Dekorationsartikel gehören nicht zum Leistungsumfang.
Situational Game Design
Taschenbuch von Brian Upton
Sprache: Englisch

63,75 €*

inkl. MwSt.

Versandkostenfrei per Post / DHL

Lieferzeit 1-2 Wochen

Kategorien:
Beschreibung

Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms.

Starting from simple concepts, the book advances step-by-step to build up a set of practical tools for designing player-centric playful situations. While these tools provide a fresh perspective on familiar design challenges as well as those overlooked by more transactional design paradigms.

Über den Autor

Brian Upton is 20-year veteran of the game industry.  He was one of the founders of Red Storm Entertainment where he designed the original Rainbow Six and Ghost Recon.  From 2002 to 2016 he worked as a senior game designer at Sony's Santa Monica Studio, where he collaborated with external teams on innovative indie titles such as Fat Princess, Warhawk, Sorcery, Everybody Has Gone to the Rapture, Bound, and Here They Lie.  He currently is lead world designer at Tangent Games.

Inhaltsverzeichnis

Ch 1 Epistemology. Ch 2 Constraints. Ch 3 Situations. Ch 4 Interactivity. Ch 5 Choices. Ch 6 Consequences. Ch 7 Anticipation. Ch 8 Goals. Ch 9 Perrformance. Ch 10 Narrative. Ch 11 Meaning.

Details
Erscheinungsjahr: 2017
Fachbereich: Anwendungs-Software
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 119
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781138031814
ISBN-10: 113803181X
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Upton, Brian
Hersteller: CRC Press
Maße: 231 x 158 x 10 mm
Von/Mit: Brian Upton
Erscheinungsdatum: 31.10.2017
Gewicht: 0,209 kg
preigu-id: 110466706
Über den Autor

Brian Upton is 20-year veteran of the game industry.  He was one of the founders of Red Storm Entertainment where he designed the original Rainbow Six and Ghost Recon.  From 2002 to 2016 he worked as a senior game designer at Sony's Santa Monica Studio, where he collaborated with external teams on innovative indie titles such as Fat Princess, Warhawk, Sorcery, Everybody Has Gone to the Rapture, Bound, and Here They Lie.  He currently is lead world designer at Tangent Games.

Inhaltsverzeichnis

Ch 1 Epistemology. Ch 2 Constraints. Ch 3 Situations. Ch 4 Interactivity. Ch 5 Choices. Ch 6 Consequences. Ch 7 Anticipation. Ch 8 Goals. Ch 9 Perrformance. Ch 10 Narrative. Ch 11 Meaning.

Details
Erscheinungsjahr: 2017
Fachbereich: Anwendungs-Software
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 119
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781138031814
ISBN-10: 113803181X
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Upton, Brian
Hersteller: CRC Press
Maße: 231 x 158 x 10 mm
Von/Mit: Brian Upton
Erscheinungsdatum: 31.10.2017
Gewicht: 0,209 kg
preigu-id: 110466706
Warnhinweis

Ähnliche Produkte

Ähnliche Produkte