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Real-Time 3D Graphics with WebGL 2 - Second Edition
Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)
Taschenbuch von Farhad Ghayour (u. a.)
Sprache: Englisch

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Beschreibung
A comprehensive guide with 80+ examples on 3D programming in WebGL 2, covering computer graphics topics such as rendering, 3D math, camera, and more

Key FeaturesCreate visually stunning, high-performance 3D applications for the web with WebGL 2
A complete course on 3D computer graphics: rendering, 3D math, lighting, cameras, and more
Unlock a variety of new and advanced features offered in WebGL 2

Book Description
As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web.

Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning.

This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.

What you will learnUnderstand the rendering pipeline provided in WebGL
Build and render 3D objects with WebGL
Develop lights using shaders, 3D math, and the physics of light reflection
Create a camera and use it to navigate a 3D scene
Use texturing, lighting, and shading techniques to render realistic 3D scenes
Implement object selection and interaction in a 3D scene
Cover advanced techniques for creating immersive and compelling scenes
Learn new and advanced features offered in WebGL 2

Who this book is for
This book is intended for developers who are interested in building highly interactive 3D applications for the web. A basic understanding of JavaScript is necessary; no prior computer graphics or WebGL knowledge is required.
A comprehensive guide with 80+ examples on 3D programming in WebGL 2, covering computer graphics topics such as rendering, 3D math, camera, and more

Key FeaturesCreate visually stunning, high-performance 3D applications for the web with WebGL 2
A complete course on 3D computer graphics: rendering, 3D math, lighting, cameras, and more
Unlock a variety of new and advanced features offered in WebGL 2

Book Description
As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web.

Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning.

This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will "level up" your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.

What you will learnUnderstand the rendering pipeline provided in WebGL
Build and render 3D objects with WebGL
Develop lights using shaders, 3D math, and the physics of light reflection
Create a camera and use it to navigate a 3D scene
Use texturing, lighting, and shading techniques to render realistic 3D scenes
Implement object selection and interaction in a 3D scene
Cover advanced techniques for creating immersive and compelling scenes
Learn new and advanced features offered in WebGL 2

Who this book is for
This book is intended for developers who are interested in building highly interactive 3D applications for the web. A basic understanding of JavaScript is necessary; no prior computer graphics or WebGL knowledge is required.
Über den Autor
Farhad Ghayour is a technology consultant based out of San Francisco, CA, where he helps transform Fortune 500 companies worldwide. Currently, he is focused on solutions at the intersection of computer graphics, vision and machine learning. Previously, he was a core contributor to the Famous open source 3D WebGL rendering engine, lead software engineer at various innovative startups around the world, philosophy teacher, and investment banker. He is passionate about all things philosophy, math, code and design and every so often you can find him in the high horsepower car racing scene.
Details
Erscheinungsjahr: 2018
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 500
ISBN-13: 9781788629690
ISBN-10: 1788629698
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Ghayour, Farhad
Cantor, Diego
Auflage: Second
Hersteller: Packt Publishing
Maße: 235 x 191 x 27 mm
Von/Mit: Farhad Ghayour (u. a.)
Erscheinungsdatum: 31.10.2018
Gewicht: 0,852 kg
preigu-id: 114901991
Über den Autor
Farhad Ghayour is a technology consultant based out of San Francisco, CA, where he helps transform Fortune 500 companies worldwide. Currently, he is focused on solutions at the intersection of computer graphics, vision and machine learning. Previously, he was a core contributor to the Famous open source 3D WebGL rendering engine, lead software engineer at various innovative startups around the world, philosophy teacher, and investment banker. He is passionate about all things philosophy, math, code and design and every so often you can find him in the high horsepower car racing scene.
Details
Erscheinungsjahr: 2018
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 500
ISBN-13: 9781788629690
ISBN-10: 1788629698
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Ghayour, Farhad
Cantor, Diego
Auflage: Second
Hersteller: Packt Publishing
Maße: 235 x 191 x 27 mm
Von/Mit: Farhad Ghayour (u. a.)
Erscheinungsdatum: 31.10.2018
Gewicht: 0,852 kg
preigu-id: 114901991
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