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In Ready Player Two, media critic Shira Chess uses the concept of "Player Two"-the industry idealization of the female gamer-to examine the assumptions implicit in video games designed for women and how they have impacted gaming culture and the larger society. With Player Two, the video game industry has designed specifically for the feminine ideal: she is white, middle class, heterosexual, cis-gendered, and abled. Drawing on categories from time management and caregiving to social networking, consumption, and bodies, Chess examines how games have been engineered to shape normative ideas about women and leisure.
Ready Player Two presents important arguments about how gamers and game developers must change their thinking about both women and games to produce better games, better audiences, and better industry practices. Ultimately, this book offers vital prescriptions for how one of our most powerful entertainment industries must evolve its ideas of women.
In Ready Player Two, media critic Shira Chess uses the concept of "Player Two"-the industry idealization of the female gamer-to examine the assumptions implicit in video games designed for women and how they have impacted gaming culture and the larger society. With Player Two, the video game industry has designed specifically for the feminine ideal: she is white, middle class, heterosexual, cis-gendered, and abled. Drawing on categories from time management and caregiving to social networking, consumption, and bodies, Chess examines how games have been engineered to shape normative ideas about women and leisure.
Ready Player Two presents important arguments about how gamers and game developers must change their thinking about both women and games to produce better games, better audiences, and better industry practices. Ultimately, this book offers vital prescriptions for how one of our most powerful entertainment industries must evolve its ideas of women.
Preface
Introduction: Contextualizing Player Two
1. Playing with Identity
2. Playing with Time
3. Playing with Emotions
4. Playing with Consumption
5. Playing with Bodies
Conclusion: The Playful Is Political
Acknowledgments
Notes
Bibliography
Gameography
Index
| Erscheinungsjahr: | 2017 |
|---|---|
| Medium: | Taschenbuch |
| Inhalt: | Einband - flex.(Paperback) |
| ISBN-13: | 9781517900694 |
| ISBN-10: | 1517900697 |
| Sprache: | Englisch |
| Einband: | Kartoniert / Broschiert |
| Autor: | Chess, Shira |
| Hersteller: | University of Minnesota Press |
| Verantwortliche Person für die EU: | Mare Nostrum Group B.V., Doelen 72, ?-4831 GR Breda, gpsr@mare-nostrum.co.uk |
| Abbildungen: | 27 black and white illustrations |
| Maße: | 13 x 140 x 216 mm |
| Von/Mit: | Shira Chess |
| Erscheinungsdatum: | 01.10.2017 |
| Gewicht: | 0,309 kg |