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Pixel Art for Game Developers
Taschenbuch von Daniel Silber
Sprache: Englisch

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Beschreibung

The premier how-to book on Pixel Art and Pixel Art software, this book emphasizes the key universal principles of the craft. It provides readers with the skills to create characters and environments needed for 2D games. It includes an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development.

The premier how-to book on Pixel Art and Pixel Art software, this book emphasizes the key universal principles of the craft. It provides readers with the skills to create characters and environments needed for 2D games. It includes an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development.

Über den Autor
Dan Silber is a game developer who has been credited for Pixel Art on dozens of games with licenses, including Marvel, Nickelodeon, Pixar, and Disney. His work has appeared on games that span multiple platforms including PC, Nintendo DS, and GBA. In addition to working with Pixel Art, he is a programmer, musician, and accomplished 3D Artist-with work that has appeared in an exhibit in the Smithsonian's Air and Space Museum. Dan owns the game development studio Interstellar Tortoise and has written several indie games. If you want to know more about him, check out [...] and [...]
Inhaltsverzeichnis
Why Pixel Art? Pixel Art: The Technology of Yesterday Today! Who Am I and Why Do I Know So Much about Pixel Art? Software: Set Up Your Working Environment. Making Pixel Art: Doing Lines. Coloring Inside the Lines. Drawing Secrets Revealed: It's All Smoke and Mirrors. Shading. Animating Pixels: The Shock and Horror of Being Flashed by a Pixel. Tiled Backgrounds. You're Doing It Wrong: Things to Avoid. Interviews with Game Developers. Resources.
Details
Erscheinungsjahr: 2015
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781482252309
ISBN-10: 1482252309
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Silber, Daniel
Hersteller: Apple Academic Press Inc.
Maße: 234 x 152 x 13 mm
Von/Mit: Daniel Silber
Erscheinungsdatum: 18.08.2015
Gewicht: 0,522 kg
Artikel-ID: 121065666
Über den Autor
Dan Silber is a game developer who has been credited for Pixel Art on dozens of games with licenses, including Marvel, Nickelodeon, Pixar, and Disney. His work has appeared on games that span multiple platforms including PC, Nintendo DS, and GBA. In addition to working with Pixel Art, he is a programmer, musician, and accomplished 3D Artist-with work that has appeared in an exhibit in the Smithsonian's Air and Space Museum. Dan owns the game development studio Interstellar Tortoise and has written several indie games. If you want to know more about him, check out [...] and [...]
Inhaltsverzeichnis
Why Pixel Art? Pixel Art: The Technology of Yesterday Today! Who Am I and Why Do I Know So Much about Pixel Art? Software: Set Up Your Working Environment. Making Pixel Art: Doing Lines. Coloring Inside the Lines. Drawing Secrets Revealed: It's All Smoke and Mirrors. Shading. Animating Pixels: The Shock and Horror of Being Flashed by a Pixel. Tiled Backgrounds. You're Doing It Wrong: Things to Avoid. Interviews with Game Developers. Resources.
Details
Erscheinungsjahr: 2015
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781482252309
ISBN-10: 1482252309
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Silber, Daniel
Hersteller: Apple Academic Press Inc.
Maße: 234 x 152 x 13 mm
Von/Mit: Daniel Silber
Erscheinungsdatum: 18.08.2015
Gewicht: 0,522 kg
Artikel-ID: 121065666
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