Zum Hauptinhalt springen
Dekorationsartikel gehören nicht zum Leistungsumfang.
Matrix Transforms for Computer Games and Animation
Taschenbuch von John Vince
Sprache: Englisch

53,49 €*

inkl. MwSt.

Versandkostenfrei per Post / DHL

Aktuell nicht verfügbar

Kategorien:
Beschreibung
Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer¿s toolkit for solving everything from 2D image scaling to 3D rotation about an arbitrary axis. Virtually every software system and hardware graphics processor uses matrices to undertake operations such as scaling, translation, reflection and rotation. Nevertheless, for some newcomers to the world of computer games and animation, matrix notation can appear obscure and challenging.
Matrices and determinants were originally used to solve groups of simultaneous linear equations, and were subsequently embraced by the computer graphics community to describe the geometric operations for manipulating two- and three-dimensional structures. Consequently, to place matrix notation within an historical context, the author provides readers with some useful background to their development, alongside determinants.
Although it is assumed that the reader is familiar with everyday algebra and the solution of simultaneous linear equations, Matrix Transforms for Computer Games and Animation does not expect any prior knowledge of matrix notation. It includes chapters on matrix notation, determinants, matrices, 2D transforms, 3D transforms and quaternions, and includes many worked examples to illustrate their practical use.
Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer¿s toolkit for solving everything from 2D image scaling to 3D rotation about an arbitrary axis. Virtually every software system and hardware graphics processor uses matrices to undertake operations such as scaling, translation, reflection and rotation. Nevertheless, for some newcomers to the world of computer games and animation, matrix notation can appear obscure and challenging.
Matrices and determinants were originally used to solve groups of simultaneous linear equations, and were subsequently embraced by the computer graphics community to describe the geometric operations for manipulating two- and three-dimensional structures. Consequently, to place matrix notation within an historical context, the author provides readers with some useful background to their development, alongside determinants.
Although it is assumed that the reader is familiar with everyday algebra and the solution of simultaneous linear equations, Matrix Transforms for Computer Games and Animation does not expect any prior knowledge of matrix notation. It includes chapters on matrix notation, determinants, matrices, 2D transforms, 3D transforms and quaternions, and includes many worked examples to illustrate their practical use.
Zusammenfassung

Assumes no prior knowledge of matrix notation

Chapters contain practical worked examples

Easy to read descriptions on how to apply matrix notation within the world of computer games and animation

Includes supplementary material: [...]

Includes supplementary material: [...]

Inhaltsverzeichnis

Preface.- Introduction.- Introduction to Matrix Notation.- Determinants.- Matrices.- Matrix Transforms.- Transforms.- Quaternions.- Conclusion.- Composite Point Rotation Sequences.- Index.

Details
Erscheinungsjahr: 2012
Fachbereich: Anwendungs-Software
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: xi
166 S.
45 s/w Illustr.
166 p. 45 illus.
ISBN-13: 9781447143208
ISBN-10: 1447143205
Sprache: Englisch
Herstellernummer: 86091309
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Vince, John
Hersteller: Springer London
Springer-Verlag London Ltd.
Maße: 235 x 155 x 11 mm
Von/Mit: John Vince
Erscheinungsdatum: 28.06.2012
Gewicht: 0,283 kg
Artikel-ID: 106434447
Zusammenfassung

Assumes no prior knowledge of matrix notation

Chapters contain practical worked examples

Easy to read descriptions on how to apply matrix notation within the world of computer games and animation

Includes supplementary material: [...]

Includes supplementary material: [...]

Inhaltsverzeichnis

Preface.- Introduction.- Introduction to Matrix Notation.- Determinants.- Matrices.- Matrix Transforms.- Transforms.- Quaternions.- Conclusion.- Composite Point Rotation Sequences.- Index.

Details
Erscheinungsjahr: 2012
Fachbereich: Anwendungs-Software
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: xi
166 S.
45 s/w Illustr.
166 p. 45 illus.
ISBN-13: 9781447143208
ISBN-10: 1447143205
Sprache: Englisch
Herstellernummer: 86091309
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Vince, John
Hersteller: Springer London
Springer-Verlag London Ltd.
Maße: 235 x 155 x 11 mm
Von/Mit: John Vince
Erscheinungsdatum: 28.06.2012
Gewicht: 0,283 kg
Artikel-ID: 106434447
Warnhinweis