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- Understand what shaders are and how they work
- Get up to speed on the nuts and bolts of writing vertex and fragment shaders
- Utilize color blending and know how blend equations work
- Know the coordinate spaces used when rendering real-time computer graphics
- Use simple math to animate characters, simulate lights, and create a wide variety of visual effects
- Find and fix performance problems in shaders
- See how three popular game engines (Unity, UE4, Godot) handle shaders
- Understand what shaders are and how they work
- Get up to speed on the nuts and bolts of writing vertex and fragment shaders
- Utilize color blending and know how blend equations work
- Know the coordinate spaces used when rendering real-time computer graphics
- Use simple math to animate characters, simulate lights, and create a wide variety of visual effects
- Find and fix performance problems in shaders
- See how three popular game engines (Unity, UE4, Godot) handle shaders
Teaches what you need to know about shaders through an example-based approach that is fun and doesn't require a lot of 3D math or in-depth graphics knowledge
Shows you how to apply what is learned about shaders for the major gaming engines: Unity, Unreal Engine 4, and Godot
Leaves you with a foundation in shader development that can be carried into a career in vfx or graphics development
1. Hello, Game Graphics.- 2. Your First Shaders.- 3. Using Textures.- 4. Translucency and Depth.- 5. Making Things Move.- 6. Cameras and Coordinates.- 7. Your First 3D Project.- 8. Diffuse Lighting.- 9. Your First Lighting Model.- 10. Normal Mapping.- 11. Cubemaps and Skyboxes.- 12. Lighting In Depth.- 13. Profiling Shaders.- 14. Optimizing Shaders.- 15. Precision.- 16. Writing Shaders in Unity.- 17. Writing Shaders in UE4.- 18. Writing Shaders in Godot.- 19. Appendix A. Important Code Snippets.
| Erscheinungsjahr: | 2019 |
|---|---|
| Genre: | Importe, Informatik |
| Rubrik: | Naturwissenschaften & Technik |
| Medium: | Taschenbuch |
| Inhalt: |
xxi
381 S. 23 s/w Illustr. 136 farbige Illustr. 381 p. 159 illus. 136 illus. in color. |
| ISBN-13: | 9781484244562 |
| ISBN-10: | 1484244567 |
| Sprache: | Englisch |
| Herstellernummer: | 978-1-4842-4456-2 |
| Einband: | Kartoniert / Broschiert |
| Autor: | Halladay, Kyle |
| Hersteller: |
Apress
Apress L.P. |
| Verantwortliche Person für die EU: | APress in Springer Science + Business Media, Heidelberger Platz 3, D-14197 Berlin, juergen.hartmann@springer.com |
| Maße: | 254 x 178 x 21 mm |
| Von/Mit: | Kyle Halladay |
| Erscheinungsdatum: | 12.06.2019 |
| Gewicht: | 0,757 kg |