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Practical Object-Oriented Design
An Agile Primer Using Ruby
Taschenbuch von Sandi Metz
Sprache: Englisch

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Beschreibung
Sandi Metz has distilled a lifetime of conversations and presentations about object-oriented design into a set of Ruby-focused practices for crafting manageable, extensible, and pleasing code. She shows readers how to build new applications that can survive success and repair existing applications that have become impossible to change. Each technique is illustrated with extended examples, all downloadable from the companion Web site, poodr.info.

The first title to focus squarely on object-oriented Ruby application design, Practical Object-Oriented Design in Ruby will guide students to superior outcomes, whatever your previous Ruby experience. Novice Ruby programmers will find specific rules to live by; intermediate Ruby programmers will find valuable principles they can flexibly interpret and apply; and advanced Ruby programmers will find a common language they can use to lead development and guide their colleagues.
Sandi Metz has distilled a lifetime of conversations and presentations about object-oriented design into a set of Ruby-focused practices for crafting manageable, extensible, and pleasing code. She shows readers how to build new applications that can survive success and repair existing applications that have become impossible to change. Each technique is illustrated with extended examples, all downloadable from the companion Web site, poodr.info.

The first title to focus squarely on object-oriented Ruby application design, Practical Object-Oriented Design in Ruby will guide students to superior outcomes, whatever your previous Ruby experience. Novice Ruby programmers will find specific rules to live by; intermediate Ruby programmers will find valuable principles they can flexibly interpret and apply; and advanced Ruby programmers will find a common language they can use to lead development and guide their colleagues.
Über den Autor

Sandi Metz is a programmer, teacher, author, and sometime consultant. In the past 30+ years she has written innumerable applications and creates practical solutions that produce working software that is easy to change. She has spoken about object-oriented design and refactoring at international Ruby conferences since 2009.

