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Scratch 3 Programming Playground
Learn to Program by Making Cool Games
Taschenbuch von Al Sweigart
Sprache: Englisch

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Beschreibung
A project-filled introduction to coding that shows kids how to build programs by making cool games. Based on Scratch 3, the world's most popular drag-and-drop programming language developed by the MIT Lifelong Kindergarten Group.

Kids learn to code by making fun computer games with the Scratch programming language. Games include things like a timed maze, a snake game, asteroids, and more. By combining colorful Scratch programming blocks of code, kids quickly learn computer programming concepts, like loops, strings, and variables, without having to master the cryptic syntax found in most programming languages. Easy-to-follow, full color instructions allow immediate results with minor supervision. Review questions and coding challenges reinforce learning and aid classroom use and the development of lesson plans.
A project-filled introduction to coding that shows kids how to build programs by making cool games. Based on Scratch 3, the world's most popular drag-and-drop programming language developed by the MIT Lifelong Kindergarten Group.

Kids learn to code by making fun computer games with the Scratch programming language. Games include things like a timed maze, a snake game, asteroids, and more. By combining colorful Scratch programming blocks of code, kids quickly learn computer programming concepts, like loops, strings, and variables, without having to master the cryptic syntax found in most programming languages. Easy-to-follow, full color instructions allow immediate results with minor supervision. Review questions and coding challenges reinforce learning and aid classroom use and the development of lesson plans.
Über den Autor
Al Sweigart is a software developer who teaches programming to kids and adults. He has written several Python books for beginners, including the worldwide bestseller Automate the Boring Stuff with Python, as well as Invent Your Own Computer Games with Python, and Making Games with Python & Pygame.
Inhaltsverzeichnis
Introduction

Chapter 1: Getting Started with Scratch
Chapter 2: Rainbow Lines…in Space!
Chapter 3: Maze Runner
Chapter 4: Shooting Hoops with Gravity
Chapter 5: A Polished Brick Breaker Game
Chapter 6: Snaaaaaake!
Chapter 7: Fruit Slicer
Chapter 8: Asteroid Breaker…in Space!
Chapter 9: Making an Advanced Platformer
Chapter 10: Where to go from Here
Details
Empfohlen (bis): 12
Empfohlen (von): 9
Erscheinungsjahr: 2021
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 288
Inhalt: 288 S.
ISBN-13: 9781718500211
ISBN-10: 1718500211
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Sweigart, Al
Hersteller: No Starch Press
Maße: 236 x 183 x 20 mm
Von/Mit: Al Sweigart
Erscheinungsdatum: 06.01.2021
Gewicht: 0,51 kg
preigu-id: 117848621
Über den Autor
Al Sweigart is a software developer who teaches programming to kids and adults. He has written several Python books for beginners, including the worldwide bestseller Automate the Boring Stuff with Python, as well as Invent Your Own Computer Games with Python, and Making Games with Python & Pygame.
Inhaltsverzeichnis
Introduction

Chapter 1: Getting Started with Scratch
Chapter 2: Rainbow Lines…in Space!
Chapter 3: Maze Runner
Chapter 4: Shooting Hoops with Gravity
Chapter 5: A Polished Brick Breaker Game
Chapter 6: Snaaaaaake!
Chapter 7: Fruit Slicer
Chapter 8: Asteroid Breaker…in Space!
Chapter 9: Making an Advanced Platformer
Chapter 10: Where to go from Here
Details
Empfohlen (bis): 12
Empfohlen (von): 9
Erscheinungsjahr: 2021
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 288
Inhalt: 288 S.
ISBN-13: 9781718500211
ISBN-10: 1718500211
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Sweigart, Al
Hersteller: No Starch Press
Maße: 236 x 183 x 20 mm
Von/Mit: Al Sweigart
Erscheinungsdatum: 06.01.2021
Gewicht: 0,51 kg
preigu-id: 117848621
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