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Englisch
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Beschreibung
This book addresses two disciplines that have traditionally occupied completely different realms: quantum information and computation, and game theory. Helping readers connect these fields, it appeals to a wide audience, including computer scientists, engineers, mathematicians, physicists, biologists or economists.
The book is richly illustrated and basic concepts are accessible to readers with basic training in science. As such it is useful for undergraduate students as well as established academicians and researchers. Further, the didactic and tutorial-like style makes it ideal supplementary reading for courses on quantum information and computation, game theory, cellular automata and simulation.
The book is richly illustrated and basic concepts are accessible to readers with basic training in science. As such it is useful for undergraduate students as well as established academicians and researchers. Further, the didactic and tutorial-like style makes it ideal supplementary reading for courses on quantum information and computation, game theory, cellular automata and simulation.
This book addresses two disciplines that have traditionally occupied completely different realms: quantum information and computation, and game theory. Helping readers connect these fields, it appeals to a wide audience, including computer scientists, engineers, mathematicians, physicists, biologists or economists.
The book is richly illustrated and basic concepts are accessible to readers with basic training in science. As such it is useful for undergraduate students as well as established academicians and researchers. Further, the didactic and tutorial-like style makes it ideal supplementary reading for courses on quantum information and computation, game theory, cellular automata and simulation.
The book is richly illustrated and basic concepts are accessible to readers with basic training in science. As such it is useful for undergraduate students as well as established academicians and researchers. Further, the didactic and tutorial-like style makes it ideal supplementary reading for courses on quantum information and computation, game theory, cellular automata and simulation.
Zusammenfassung
Addresses the field of quantum game simulation
Provides a comprehensive overview of the novel discipline of quantum games
Introduces mathematical tools ranging from quantum information to game theory
Includes illustrations and a variety of self-explanatory figures
Inhaltsverzeichnis
Classical game theory.- Quantum approach to game theory.- Spatial quantum game simulation.- Unfair contests.
Details
Erscheinungsjahr: | 2019 |
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Fachbereich: | Technik allgemein |
Genre: | Mathematik, Medizin, Naturwissenschaften, Technik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Buch |
Inhalt: |
xiii
252 S. 191 s/w Illustr. 211 farbige Illustr. 252 p. 402 illus. 211 illus. in color. |
ISBN-13: | 9783030196332 |
ISBN-10: | 303019633X |
Sprache: | Englisch |
Einband: | Gebunden |
Autor: | Alonso-Sanz, Ramon |
Auflage: | 1st edition 2019 |
Hersteller: | Springer International Publishing |
Verantwortliche Person für die EU: | Springer Verlag GmbH, Tiergartenstr. 17, D-69121 Heidelberg, juergen.hartmann@springer.com |
Maße: | 241 x 160 x 21 mm |
Von/Mit: | Ramon Alonso-Sanz |
Erscheinungsdatum: | 29.05.2019 |
Gewicht: | 0,571 kg |