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Liam Wickham is an experienced leader, teacher and game development executive with over 30 years of cross-industry expertise. He has held senior roles at Sony PlayStation, Sumo Digital, Wargaming and beyond. Passionate about mentoring, he founded Game Production Academy and created the top-rated Udemy course Risk Management for Video Game Professionals. He holds multiple accreditations in Agile, Kanban and programme management and continues to champion learning through podcasts, videos and writing.
Chapter 1 - Overview, Part I - Foundations of Risk in Game Development, Chapter 2 - What Risk Looks Like in Game Development, Chapter 3 - Foundations of Risk Management, Chapter 4 - Risk Landscape: Trends Reshaping the Games Industry, Part II - The Six Stages of Implementing Risk Management, Chapter 5 - Step One: Identify Risks, Chapter 6 - Step Two: Analyse and Assess Risks, Chapter 7 - Step Three: Mitigation Strategies, Chapter 8 - Step Four: Implement and Track Actions, Chapter 9 - Step Five: Monitor and Review Risks, Chapter 10 - Step Six: Communicate and Report Risks, Chapter 11 - Risk Registers in Practice, Chapter 12 - Fostering a Proactive Risk Culture, Chapter 13 - Implementing Crisis Management Strategies, Chapter 14 - Three Levels - Project, Program & Portfolio, Part III - Game Development Risks, Chapter 15 - Technical Risks, Chapter 16 - Design and Art Risks in Game Development, Chapter 17 - Operational Risks, Chapter 18 - Financial, Legal, Regulatory & Compliance Risks, Chapter 19 - Marketing & Audience Risks, Chapter 20 - Strategic Risks, Chapter 21 - Reputational and Public Trust Risks, Chapter 22 - Collaboration & Partnership Risks in Game Development, Chapter 23 - Communication Gaps Risks, Chapter 24 - Staffing Risks, Chapter 25 - Agile, Lean, and Kanban Risk Management, Chapter 26 - Governance Risks and Organisational Debt, Part IV - Major Risks in the Common Stages of Game Development, Chapter 27 - Concept Stage Risks in Game Development, Chapter 28 - Major Risks in the Pre-Production Stage of Game Development, Chapter 29 - Major Risks in the Production Stage of Game Development, Chapter 30 - Alpha Stage Risks in Game Development, Chapter 31 - Major Risks in the Beta Stage of Game Development, Chapter 32 - Major Risks in the Release Stage of Game Development, Chapter 33 - Major Risks in the Post-Release Stage of Game Development, Part V - Special Topics and Emerging Risk Frontiers, Chapter 34 - Live Ops & Content Pipeline Risks, Chapter 35 - Unique Risks in Mobile Game Development, Chapter 36 - The Missing Discipline: Product Management for Risk Reduction, Chapter 37 - Risk Reduction Through User Testing & Embedded QA, Chapter 38 - Player Community & Social Media Risks, Chapter 39 - Security and Data Privacy in Games, Chapter 40 - Risk Realities Across Studio Models, Part VI - Tools & Resources, Chapter 41 - Evidence-Based Tools for Risk Management in Games, Chapter 42 - Premortem Workshop Kit - Risk Management Template, Chapter 43 - Anti-Pattern Risk Deck, Chapter 44 - Prototype Kill-Gate Funnel - Risk Management Template, Chapter 45 - LiveOps Exit Tree - Risk Management Template, Chapter 46 - Technical Debt Tracker - Risk Management Template, Chapter 47 - Wrapping Up the Risk Management Journey
| Erscheinungsjahr: | 2026 |
|---|---|
| Genre: | Importe, Informatik |
| Rubrik: | Naturwissenschaften & Technik |
| Medium: | Taschenbuch |
| Inhalt: | Einband - flex.(Paperback) |
| ISBN-13: | 9781041085799 |
| ISBN-10: | 1041085796 |
| Sprache: | Englisch |
| Einband: | Kartoniert / Broschiert |
| Autor: | Wickham, Liam |
| Hersteller: | CRC Press |
| Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
| Maße: | 254 x 178 x 22 mm |
| Von/Mit: | Liam Wickham |
| Erscheinungsdatum: | 22.01.2026 |
| Gewicht: | 0,771 kg |