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Beschreibung
A step-by-step guide to designing, building, and refining immersive audio-visual applications and performance environments using Max and TouchDesigner
Key Features
Create efficient audio processing tools using Max
Generate stunning real-time graphics using TouchDesigner
Develop well-structured multimedia projects using basic as well as the most advanced programming and integration techniques
Book Description
Max 6 and TouchDesigner are both high-level visual programming languages based on the metaphor of connecting computational objects with patch cords. This guide will teach you how to design and build high-quality audio-visual systems in Max 6 and TouchDesigner, giving you competence in both designing and using these real-time systems. In the first few chapters, you will learn the basics of designing tools to generate audio-visual experiences through easy-to-follow instructions aimed at beginners and intermediate. Then, we combine tools such as Gen, Jitter, and TouchDesigner to work along with Max 6 to create 2D and 3D visualizations, this book provides you with tutorials based on creating generative art synchronized to audio. By the end of the book, you will be able to design and structure highly interactive, real-time systems.
What you will learn
Build well-structured systems for multimedia
Build audio synthesis tool using Max/MSP
Create versatile sampling programs
Design tools to generate visuals from scratch with TouchDesigner
Generate audio-visual systems using tools such as Gen and Jitter
Apply a procedural approach to both audio and video
Get to grips with both rapid prototyping and beginner's examples as professional design principles
Expand your tools and generate custom tool sets for future projects
Key Features
Create efficient audio processing tools using Max
Generate stunning real-time graphics using TouchDesigner
Develop well-structured multimedia projects using basic as well as the most advanced programming and integration techniques
Book Description
Max 6 and TouchDesigner are both high-level visual programming languages based on the metaphor of connecting computational objects with patch cords. This guide will teach you how to design and build high-quality audio-visual systems in Max 6 and TouchDesigner, giving you competence in both designing and using these real-time systems. In the first few chapters, you will learn the basics of designing tools to generate audio-visual experiences through easy-to-follow instructions aimed at beginners and intermediate. Then, we combine tools such as Gen, Jitter, and TouchDesigner to work along with Max 6 to create 2D and 3D visualizations, this book provides you with tutorials based on creating generative art synchronized to audio. By the end of the book, you will be able to design and structure highly interactive, real-time systems.
What you will learn
Build well-structured systems for multimedia
Build audio synthesis tool using Max/MSP
Create versatile sampling programs
Design tools to generate visuals from scratch with TouchDesigner
Generate audio-visual systems using tools such as Gen and Jitter
Apply a procedural approach to both audio and video
Get to grips with both rapid prototyping and beginner's examples as professional design principles
Expand your tools and generate custom tool sets for future projects
A step-by-step guide to designing, building, and refining immersive audio-visual applications and performance environments using Max and TouchDesigner
Key Features
Create efficient audio processing tools using Max
Generate stunning real-time graphics using TouchDesigner
Develop well-structured multimedia projects using basic as well as the most advanced programming and integration techniques
Book Description
Max 6 and TouchDesigner are both high-level visual programming languages based on the metaphor of connecting computational objects with patch cords. This guide will teach you how to design and build high-quality audio-visual systems in Max 6 and TouchDesigner, giving you competence in both designing and using these real-time systems. In the first few chapters, you will learn the basics of designing tools to generate audio-visual experiences through easy-to-follow instructions aimed at beginners and intermediate. Then, we combine tools such as Gen, Jitter, and TouchDesigner to work along with Max 6 to create 2D and 3D visualizations, this book provides you with tutorials based on creating generative art synchronized to audio. By the end of the book, you will be able to design and structure highly interactive, real-time systems.
