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Rather than just being a guide to learning these skills, this book will include tips and stories about implementing the these ideas in classrooms, Code Clubs, and Maker environments. Practical logistics for preparation and easy set-up, as well as, acceptance criteria and accountability for students and participants is included. These ideas were gained over years of running a Code Club and running Maker workshops and events.Yoüll learn about programming collaborative solutions and design logic. Then yoüll scale that logic up to more complex projects. By the end, yoüll have added additional electronic and physical components to projects that interact with the world. Yoüll create fun inventions together, using hardware, coding, electronics, physical objects, and e-textiles.
What You'll Learn
Solve problems and create art by modelling solutions and ideas with a combination of Python coding, electronic systems engineering, and creative design.
Navigate the logistical and unique challenges that come with running your own Code Club, Makerspace, or feeding these activities into STEAM design and technology curriculums.
Take new Makers from simply copying and duplicating through to debugging and understanding.
Who This Book Is ForMakers and instructors interested in starting group projects while learning to code and gain other Maker skills along the way.Essential information is provided in a form that enables beginners and intermediate Makers to get hands-on quickly, but with enough depth to keep building on these projects and pushing the boundaries.
Rather than just being a guide to learning these skills, this book will include tips and stories about implementing the these ideas in classrooms, Code Clubs, and Maker environments. Practical logistics for preparation and easy set-up, as well as, acceptance criteria and accountability for students and participants is included. These ideas were gained over years of running a Code Club and running Maker workshops and events.Yoüll learn about programming collaborative solutions and design logic. Then yoüll scale that logic up to more complex projects. By the end, yoüll have added additional electronic and physical components to projects that interact with the world. Yoüll create fun inventions together, using hardware, coding, electronics, physical objects, and e-textiles.
What You'll Learn
Solve problems and create art by modelling solutions and ideas with a combination of Python coding, electronic systems engineering, and creative design.
Navigate the logistical and unique challenges that come with running your own Code Club, Makerspace, or feeding these activities into STEAM design and technology curriculums.
Take new Makers from simply copying and duplicating through to debugging and understanding.
Who This Book Is ForMakers and instructors interested in starting group projects while learning to code and gain other Maker skills along the way.Essential information is provided in a form that enables beginners and intermediate Makers to get hands-on quickly, but with enough depth to keep building on these projects and pushing the boundaries.
Start developing group projects to expand the scope with class sets of hardware and get kids working together
Bypass some of the common frustrations in starting up and running Code Clubs or Maker Groups
Inspire learners to engage with tech skills and learning, rather than making it a chore
Chapter 1: Getting Started.- Chapter 2: Getting Our Hands Dirty with MicroPython.- Chapter 3: General Python Programming.- Chapter 4: Getting Tactile with Python.- Chapter 5: Freestyling with Python - Going Off-Map and Applying Your Own Skills.- Chapter 6: Collaboration - Writing Code With Others.- Chapter 7: Electronics - Basic Skills and Tools.- Chapter 8: Putting It All Together.- Appendix: Traffic Light Workshops.
Erscheinungsjahr: | 2023 |
---|---|
Fachbereich: | Hardware |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xx
349 S. 145 s/w Illustr. 349 p. 145 illus. |
ISBN-13: | 9781484291962 |
ISBN-10: | 1484291964 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Tan, Martin |
Auflage: | 1st ed. |
Hersteller: |
Apress
Apress L.P. |
Maße: | 235 x 155 x 21 mm |
Von/Mit: | Martin Tan |
Erscheinungsdatum: | 06.04.2023 |
Gewicht: | 0,563 kg |
Start developing group projects to expand the scope with class sets of hardware and get kids working together
Bypass some of the common frustrations in starting up and running Code Clubs or Maker Groups
Inspire learners to engage with tech skills and learning, rather than making it a chore
Chapter 1: Getting Started.- Chapter 2: Getting Our Hands Dirty with MicroPython.- Chapter 3: General Python Programming.- Chapter 4: Getting Tactile with Python.- Chapter 5: Freestyling with Python - Going Off-Map and Applying Your Own Skills.- Chapter 6: Collaboration - Writing Code With Others.- Chapter 7: Electronics - Basic Skills and Tools.- Chapter 8: Putting It All Together.- Appendix: Traffic Light Workshops.
Erscheinungsjahr: | 2023 |
---|---|
Fachbereich: | Hardware |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xx
349 S. 145 s/w Illustr. 349 p. 145 illus. |
ISBN-13: | 9781484291962 |
ISBN-10: | 1484291964 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Tan, Martin |
Auflage: | 1st ed. |
Hersteller: |
Apress
Apress L.P. |
Maße: | 235 x 155 x 21 mm |
Von/Mit: | Martin Tan |
Erscheinungsdatum: | 06.04.2023 |
Gewicht: | 0,563 kg |