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Rig it Right!
Maya Animation Rigging Concepts
Taschenbuch von Tina O'Hailey
Sprache: Englisch

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Beschreibung
Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few.
Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few.
Über den Autor

Tina O'Hailey is an animation professor and author of animation textbooks and sci-fi/fantasy novels. She spent the first part of her career working as an artist development trainer for Walt Disney Feature Animation, DreamWorks Animation, and Electronic Arts.

Inhaltsverzeichnis

Acknowledgments. Introduction. PART I BASIC CONCEPTS. Chapter 1 Props, Pivot Points, and Hierarchies. Chapter 2 Deformers. Chapter 3 User Controllers. Chapter 4 Utility Nodes and Custom Attributes.Chapter 5 Joints. Chapter 6 Blendshapes and Set Driven Key. PART II THE BIPED. Chapter 7 The Biped. Chapter 8 Skinning. Chapter 9 Upper Body, Lower Body, and Root: Always Have a Cha-Cha. Chapter 10 Feet and Knees: Simple, Group-Based, and Joint-Based Feet. Chapter 11 Spines: FK, Spline and SDK (Set Driven Key). Chapter 12 Arms, Elbows, and Clavicles: Single Chain, Triple Chain with Wrist Twist (SDK or Cluster). Chapter 13 Hands: SDK, SDK and Keyable CNTRLs. Chapter 14 Eyes, Blinks, and Smiles.Chapter 15 Master CNTRL and Scalable Rigs. PART III ADVANCED TOPICS. Chapter 16 OMG-Gimbal Lock. Chapter 17 Advanced Controls. Chapter 18 Stretchy. Chapter 19 Broken Rigs and Dangly Bits. Chapter 20 Rigging for a Parallel World. Epilogue. Index.

Details
Erscheinungsjahr: 2024
Genre: Kunst
Rubrik: Kunst & Musik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032555232
ISBN-10: 1032555238
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: O'Hailey, Tina
Auflage: 3. Auflage
Hersteller: CRC Press
Maße: 254 x 178 x 18 mm
Von/Mit: Tina O'Hailey
Erscheinungsdatum: 04.03.2024
Gewicht: 0,612 kg
Artikel-ID: 127955030
Über den Autor

Tina O'Hailey is an animation professor and author of animation textbooks and sci-fi/fantasy novels. She spent the first part of her career working as an artist development trainer for Walt Disney Feature Animation, DreamWorks Animation, and Electronic Arts.

Inhaltsverzeichnis

Acknowledgments. Introduction. PART I BASIC CONCEPTS. Chapter 1 Props, Pivot Points, and Hierarchies. Chapter 2 Deformers. Chapter 3 User Controllers. Chapter 4 Utility Nodes and Custom Attributes.Chapter 5 Joints. Chapter 6 Blendshapes and Set Driven Key. PART II THE BIPED. Chapter 7 The Biped. Chapter 8 Skinning. Chapter 9 Upper Body, Lower Body, and Root: Always Have a Cha-Cha. Chapter 10 Feet and Knees: Simple, Group-Based, and Joint-Based Feet. Chapter 11 Spines: FK, Spline and SDK (Set Driven Key). Chapter 12 Arms, Elbows, and Clavicles: Single Chain, Triple Chain with Wrist Twist (SDK or Cluster). Chapter 13 Hands: SDK, SDK and Keyable CNTRLs. Chapter 14 Eyes, Blinks, and Smiles.Chapter 15 Master CNTRL and Scalable Rigs. PART III ADVANCED TOPICS. Chapter 16 OMG-Gimbal Lock. Chapter 17 Advanced Controls. Chapter 18 Stretchy. Chapter 19 Broken Rigs and Dangly Bits. Chapter 20 Rigging for a Parallel World. Epilogue. Index.

Details
Erscheinungsjahr: 2024
Genre: Kunst
Rubrik: Kunst & Musik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032555232
ISBN-10: 1032555238
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: O'Hailey, Tina
Auflage: 3. Auflage
Hersteller: CRC Press
Maße: 254 x 178 x 18 mm
Von/Mit: Tina O'Hailey
Erscheinungsdatum: 04.03.2024
Gewicht: 0,612 kg
Artikel-ID: 127955030
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