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Beschreibung
The creative process for designing a playful structure applicable to a board game, video game, gamified system, gamification, edutainment, and art games, among others.

PLAYFUL STRUCTURE - A GAME DESIGN METHODOLOGY
By applying the five essential elements of playful structure (satisfying desires and needs, a progression system, a scalable challenge, objectives, and a reward system), it is possible to analyze a game mechanism, solve gameplay problems, and make a product more likely to appeal to and retain people. The methodology can be applied to video games, board games, role-playing games, card games, gamified activities, edutainment, advergaming, and other playful systems. You save time and money.
CONTENTFundamentals of Game Design
The Design Process
Mechanics, Dynamics, Aesthetics
Practice with Board Game Design
Playful Structure as a Method
Internal Economy and Balance
Agile Production
Level Design
Design Documents
Art Games
Advergaming
Edutainment
Gamification

Suitable for the curious, game enthusiasts, professionals looking to specialize, and guardians of the galaxy! Includes a free design online kit.
If you're reading this, you might be curious about game design, or you may be a passionate lover of the entertainment industry and its art. In the first case, the aim of this book is to turn curiosity into passion. To design games, it's good to know the techniques that are part of the trade. Technique is the blood, flesh, and bones; however, passion is the soul. Technique can be learned; the soul exists in an invisible point within us, patiently waiting to be found. We conceive of games as a form of artistic expression, loving them from the gut, feeling like a part of a special world and diverse culture, what we ultimately call being gamers.
Game design is one of the most interesting professions of the century because it best combines art, technology, and the social sciences. It has a concrete present and a promising future in various fields that go beyond mere entertainment.
The creative process for designing a playful structure applicable to a board game, video game, gamified system, gamification, edutainment, and art games, among others.

PLAYFUL STRUCTURE - A GAME DESIGN METHODOLOGY
By applying the five essential elements of playful structure (satisfying desires and needs, a progression system, a scalable challenge, objectives, and a reward system), it is possible to analyze a game mechanism, solve gameplay problems, and make a product more likely to appeal to and retain people. The methodology can be applied to video games, board games, role-playing games, card games, gamified activities, edutainment, advergaming, and other playful systems. You save time and money.
CONTENTFundamentals of Game Design
The Design Process
Mechanics, Dynamics, Aesthetics
Practice with Board Game Design
Playful Structure as a Method
Internal Economy and Balance
Agile Production
Level Design
Design Documents
Art Games
Advergaming
Edutainment
Gamification

Suitable for the curious, game enthusiasts, professionals looking to specialize, and guardians of the galaxy! Includes a free design online kit.
If you're reading this, you might be curious about game design, or you may be a passionate lover of the entertainment industry and its art. In the first case, the aim of this book is to turn curiosity into passion. To design games, it's good to know the techniques that are part of the trade. Technique is the blood, flesh, and bones; however, passion is the soul. Technique can be learned; the soul exists in an invisible point within us, patiently waiting to be found. We conceive of games as a form of artistic expression, loving them from the gut, feeling like a part of a special world and diverse culture, what we ultimately call being gamers.
Game design is one of the most interesting professions of the century because it best combines art, technology, and the social sciences. It has a concrete present and a promising future in various fields that go beyond mere entertainment.
Details
Erscheinungsjahr: 2025
Fachbereich: Didaktik/Methodik/Schulpädagogik/Fachdidaktik
Genre: Erziehung & Bildung, Importe
Rubrik: Sozialwissenschaften
Medium: Taschenbuch
Reihe: Game Design in Latin America
ISBN-13: 9798230678717
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Nallar, Durgan A.
Hersteller: Durgan A. Nallar
Game Design in Latin America
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 229 x 152 x 21 mm
Von/Mit: Durgan A. Nallar
Erscheinungsdatum: 06.01.2025
Gewicht: 0,547 kg
Artikel-ID: 130935398