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Beschreibung
From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author's personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us.
From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author's personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us.
Über den Autor
Alison Gazzard is a senior lecturer in digital cultures and media in the School of Creative Arts at the University of Hertfordshire, United Kingdom.
Inhaltsverzeichnis
Table of Contents

Preface ¿1

Introduction ¿5

Part I: Creating the Path

1.¿Routes, Paths and the Maze ¿19

2.¿Unfolding the Maze ¿45

3.¿Mapping the Maze ¿71

Part II: Playing the Path

4.¿Ritual and Reward ¿95

5.¿Fictional Devices and Breaking the Path ¿125

6.¿Paths, Players, Places ¿149

Appendix: Mazes and Locations ¿163

Chapter Notes ¿164

Bibliography ¿174

Index ¿181
Details
Empfohlen (von): 18
Erscheinungsjahr: 2013
Genre: Importe
Produktart: Nachschlagewerke
Rubrik: Hobby & Freizeit
Thema: Spielen & Raten
Medium: Taschenbuch
Inhalt: Kartoniert / Broschiert
ISBN-13: 9780786467945
ISBN-10: 0786467940
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Gazzard, Alison
Hersteller: McFarland
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 229 x 152 x 10 mm
Von/Mit: Alison Gazzard
Erscheinungsdatum: 30.04.2013
Gewicht: 0,284 kg
Artikel-ID: 130126443