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Shigeru Miyamoto
Super Mario Bros., Donkey Kong, The Legend of Zelda
Taschenbuch von Jennifer Dewinter
Sprache: Englisch

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Beschreibung
Video games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen.

You may have never heard Shigeru Miyamoto's name, but you've probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros., The Legend of Zelda, and Donkey Kong-games so ubiquitous that Miyamoto was named one of TIME's 100 Most Influential People in 2007.

Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve.
Video games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. But as any gamer knows, there's incredible technical and graphic talent behind even a flickering Gameboy screen.

You may have never heard Shigeru Miyamoto's name, but you've probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros., The Legend of Zelda, and Donkey Kong-games so ubiquitous that Miyamoto was named one of TIME's 100 Most Influential People in 2007.

Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve.
Über den Autor
Jennifer deWinter is Assistant Professor of Rhetoric and Interactive Media and Game Development at Worcester Polytechnic Institute, US, where she researches computer production and global circulation. deWinter is particularly interested in the cross media vampirism of entertainment media, with a focus on computer games and Japan. She is currently co-editing a book on the intersection of technical communication and games and is working with Steven Conway on a book about video game policy.
Zusammenfassung
Series editors are well-placed to promote to game journalists, social media, research listservs and the Learning Games Initiative, an international video game research and archival collaboration
Inhaltsverzeichnis
Acknowledgments
List of Figures
Foreword
Chapter 1: The Father of Modern Video Games
Chapter 2: Spatial Narratives: Characters in their Worlds
Chapter 3: From Games to Experiences: Designing for User Freedom and Unique Expression
Chapter 4: Revolutionizing Gameplay: Casual Games and Mature Audiences
Chapter 5: In His Own Words: Transcript of Miyamoto's 1999 Game Developer Conference Keynote
Chapter 6: A Continuing Legacy
Gameography
Works Cited
Index
Details
Erscheinungsjahr: 2015
Fachbereich: Anwendungs-Software
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 200
Inhalt: Kartoniert / Broschiert
ISBN-13: 9781628923889
ISBN-10: 1628923881
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Dewinter, Jennifer
Redaktion: Kocurek, Carly A.
Dewinter, Jennifer
Hersteller: Bloomsbury Publishing Plc
Maße: 371 x 139 x 17 mm
Von/Mit: Jennifer Dewinter
Erscheinungsdatum: 16.07.2015
Gewicht: 0,272 kg
preigu-id: 121254802
Über den Autor
Jennifer deWinter is Assistant Professor of Rhetoric and Interactive Media and Game Development at Worcester Polytechnic Institute, US, where she researches computer production and global circulation. deWinter is particularly interested in the cross media vampirism of entertainment media, with a focus on computer games and Japan. She is currently co-editing a book on the intersection of technical communication and games and is working with Steven Conway on a book about video game policy.
Zusammenfassung
Series editors are well-placed to promote to game journalists, social media, research listservs and the Learning Games Initiative, an international video game research and archival collaboration
Inhaltsverzeichnis
Acknowledgments
List of Figures
Foreword
Chapter 1: The Father of Modern Video Games
Chapter 2: Spatial Narratives: Characters in their Worlds
Chapter 3: From Games to Experiences: Designing for User Freedom and Unique Expression
Chapter 4: Revolutionizing Gameplay: Casual Games and Mature Audiences
Chapter 5: In His Own Words: Transcript of Miyamoto's 1999 Game Developer Conference Keynote
Chapter 6: A Continuing Legacy
Gameography
Works Cited
Index
Details
Erscheinungsjahr: 2015
Fachbereich: Anwendungs-Software
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 200
Inhalt: Kartoniert / Broschiert
ISBN-13: 9781628923889
ISBN-10: 1628923881
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Dewinter, Jennifer
Redaktion: Kocurek, Carly A.
Dewinter, Jennifer
Hersteller: Bloomsbury Publishing Plc
Maße: 371 x 139 x 17 mm
Von/Mit: Jennifer Dewinter
Erscheinungsdatum: 16.07.2015
Gewicht: 0,272 kg
preigu-id: 121254802
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