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You may have never heard Shigeru Miyamoto's name, but you've probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros., The Legend of Zelda, and Donkey Kong-games so ubiquitous that Miyamoto was named one of TIME's 100 Most Influential People in 2007.
Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve.
You may have never heard Shigeru Miyamoto's name, but you've probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros., The Legend of Zelda, and Donkey Kong-games so ubiquitous that Miyamoto was named one of TIME's 100 Most Influential People in 2007.
Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve.
Acknowledgments
List of Figures
Foreword
Chapter 1: The Father of Modern Video Games
Chapter 2: Spatial Narratives: Characters in their Worlds
Chapter 3: From Games to Experiences: Designing for User Freedom and Unique Expression
Chapter 4: Revolutionizing Gameplay: Casual Games and Mature Audiences
Chapter 5: In His Own Words: Transcript of Miyamoto's 1999 Game Developer Conference Keynote
Chapter 6: A Continuing Legacy
Gameography
Works Cited
Index
Erscheinungsjahr: | 2015 |
---|---|
Fachbereich: | Anwendungs-Software |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: | Kartoniert / Broschiert |
ISBN-13: | 9781628923889 |
ISBN-10: | 1628923881 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Dewinter, Jennifer |
Redaktion: |
Kocurek, Carly A.
Dewinter, Jennifer |
Hersteller: | Bloomsbury Publishing Plc |
Maße: | 371 x 139 x 17 mm |
Von/Mit: | Jennifer Dewinter |
Erscheinungsdatum: | 16.07.2015 |
Gewicht: | 0,272 kg |
Acknowledgments
List of Figures
Foreword
Chapter 1: The Father of Modern Video Games
Chapter 2: Spatial Narratives: Characters in their Worlds
Chapter 3: From Games to Experiences: Designing for User Freedom and Unique Expression
Chapter 4: Revolutionizing Gameplay: Casual Games and Mature Audiences
Chapter 5: In His Own Words: Transcript of Miyamoto's 1999 Game Developer Conference Keynote
Chapter 6: A Continuing Legacy
Gameography
Works Cited
Index
Erscheinungsjahr: | 2015 |
---|---|
Fachbereich: | Anwendungs-Software |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: | Kartoniert / Broschiert |
ISBN-13: | 9781628923889 |
ISBN-10: | 1628923881 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Dewinter, Jennifer |
Redaktion: |
Kocurek, Carly A.
Dewinter, Jennifer |
Hersteller: | Bloomsbury Publishing Plc |
Maße: | 371 x 139 x 17 mm |
Von/Mit: | Jennifer Dewinter |
Erscheinungsdatum: | 16.07.2015 |
Gewicht: | 0,272 kg |