Marcio Maestrelo Funes (USP ICMC ¿ Institute of Mathematic and Computer Science, Sao Paulo University), Leandro Agostini do Amaral (USP ICMC), Renata Pontin Mattos Fortes (USP ICMC), Rudinei Goularte (USP ICMC).
Chapter 5: A basic approach for extracting and analyzing data from Twitter. Clarissa Castellã Xavier (UFRGS ¿ Federal University of Rio Grande do Sul), Marlo Souza (UFBA).
Chapter 6: Data from Multiple Web Sources: Crawling, Integrating, Preprocessing and Designing Applications. Natércia A. Batista (UFMG ¿ Federal University of Minas Gerais), Michele A. Brandão (IFMG - Federal Institute of Minas Gerais), Michele B. Pinheiro (UFMG), Daniel H. Dalip (CEFET-MG ¿ Federal Center of Technological Education of Minas Gerais) and Mirella M. Moro (UFMG).
Chapter 7: A model-driven engineering approach for ubiquitous applications development. Marcos Alves Vieira (IF Goiano ¿ Federal Institute Goiano), Sergio T. Carvalho (UFG ¿ Federal University of Goiás).
Chapter 8: Authoring Multimedia Learning Objects with Cacuriá Tool. André Luiz de Brandão Damasceno (PUC-Rio), Antonio José Grandson Busson (PUC-Rio), Thacyla de Sousa Lima (UFMA) and Carlos de Salles Soares Neto (UFMA).
Chapter 9: Embedding Deep Learning Features into Hypermedia Applications. Antonio José Grandson Busson (PUC-Rio ¿ Pontifical Catholic University of Rio de Janeiro), Álan Livio V. Guedes (PUC-Rio), Sérgio Colcher (PUC-Rio), Ruy Luiz Milidiú (PUC-Rio) e Edward Hermann Haeusler (PUC-Rio).
Index
Erscheinungsjahr: | 2020 |
---|---|
Fachbereich: | Anwendungs-Software |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Buch |
Seiten: | 308 |
Inhalt: |
xxxii
274 S. 10 s/w Illustr. 131 farbige Illustr. 274 p. 141 illus. 131 illus. in color. |
ISBN-13: | 9783030351014 |
ISBN-10: | 3030351017 |
Sprache: | Englisch |
Ausstattung / Beilage: | HC runder Rücken kaschiert |
Einband: | Gebunden |
Redaktion: |
Roesler, Valter
Willrich, Roberto Barrére, Eduardo |
Herausgeber: | Valter Roesler/Eduardo Barrére/Roberto Willrich |
Auflage: | 1st ed. 2020 |
Hersteller: |
Springer International Publishing
Springer International Publishing AG |
Maße: | 241 x 160 x 23 mm |
Von/Mit: | Valter Roesler (u. a.) |
Erscheinungsdatum: | 03.03.2020 |
Gewicht: | 0,629 kg |
Up-to-date information about several trendy topics in Multimedia and the Web
Practical examples teaching how to use platforms related to these topics
A didactic approach, aiming to show how these concepts relate to solving real problems in Computer Science, mainly in the area of Multimedia and the Web
Foreword (by Maria da Graça Pimentel)
Preface (by the editors).
Chapter 1: SOFT-IoT platform: deploying Fog Computing in Internet of Things environments. Leandro Andrade (UFBA ¿ Federal University of Bahia), Cleber Lira (IFBA ¿ Federal Institute of Bahia), Brenno Mello (UFBA), Andressa Andrade (UFBA), Antonio Augusto Teixeira Ribeiro Coutinho (UEFS ¿ State University of Feira de Santana), Fabíola Greve (UFBA), Cássio Prazeres (UFBA).
Chapter 2: Developing visual sensors for IoT applications with Raspberry Pi. Daniel G. Costa (UEFS), João Paulo Just Peixoto (IFBA), Antônio Augusto Teixeira Ribeiro Coutinho (UEFS), Elisangela Oliveira Carneiro (UEFS).
Chapter 3: Evolution of Web Systems Architectures: a roadmap. Raoni Kulesza (UFPB ¿ Federal University of Paraiba), Matheus Lima Moura de Araujo (UFPB), Claudiomar Pereira de Araujo (UFPB), Marcelo Fernandes de Sousa (IESP - Institute of Higher Education of Paraíba), Aguinaldo Macedo Filho (TCE-PB ¿ Audit Office of Paraiba).
Chapter 4: Multimedia Game Development to User Experience Data Collection. Marcio Maestrelo Funes (USP ICMC ¿ Institute of Mathematic and Computer Science, Sao Paulo University), Leandro Agostini do Amaral (USP ICMC), Renata Pontin Mattos Fortes (USP ICMC), Rudinei Goularte (USP ICMC).
Chapter 5: A basic approach for extracting and analyzing data from Twitter. Clarissa Castellã Xavier (UFRGS ¿ Federal University of Rio Grande do Sul), Marlo Souza (UFBA).
Chapter 6: Data from Multiple Web Sources: Crawling, Integrating, Preprocessing and Designing Applications. Natércia A. Batista (UFMG ¿ Federal University of Minas Gerais), Michele A. Brandão (IFMG - Federal Institute of Minas Gerais), Michele B. Pinheiro (UFMG), Daniel H. Dalip (CEFET-MG ¿ Federal Center of Technological Education of Minas Gerais) and Mirella M. Moro (UFMG).
Chapter 7: A model-driven engineering approach for ubiquitous applications development. Marcos Alves Vieira (IF Goiano ¿ Federal Institute Goiano), Sergio T. Carvalho (UFG ¿ Federal University of Goiás).
Chapter 8: Authoring Multimedia Learning Objects with Cacuriá Tool. André Luiz de Brandão Damasceno (PUC-Rio), Antonio José Grandson Busson (PUC-Rio), Thacyla de Sousa Lima (UFMA) and Carlos de Salles Soares Neto (UFMA).
Chapter 9: Embedding Deep Learning Features into Hypermedia Applications. Antonio José Grandson Busson (PUC-Rio ¿ Pontifical Catholic University of Rio de Janeiro), Álan Livio V. Guedes (PUC-Rio), Sérgio Colcher (PUC-Rio), Ruy Luiz Milidiú (PUC-Rio) e Edward Hermann Haeusler (PUC-Rio).
Index
Erscheinungsjahr: | 2020 |
---|---|
Fachbereich: | Anwendungs-Software |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Buch |
Seiten: | 308 |
Inhalt: |
xxxii
274 S. 10 s/w Illustr. 131 farbige Illustr. 274 p. 141 illus. 131 illus. in color. |
ISBN-13: | 9783030351014 |
ISBN-10: | 3030351017 |
Sprache: | Englisch |
Ausstattung / Beilage: | HC runder Rücken kaschiert |
Einband: | Gebunden |
Redaktion: |
Roesler, Valter
Willrich, Roberto Barrére, Eduardo |
Herausgeber: | Valter Roesler/Eduardo Barrére/Roberto Willrich |
Auflage: | 1st ed. 2020 |
Hersteller: |
Springer International Publishing
Springer International Publishing AG |
Maße: | 241 x 160 x 23 mm |
Von/Mit: | Valter Roesler (u. a.) |
Erscheinungsdatum: | 03.03.2020 |
Gewicht: | 0,629 kg |