Inhaltsverzeichnis

Introduction xv

Acknowledgments xix

About the Author xxi

Chapter 1: Object-Oriented Design 1

1.1 In Praise of Design 2

1.2 The Tools of Design 4

1.3 The Act of Design 6

1.4 A Brief Introduction to Object-Oriented Programming 10

1.5 Summary 13

Chapter 2: Designing Classes with a Single Responsibility 15

2.1 Deciding What Belongs in a Class 16

2.2 Creating Classes That Have a Single Responsibility 17

2.3 Writing Code That Embraces Change 24

2.4 Finally, the Real Wheel 33

2.5 Summary 35

Chapter 3: Managing Dependencies 37

3.1 Understanding Dependencies 38

3.2 Writing Loosely Coupled Code 41

3.3 Managing Dependency Direction 53

3.4 Summary 59

Chapter 4: Creating Flexible Interfaces 61

4.1 Understanding Interfaces 61

4.2 Defining Interfaces 63

4.3 Finding the Public Interface 65

4.4 Writing Code That Puts Its Best (Inter)Face Forward 77

4.5 The Law of Demeter 80

4.6 Summary 84

Chapter 5: Reducing Costs with Duck Typing 85

5.1 Understanding Duck Typing 85

5.2 Writing Code That Relies on Ducks 95

5.3 Conquering a Fear of Duck Typing 100

5.4 Summary 103

Chapter 6: Acquiring Behavior through Inheritance 105

6.1 Understanding Classical Inheritance 105

6.2 Recognizing Where to Use Inheritance 106

6.3 Misapplying Inheritance 114

6.4 Finding the Abstraction 116

6.5 Managing Coupling between Superclasses and Subclasses 129

6.6 Summary 139

Chapter 7: Sharing Role Behavior with Modules 141

7.1 Understanding Roles 142

7.2 Writing Inheritable Code 158

7.3 Summary 161

Chapter 8: Combining Objects with Composition 163

8.1 Composing a Bicycle of Parts 163

8.2 Composing the Parts Object 168

8.3 Manufacturing Parts 176

8.4 The Composed Bicycle 181

8.5 Deciding between Inheritance and Composition 185

8.6 Summary 191

Chapter 9: Designing Cost-Effective Tests 193

9.1 Intentional Testing 194

9.2 Testing Incoming Messages 202

9.3 Testing Private Methods 215

9.4 Testing Outgoing Messages 217

9.5 Testing Duck Types 221

9.6 Testing Inherited Code 233

9.7 Summary 244

Afterword 245

Index 247

Details
Erscheinungsjahr: 2018
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 288
Inhalt: Kartoniert / Broschiert
ISBN-13: 9780134456478
ISBN-10: 0134456475
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Metz, Sandi
Hersteller: Pearson Education (US)
Maße: 231 x 177 x 20 mm
Von/Mit: Sandi Metz
Erscheinungsdatum: 21.11.2018
Gewicht: 0,538 kg
preigu-id: 121047578
Über den Autor

Sandi Metz is a programmer, teacher, author, and sometime consultant. In the past 30+ years she has written innumerable applications and creates practical solutions that produce working software that is easy to change. She has spoken about object-oriented design and refactoring at international Ruby conferences since 2009.

Inhaltsverzeichnis

Introduction xv

Acknowledgments xix

About the Author xxi

Chapter 1: Object-Oriented Design 1

1.1 In Praise of Design 2

1.2 The Tools of Design 4

1.3 The Act of Design 6

1.4 A Brief Introduction to Object-Oriented Programming 10

1.5 Summary 13

Chapter 2: Designing Classes with a Single Responsibility 15

2.1 Deciding What Belongs in a Class 16

2.2 Creating Classes That Have a Single Responsibility 17

2.3 Writing Code That Embraces Change 24

2.4 Finally, the Real Wheel 33

2.5 Summary 35

Chapter 3: Managing Dependencies 37

3.1 Understanding Dependencies 38

3.2 Writing Loosely Coupled Code 41

3.3 Managing Dependency Direction 53

3.4 Summary 59

Chapter 4: Creating Flexible Interfaces 61

4.1 Understanding Interfaces 61

4.2 Defining Interfaces 63

4.3 Finding the Public Interface 65

4.4 Writing Code That Puts Its Best (Inter)Face Forward 77

4.5 The Law of Demeter 80

4.6 Summary 84

Chapter 5: Reducing Costs with Duck Typing 85

5.1 Understanding Duck Typing 85

5.2 Writing Code That Relies on Ducks 95

5.3 Conquering a Fear of Duck Typing 100

5.4 Summary 103

Chapter 6: Acquiring Behavior through Inheritance 105

6.1 Understanding Classical Inheritance 105

6.2 Recognizing Where to Use Inheritance 106

6.3 Misapplying Inheritance 114

6.4 Finding the Abstraction 116

6.5 Managing Coupling between Superclasses and Subclasses 129

6.6 Summary 139

Chapter 7: Sharing Role Behavior with Modules 141

7.1 Understanding Roles 142

7.2 Writing Inheritable Code 158

7.3 Summary 161

Chapter 8: Combining Objects with Composition 163

8.1 Composing a Bicycle of Parts 163

8.2 Composing the Parts Object 168

8.3 Manufacturing Parts 176

8.4 The Composed Bicycle 181

8.5 Deciding between Inheritance and Composition 185

8.6 Summary 191

Chapter 9: Designing Cost-Effective Tests 193

9.1 Intentional Testing 194

9.2 Testing Incoming Messages 202

9.3 Testing Private Methods 215

9.4 Testing Outgoing Messages 217

9.5 Testing Duck Types 221

9.6 Testing Inherited Code 233

9.7 Summary 244

Afterword 245

Index 247

Details
Erscheinungsjahr: 2018
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 288
Inhalt: Kartoniert / Broschiert
ISBN-13: 9780134456478
ISBN-10: 0134456475
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Metz, Sandi
Hersteller: Pearson Education (US)
Maße: 231 x 177 x 20 mm
Von/Mit: Sandi Metz
Erscheinungsdatum: 21.11.2018
Gewicht: 0,538 kg
preigu-id: 121047578
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