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Metaverse For Dummies
Taschenbuch von Ian Khan
Sprache: Englisch

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Beschreibung
Your first step to understanding what the metaverse is all about

You've probably heard that the metaverse--a word that seemingly went from nonexistent to everywhere -- is the next big thing in technology. What is it, anyway? Written by a leading futurist, Metaverse For Dummies unravels the mysteries of the metaverse, for the curious and for anyone looking to get in on the ground floor. Discover how to carve out your niche in the metaverse with easy-to-understand breakdowns of the major technologies and platforms, a guide to doing business in the metaverse, and explorations of what meta means for sports, education, and just about every other area of life. The book even gives you a guide to safety in the metaverse, including how much of your real life you should share in your virtual one. This book answers all the big questions about the metaverse, in simple terms.
* Explore the metaverse and the major players
* Get a look at how the metaverse will disrupt industries from gaming to online commerce
* Discover business opportunities on the metaverse
* Dive into metaverse gaming and virtual events--safely

This book is a must for anyone looking for an approachable primer on what the metaverse is, how it works, and the opportunities within it.
Your first step to understanding what the metaverse is all about

You've probably heard that the metaverse--a word that seemingly went from nonexistent to everywhere -- is the next big thing in technology. What is it, anyway? Written by a leading futurist, Metaverse For Dummies unravels the mysteries of the metaverse, for the curious and for anyone looking to get in on the ground floor. Discover how to carve out your niche in the metaverse with easy-to-understand breakdowns of the major technologies and platforms, a guide to doing business in the metaverse, and explorations of what meta means for sports, education, and just about every other area of life. The book even gives you a guide to safety in the metaverse, including how much of your real life you should share in your virtual one. This book answers all the big questions about the metaverse, in simple terms.
* Explore the metaverse and the major players
* Get a look at how the metaverse will disrupt industries from gaming to online commerce
* Discover business opportunities on the metaverse
* Dive into metaverse gaming and virtual events--safely

This book is a must for anyone looking for an approachable primer on what the metaverse is, how it works, and the opportunities within it.
Über den Autor

Ian Khan is an emerging technology futurist and author, as well as a technology filmmaker whose work has been featured on Amazon Prime. Creator of the Future Readiness Score, he works with organizations worldwide to help them become future ready. Ian has been featured on CNN and the BBC and in Forbes and Fast Company. Ian is also a LinkedIn Learning Instructor.

Inhaltsverzeichnis
Introduction 1

Part 1: Getting Started with the Metaverse 5

Chapter 1: Making Sense of the Metaverse 7

Chapter 2: Investigating Metaverse Platforms 19

Chapter 3: Staying Safe in the Metaverse 41

Chapter 4: Mastering Money in the Metaverse 51

Part 2: Engaging in Hobbies and Personal Interests 67

Chapter 5: Getting into Experiential Gaming 69

Chapter 6: All About Headsets 81

Chapter 7: Getting Equipped to Game in the Metaverse 95

Chapter 8: Enjoying Entertainment in the Metaverse 113

Chapter 9: Getting Involved with Your Interests in the Metaverse 125

Part 3: Creating a Business in the Metaverse 137

Chapter 10: Getting Familiar with Business Essentials 139

Chapter 11: Getting the Word out to the Metaverse 151

Chapter 12: The Future of Work in the Metaverse 169

Chapter 13: Hiring, Training, and Connecting Employees 183

Part 4: The Future of Industry in the Metaverse 193

Chapter 14: Teaching and Learning in the Metaverse 195

Chapter 15: Health Care, Fitness, and Well-Being 209

Chapter 16: Moving Events into the Metaverse 225

Chapter 17: Woo-Hoo! Going Meta in Sports and Gaming 235

Part 5: The Part of Tens 251

Chapter 18: Ten Ways the Metaverse Can Help Businesses 253

Chapter 19: Ten Use Cases in the Metaverse 261

Index 267
Details
Erscheinungsjahr: 2023
Genre: Technik allg.
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 280
Reihe: For Dummies
Inhalt: 304 S.
ISBN-13: 9781119933878
ISBN-10: 1119933870
Sprache: Englisch
Herstellernummer: 1W119933870
Einband: Kartoniert / Broschiert
Autor: Khan, Ian
Hersteller: Wiley John + Sons
Maße: 232 x 185 x 18 mm
Von/Mit: Ian Khan
Erscheinungsdatum: 20.03.2023
Gewicht: 0,576 kg
preigu-id: 123503090
Über den Autor

Ian Khan is an emerging technology futurist and author, as well as a technology filmmaker whose work has been featured on Amazon Prime. Creator of the Future Readiness Score, he works with organizations worldwide to help them become future ready. Ian has been featured on CNN and the BBC and in Forbes and Fast Company. Ian is also a LinkedIn Learning Instructor.

Inhaltsverzeichnis
Introduction 1

Part 1: Getting Started with the Metaverse 5

Chapter 1: Making Sense of the Metaverse 7

Chapter 2: Investigating Metaverse Platforms 19

Chapter 3: Staying Safe in the Metaverse 41

Chapter 4: Mastering Money in the Metaverse 51

Part 2: Engaging in Hobbies and Personal Interests 67

Chapter 5: Getting into Experiential Gaming 69

Chapter 6: All About Headsets 81

Chapter 7: Getting Equipped to Game in the Metaverse 95

Chapter 8: Enjoying Entertainment in the Metaverse 113

Chapter 9: Getting Involved with Your Interests in the Metaverse 125

Part 3: Creating a Business in the Metaverse 137

Chapter 10: Getting Familiar with Business Essentials 139

Chapter 11: Getting the Word out to the Metaverse 151

Chapter 12: The Future of Work in the Metaverse 169

Chapter 13: Hiring, Training, and Connecting Employees 183

Part 4: The Future of Industry in the Metaverse 193

Chapter 14: Teaching and Learning in the Metaverse 195

Chapter 15: Health Care, Fitness, and Well-Being 209

Chapter 16: Moving Events into the Metaverse 225

Chapter 17: Woo-Hoo! Going Meta in Sports and Gaming 235

Part 5: The Part of Tens 251

Chapter 18: Ten Ways the Metaverse Can Help Businesses 253

Chapter 19: Ten Use Cases in the Metaverse 261

Index 267
Details
Erscheinungsjahr: 2023
Genre: Technik allg.
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 280
Reihe: For Dummies
Inhalt: 304 S.
ISBN-13: 9781119933878
ISBN-10: 1119933870
Sprache: Englisch
Herstellernummer: 1W119933870
Einband: Kartoniert / Broschiert
Autor: Khan, Ian
Hersteller: Wiley John + Sons
Maße: 232 x 185 x 18 mm
Von/Mit: Ian Khan
Erscheinungsdatum: 20.03.2023
Gewicht: 0,576 kg
preigu-id: 123503090
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