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Multiplayer Game Development with Unreal Engine 5
Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features
Taschenbuch von Marco Secchi
Sprache: Englisch

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Beschreibung
Discover Unreal Engine 5's networking techniques to create scalable and fully functional multiplayer game experiences

Key Features
- Design a captivating multiplayer game using networking techniques from this illustrated guide
- Understand how to use the Unreal Engine networking system with C++ and Blueprints
- Carefully plan and develop an online experience from start to finish
- Purchase of the print or Kindle book includes a free PDF eBook

Book Description
If you're fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you.
In this book, you'll learn the foundational principles behind multiplayer games. Starting with a sample project, you'll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you'll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you'll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system.
By the end of this book, you'll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.

What you will learn
- Get to grips with the basics of multiplayer game development
- Understand the main elements of a networked level
- Explore Unreal multiplayer features such as replication, RPCs, relevancy, and roles
- Debug and optimize code for improved game performance
- Deploy the game on LAN or online platforms
- Use Epic Online Services to elevate the player experience

Who this book is for
If you are a game programmer, particularly an Unreal Engine developer, with little or no knowledge of video game networking systems and a passion for multiplayer games, this book will help you explore the subject in depth. Developers skilled in other game engines will find this book useful for understanding the principles of the Unreal multiplayer system, however, basic knowledge of Unreal Engine and C++ is strongly recommended.

Table of Contents
- Getting Started with Multiplayer Game Development
- Understanding Networking Basics
- Testing the Multiplayer System with a Project Prototype
- Setting Up Your First Multiplayer Environment
- Managing Actors in a Multiplayer Environment
- Replicating Properties Over the Network
- Using Remote Procedure Calls (RPCs)
- Introducing AI into a Multiplayer Environment
- Extending AI Behaviors
- Enhancing the Player Experience
- Debugging a Multiplayer Game
- Managing Multiplayer Sessions
- Handling Data During a Session
- Deploying Multiplayer Games
- Adding Epic Online Services (EOS)
Discover Unreal Engine 5's networking techniques to create scalable and fully functional multiplayer game experiences

Key Features
- Design a captivating multiplayer game using networking techniques from this illustrated guide
- Understand how to use the Unreal Engine networking system with C++ and Blueprints
- Carefully plan and develop an online experience from start to finish
- Purchase of the print or Kindle book includes a free PDF eBook

Book Description
If you're fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you.
In this book, you'll learn the foundational principles behind multiplayer games. Starting with a sample project, you'll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you'll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you'll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system.
By the end of this book, you'll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.

What you will learn
- Get to grips with the basics of multiplayer game development
- Understand the main elements of a networked level
- Explore Unreal multiplayer features such as replication, RPCs, relevancy, and roles
- Debug and optimize code for improved game performance
- Deploy the game on LAN or online platforms
- Use Epic Online Services to elevate the player experience

Who this book is for
If you are a game programmer, particularly an Unreal Engine developer, with little or no knowledge of video game networking systems and a passion for multiplayer games, this book will help you explore the subject in depth. Developers skilled in other game engines will find this book useful for understanding the principles of the Unreal multiplayer system, however, basic knowledge of Unreal Engine and C++ is strongly recommended.

Table of Contents
- Getting Started with Multiplayer Game Development
- Understanding Networking Basics
- Testing the Multiplayer System with a Project Prototype
- Setting Up Your First Multiplayer Environment
- Managing Actors in a Multiplayer Environment
- Replicating Properties Over the Network
- Using Remote Procedure Calls (RPCs)
- Introducing AI into a Multiplayer Environment
- Extending AI Behaviors
- Enhancing the Player Experience
- Debugging a Multiplayer Game
- Managing Multiplayer Sessions
- Handling Data During a Session
- Deploying Multiplayer Games
- Adding Epic Online Services (EOS)
Über den Autor
Marco Secchi is a freelance game developer who graduated in computer engineering at the Polytechnic University of Milan. He is a lecturer and lead game advisor at Nuova Accademia di Belle Arti (NABA) where he also mentors BA students in their final thesis projects. In his spare time, he reads a lot, plays video games (less than he would like), and tries to practice CrossFit.
Details
Erscheinungsjahr: 2023
Fachbereich: Anwendungs-Software
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9781803232874
ISBN-10: 1803232870
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Secchi, Marco
Hersteller: Packt Publishing
Maße: 235 x 191 x 21 mm
Von/Mit: Marco Secchi
Erscheinungsdatum: 06.10.2023
Gewicht: 0,733 kg
Artikel-ID: 127662849
Über den Autor
Marco Secchi is a freelance game developer who graduated in computer engineering at the Polytechnic University of Milan. He is a lecturer and lead game advisor at Nuova Accademia di Belle Arti (NABA) where he also mentors BA students in their final thesis projects. In his spare time, he reads a lot, plays video games (less than he would like), and tries to practice CrossFit.
Details
Erscheinungsjahr: 2023
Fachbereich: Anwendungs-Software
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9781803232874
ISBN-10: 1803232870
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Secchi, Marco
Hersteller: Packt Publishing
Maße: 235 x 191 x 21 mm
Von/Mit: Marco Secchi
Erscheinungsdatum: 06.10.2023
Gewicht: 0,733 kg
Artikel-ID: 127662849
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