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Production Pipeline Fundamentals for Film and Games
Taschenbuch von Renee Dunlop

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Beschreibung

Learn how to design an efficient, flexible pipeline to create a successful product; whether you are producing a cutting-edge video game or an animated film, a solid pipeline will arm you against lost time and wasted money.

Learn how to design an efficient, flexible pipeline to create a successful product; whether you are producing a cutting-edge video game or an animated film, a solid pipeline will arm you against lost time and wasted money.

Über den Autor
Renee Dunlop has 20 years in the entertainment industry, working as a script analyst, editor, technical writer, and FX journalist where her work has been published in VFXWorld, Below the Line, 3D World, 3D Artist, CG World, CGSociety and Variety. Previously, she worked for Alias|Wavefront, SGI, Sierra On-Line, xRez Studio, Image Metrics, Craft Animations, Fox and Sony. Her titles include costume designer and fabric artist, lecturer, project manager, art director and post-production artist spanning both film and games. Her traditional art has been exhibited in galleries and CG storyboard at James A. Michener Art Museum's Computer Graphics exhibition.
Inhaltsverzeichnis


    Chapter 1: Introduction



    Chapter 2: Production Pipeline Overview



    Chapter 3: Basic Functionality



    Chapter 4: Systems Infrastructure for a Studio Environment



    Chapter 5: Software for a Studio Environment



    Chapter 6: Handling Data



    Chapter 7: Asset Management



    Chapter 8: Production Management and Technology



    Chapter 9: Tying it All Together



    Chapter 10: Upcoming Trends and Technologies



    Chapter 11: Further Education



    Chapter 12: Glossary

Details
Erscheinungsjahr: 2014
Genre: Kunst
Rubrik: Kunst & Musik
Thema: Theater & Film
Medium: Taschenbuch
Seiten: 376
ISBN-13: 9780415812290
ISBN-10: 0415812291
Einband: Kartoniert / Broschiert
Autor: Dunlop, Renee
Hersteller: Taylor & Francis Ltd
Maße: 246 x 189 x 22 mm
Von/Mit: Renee Dunlop
Erscheinungsdatum: 03.02.2014
Gewicht: 0,945 kg
preigu-id: 127552671
Über den Autor
Renee Dunlop has 20 years in the entertainment industry, working as a script analyst, editor, technical writer, and FX journalist where her work has been published in VFXWorld, Below the Line, 3D World, 3D Artist, CG World, CGSociety and Variety. Previously, she worked for Alias|Wavefront, SGI, Sierra On-Line, xRez Studio, Image Metrics, Craft Animations, Fox and Sony. Her titles include costume designer and fabric artist, lecturer, project manager, art director and post-production artist spanning both film and games. Her traditional art has been exhibited in galleries and CG storyboard at James A. Michener Art Museum's Computer Graphics exhibition.
Inhaltsverzeichnis


    Chapter 1: Introduction



    Chapter 2: Production Pipeline Overview



    Chapter 3: Basic Functionality



    Chapter 4: Systems Infrastructure for a Studio Environment



    Chapter 5: Software for a Studio Environment



    Chapter 6: Handling Data



    Chapter 7: Asset Management



    Chapter 8: Production Management and Technology



    Chapter 9: Tying it All Together



    Chapter 10: Upcoming Trends and Technologies



    Chapter 11: Further Education



    Chapter 12: Glossary

Details
Erscheinungsjahr: 2014
Genre: Kunst
Rubrik: Kunst & Musik
Thema: Theater & Film
Medium: Taschenbuch
Seiten: 376
ISBN-13: 9780415812290
ISBN-10: 0415812291
Einband: Kartoniert / Broschiert
Autor: Dunlop, Renee
Hersteller: Taylor & Francis Ltd
Maße: 246 x 189 x 22 mm
Von/Mit: Renee Dunlop
Erscheinungsdatum: 03.02.2014
Gewicht: 0,945 kg
preigu-id: 127552671
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