What you will learn
Build well-structured systems for multimedia
Build audio synthesis tool using Max/MSP
Create versatile sampling programs
Design tools to generate visuals from scratch with TouchDesigner
Generate audio-visual systems using tools such as Gen and Jitter
Apply a procedural approach to both audio and video
Get to grips with both rapid prototyping and beginner's examples as professional design principles
Expand your tools and generate custom tool sets for future projects
Key Features
Create efficient audio processing tools using Max
Generate stunning real-time graphics using TouchDesigner
Develop well-structured multimedia projects using basic as well as the most advanced programming and integration techniques
Book Description
Max 6 and TouchDesigner are both high-level visual programming languages based on the metaphor of connecting computational objects with patch cords. This guide will teach you how to design and build high-quality audio-visual systems in Max 6 and TouchDesigner, giving you competence in both designing and using these real-time systems. In the first few chapters, you will learn the basics of designing tools to generate audio-visual experiences through easy-to-follow instructions aimed at beginners and intermediate. Then, we combine tools such as Gen, Jitter, and TouchDesigner to work along with Max 6 to create 2D and 3D visualizations, this book provides you with tutorials based on creating generative art synchronized to audio. By the end of the book, you will be able to design and structure highly interactive, real-time systems.
What you will learn
Build well-structured systems for multimedia
Build audio synthesis tool using Max/MSP
Create versatile sampling programs
Design tools to generate visuals from scratch with TouchDesigner
Generate audio-visual systems using tools such as Gen and Jitter
Apply a procedural approach to both audio and video
Get to grips with both rapid prototyping and beginner's examples as professional design principles
Expand your tools and generate custom tool sets for future projects
Über den Autor
Patrik Lechner started making electronic music at the age of 16, and soon discovered environments such as Pure Data and Max/MSP. From then on, he developed many tools for his own experimental music, and it wasn't long after this that he started creating generative 3D visualizations of audio material. Since then, he has devoted nearly all his life to real-time audio/video processing and generation. Patrik worked as an audio engineer for an Austrian TV station for years, and taught Max/MSP both privately and at institutions. For instance, he conducted workshops for the audio engineers of the Burgtheater Vienna, and since 2012, he has been working for the University of Applied Sciences in St. Plten (FH St. Plten). Patrik has worked on many multimedia projects, for example, an installation at the Festspielhaus Baden-Baden for the Institut fr Creative\Media/Technologies, FH St. Plten, and an interactive audio installation in Dubai. As an artist, he did audiovisual performances in Austria, Italy, Germany, Mexico, Canada, and Dubai, and regularly played at the Austrian Pavilion at the world exhibition in Shanghai 2010. He worked a lot with classically trained musicians, developed a real-time scoring system/piece for a string quartet that premiered in 2012, and frequently works with painters and artists from other fields.
Details
Erscheinungsjahr: | 2014 |
---|---|
Fachbereich: | Anwendungs-Software |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
ISBN-13: | 9781849699716 |
ISBN-10: | 1849699712 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Lechner, Patrik |
Hersteller: | Packt Publishing |
Maße: | 235 x 191 x 22 mm |
Von/Mit: | Patrik Lechner |
Erscheinungsdatum: | 28.11.2014 |
Gewicht: | 0,751 kg |
Über den Autor
Patrik Lechner started making electronic music at the age of 16, and soon discovered environments such as Pure Data and Max/MSP. From then on, he developed many tools for his own experimental music, and it wasn't long after this that he started creating generative 3D visualizations of audio material. Since then, he has devoted nearly all his life to real-time audio/video processing and generation. Patrik worked as an audio engineer for an Austrian TV station for years, and taught Max/MSP both privately and at institutions. For instance, he conducted workshops for the audio engineers of the Burgtheater Vienna, and since 2012, he has been working for the University of Applied Sciences in St. Plten (FH St. Plten). Patrik has worked on many multimedia projects, for example, an installation at the Festspielhaus Baden-Baden for the Institut fr Creative\Media/Technologies, FH St. Plten, and an interactive audio installation in Dubai. As an artist, he did audiovisual performances in Austria, Italy, Germany, Mexico, Canada, and Dubai, and regularly played at the Austrian Pavilion at the world exhibition in Shanghai 2010. He worked a lot with classically trained musicians, developed a real-time scoring system/piece for a string quartet that premiered in 2012, and frequently works with painters and artists from other fields.
Details
Erscheinungsjahr: | 2014 |
---|---|
Fachbereich: | Anwendungs-Software |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
ISBN-13: | 9781849699716 |
ISBN-10: | 1849699712 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Lechner, Patrik |
Hersteller: | Packt Publishing |
Maße: | 235 x 191 x 22 mm |
Von/Mit: | Patrik Lechner |
Erscheinungsdatum: | 28.11.2014 |
Gewicht: | 0,751 kg |
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