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Spacefighter
The Evolutionary City (Game). MVRDV/DSD
Taschenbuch von Winny Maas
Sprache: Englisch

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Beschreibung
Directed by Winy Maas of MVRDV, Space Fighter presents the Evolutionary City by the Action Space! studio. An ambitious project to create a new 'simulator' tool for both urban planners and project managers alike. The journey begins with evolution, Darwin's phenotypes and the realms of biology, sociology, and economics. Pumped by evolution's magic, the studio delves into game theory, synthesizing a set of games modeled on diverse aspects of the city - from the practicality of a building developer's tasks to the intangible social aspects of a city.

WHY ITS DIVINE: 'Spacefighter' is Actar's book-length exploration of 'The Evolutionary City,' a piece of software that envisions urban design as a video game. It's like Sim City for real engineers, integrating game theory, economics and biology to simulate the complicated problems in large-scale design. Somehow we doubt Robert Moses would approve. --The Huffington Post Space Fighter suggests that tomorrow's cities will be run like video games, an organizational challenge best addressed through simulations, not the book-based planning of today's town halls. So will mayors one day fire their planners and pick up a Wii? Only time will tell. --Dwell Magazine

An MVRDV/DSD project in collaboration with the Berlage Institute, MIT and cThrough.
Directed by Winy Maas of MVRDV, Space Fighter presents the Evolutionary City by the Action Space! studio. An ambitious project to create a new 'simulator' tool for both urban planners and project managers alike. The journey begins with evolution, Darwin's phenotypes and the realms of biology, sociology, and economics. Pumped by evolution's magic, the studio delves into game theory, synthesizing a set of games modeled on diverse aspects of the city - from the practicality of a building developer's tasks to the intangible social aspects of a city.

WHY ITS DIVINE: 'Spacefighter' is Actar's book-length exploration of 'The Evolutionary City,' a piece of software that envisions urban design as a video game. It's like Sim City for real engineers, integrating game theory, economics and biology to simulate the complicated problems in large-scale design. Somehow we doubt Robert Moses would approve. --The Huffington Post Space Fighter suggests that tomorrow's cities will be run like video games, an organizational challenge best addressed through simulations, not the book-based planning of today's town halls. So will mayors one day fire their planners and pick up a Wii? Only time will tell. --Dwell Magazine

An MVRDV/DSD project in collaboration with the Berlage Institute, MIT and cThrough.
Details
Erscheinungsjahr: 2007
Medium: Taschenbuch
Inhalt: Kartoniert / Broschiert
ISBN-13: 9788496540736
ISBN-10: 8496540731
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Maas, Winny
Kamera: Toorn, Roemer van
Redaktion: Maas, Winy
Auflage: 1. Auflage
Hersteller: ACTAR
Actar D
Verantwortliche Person für die EU: preigu, Ansas Meyer, Lengericher Landstr. 19, D-49078 Osnabrück, mail@preigu.de
Abbildungen: zahlreiche(n) meist farbigen Abbildungen
Maße: 211 x 151 x 25 mm
Von/Mit: Winny Maas
Erscheinungsdatum: 15.11.2007
Gewicht: 0,663 kg
Artikel-ID: 128064432
Details
Erscheinungsjahr: 2007
Medium: Taschenbuch
Inhalt: Kartoniert / Broschiert
ISBN-13: 9788496540736
ISBN-10: 8496540731
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Maas, Winny
Kamera: Toorn, Roemer van
Redaktion: Maas, Winy
Auflage: 1. Auflage
Hersteller: ACTAR
Actar D
Verantwortliche Person für die EU: preigu, Ansas Meyer, Lengericher Landstr. 19, D-49078 Osnabrück, mail@preigu.de
Abbildungen: zahlreiche(n) meist farbigen Abbildungen
Maße: 211 x 151 x 25 mm
Von/Mit: Winny Maas
Erscheinungsdatum: 15.11.2007
Gewicht: 0,663 kg
Artikel-ID: 128064432
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