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Python. An Introduction to Programming
Taschenbuch von James R. Parker
Sprache: Englisch

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Beschreibung
Learn programming concepts using Python 3 as the target language. As Python is the language of choice for basic game development, this book is also perfect for beginning game designers. Covering basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc, the accompanying companion files also provide source code, solved programming exercises, projects, game demos and figures from the text.
Learn programming concepts using Python 3 as the target language. As Python is the language of choice for basic game development, this book is also perfect for beginning game designers. Covering basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc, the accompanying companion files also provide source code, solved programming exercises, projects, game demos and figures from the text.
Über den Autor
James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).
Inhaltsverzeichnis
0: Modern Computers
1: Computers and Programming
2: Repetition
3: Sequences
4: Functions
5: Files
6: Classes
7: Graphics
8: Manipulating Data
9: Multimedia
10: Basic Algorithms
11: Programming for the Sciences
12: How to Write Good Programs
13: Communicating with the Outside World
14: Parsing
15: Communicating Using Graphics
Index
Details
Erscheinungsjahr: 2021
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9781683926245
ISBN-10: 1683926242
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Parker, James R.
Auflage: 2. Auflage
Hersteller: De Gruyter
Mercury Learning and Information
Verantwortliche Person für die EU: Walter de Gruyter, Genthiner Str. 13, D-10785 Berlin, productsafety@degruyterbrill.com
Maße: 229 x 178 x 32 mm
Von/Mit: James R. Parker
Erscheinungsdatum: 16.04.2021
Gewicht: 0,99 kg
Artikel-ID: 121114536
Über den Autor
James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).
Inhaltsverzeichnis
0: Modern Computers
1: Computers and Programming
2: Repetition
3: Sequences
4: Functions
5: Files
6: Classes
7: Graphics
8: Manipulating Data
9: Multimedia
10: Basic Algorithms
11: Programming for the Sciences
12: How to Write Good Programs
13: Communicating with the Outside World
14: Parsing
15: Communicating Using Graphics
Index
Details
Erscheinungsjahr: 2021
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9781683926245
ISBN-10: 1683926242
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Parker, James R.
Auflage: 2. Auflage
Hersteller: De Gruyter
Mercury Learning and Information
Verantwortliche Person für die EU: Walter de Gruyter, Genthiner Str. 13, D-10785 Berlin, productsafety@degruyterbrill.com
Maße: 229 x 178 x 32 mm
Von/Mit: James R. Parker
Erscheinungsdatum: 16.04.2021
Gewicht: 0,99 kg
Artikel-ID: 121114536
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