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Matrices and determinants were originally used to solve groups of simultaneous linear equations, and were subsequently embraced by the computer graphics community to describe the geometric operations for manipulating two- and three-dimensional structures. Consequently, to place matrix notation within an historical context, the author provides readers with some useful background to their development, alongside determinants.
Although it is assumed that the reader is familiar with everyday algebra and the solution of simultaneous linear equations, Matrix Transforms for Computer Games and Animation does not expect any prior knowledge of matrix notation. It includes chapters on matrix notation, determinants, matrices, 2D transforms, 3D transforms and quaternions, and includes many worked examples to illustrate their practical use.
Matrices and determinants were originally used to solve groups of simultaneous linear equations, and were subsequently embraced by the computer graphics community to describe the geometric operations for manipulating two- and three-dimensional structures. Consequently, to place matrix notation within an historical context, the author provides readers with some useful background to their development, alongside determinants.
Although it is assumed that the reader is familiar with everyday algebra and the solution of simultaneous linear equations, Matrix Transforms for Computer Games and Animation does not expect any prior knowledge of matrix notation. It includes chapters on matrix notation, determinants, matrices, 2D transforms, 3D transforms and quaternions, and includes many worked examples to illustrate their practical use.
Assumes no prior knowledge of matrix notation
Chapters contain practical worked examples
Easy to read descriptions on how to apply matrix notation within the world of computer games and animation
Includes supplementary material: [...]
Includes supplementary material: [...]
Preface.- Introduction.- Introduction to Matrix Notation.- Determinants.- Matrices.- Matrix Transforms.- Transforms.- Quaternions.- Conclusion.- Composite Point Rotation Sequences.- Index.
Erscheinungsjahr: | 2012 |
---|---|
Fachbereich: | Anwendungs-Software |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xi
166 S. 45 s/w Illustr. 166 p. 45 illus. |
ISBN-13: | 9781447143208 |
ISBN-10: | 1447143205 |
Sprache: | Englisch |
Herstellernummer: | 86091309 |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Vince, John |
Hersteller: |
Springer London
Springer-Verlag London Ltd. |
Maße: | 235 x 155 x 11 mm |
Von/Mit: | John Vince |
Erscheinungsdatum: | 28.06.2012 |
Gewicht: | 0,283 kg |
Assumes no prior knowledge of matrix notation
Chapters contain practical worked examples
Easy to read descriptions on how to apply matrix notation within the world of computer games and animation
Includes supplementary material: [...]
Includes supplementary material: [...]
Preface.- Introduction.- Introduction to Matrix Notation.- Determinants.- Matrices.- Matrix Transforms.- Transforms.- Quaternions.- Conclusion.- Composite Point Rotation Sequences.- Index.
Erscheinungsjahr: | 2012 |
---|---|
Fachbereich: | Anwendungs-Software |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xi
166 S. 45 s/w Illustr. 166 p. 45 illus. |
ISBN-13: | 9781447143208 |
ISBN-10: | 1447143205 |
Sprache: | Englisch |
Herstellernummer: | 86091309 |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Vince, John |
Hersteller: |
Springer London
Springer-Verlag London Ltd. |
Maße: | 235 x 155 x 11 mm |
Von/Mit: | John Vince |
Erscheinungsdatum: | 28.06.2012 |
Gewicht: | 0,283 kg |