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Beschreibung
Making Games For The Commodore 64 In Assembly Language is a comprehensive book that takes you from absolute beginner to competent C64 coder. The book starts by looking at the Commodore 64 hardware and the basics of Assembly Language, then moves on to different concepts and programming techniques to use when starting a game project. The book includes setting up a complete development environment on a modern Windows or Mac computer. It also covers how to use applications for making sprite and background graphics. This book is written by the creator of the YouTube channel Commodore Tutorials, and goes more into detail on the topics covered in the Commodore 64 Assembly Programming Course videos there. The code examples listed in this book, as well as two example games can be downloaded from GitHub.
The following topics are covered in this book:
Hardware:
- CPU
- RAM
- VIC-II (graphics chip)
- SID (sound chip)
- Joystick
- KERNAL
- Raster Interrupts
Assembly Language:
- Assembler
- Cross Assembler
- Mnemonics
- Number Systems
- Addressing Modes
- Variables
- Tables
- Constants
- Subroutines
- Macros
- Loops and Branches
- Jumping
- Bit Manipulation
- Zero Page
- Stack
Graphics Applications:
- CharPad
- SpritePad
Development Environment:
- Setting up a development environment on Windows
- Setting up a development environment on Mac
- Troubleshooting the installation and setup process
Sprites:
- Sprite Graphics
- Sprite Pointers
- Sprite Movement
- Sprite Priority
- Reading Joystick Input
- Drawing Sprites and Levels
- Getting Started with a Game Project
And much more...
The following topics are covered in this book:
Hardware:
- CPU
- RAM
- VIC-II (graphics chip)
- SID (sound chip)
- Joystick
- KERNAL
- Raster Interrupts
Assembly Language:
- Assembler
- Cross Assembler
- Mnemonics
- Number Systems
- Addressing Modes
- Variables
- Tables
- Constants
- Subroutines
- Macros
- Loops and Branches
- Jumping
- Bit Manipulation
- Zero Page
- Stack
Graphics Applications:
- CharPad
- SpritePad
Development Environment:
- Setting up a development environment on Windows
- Setting up a development environment on Mac
- Troubleshooting the installation and setup process
Sprites:
- Sprite Graphics
- Sprite Pointers
- Sprite Movement
- Sprite Priority
- Reading Joystick Input
- Drawing Sprites and Levels
- Getting Started with a Game Project
And much more...
Making Games For The Commodore 64 In Assembly Language is a comprehensive book that takes you from absolute beginner to competent C64 coder. The book starts by looking at the Commodore 64 hardware and the basics of Assembly Language, then moves on to different concepts and programming techniques to use when starting a game project. The book includes setting up a complete development environment on a modern Windows or Mac computer. It also covers how to use applications for making sprite and background graphics. This book is written by the creator of the YouTube channel Commodore Tutorials, and goes more into detail on the topics covered in the Commodore 64 Assembly Programming Course videos there. The code examples listed in this book, as well as two example games can be downloaded from GitHub.
The following topics are covered in this book:
Hardware:
- CPU
- RAM
- VIC-II (graphics chip)
- SID (sound chip)
- Joystick
- KERNAL
- Raster Interrupts
Assembly Language:
- Assembler
- Cross Assembler
- Mnemonics
- Number Systems
- Addressing Modes
- Variables
- Tables
- Constants
- Subroutines
- Macros
- Loops and Branches
- Jumping
- Bit Manipulation
- Zero Page
- Stack
Graphics Applications:
- CharPad
- SpritePad
Development Environment:
- Setting up a development environment on Windows
- Setting up a development environment on Mac
- Troubleshooting the installation and setup process
Sprites:
- Sprite Graphics
- Sprite Pointers
- Sprite Movement
- Sprite Priority
- Reading Joystick Input
- Drawing Sprites and Levels
- Getting Started with a Game Project
And much more...
The following topics are covered in this book:
Hardware:
- CPU
- RAM
- VIC-II (graphics chip)
- SID (sound chip)
- Joystick
- KERNAL
- Raster Interrupts
Assembly Language:
- Assembler
- Cross Assembler
- Mnemonics
- Number Systems
- Addressing Modes
- Variables
- Tables
- Constants
- Subroutines
- Macros
- Loops and Branches
- Jumping
- Bit Manipulation
- Zero Page
- Stack
Graphics Applications:
- CharPad
- SpritePad
Development Environment:
- Setting up a development environment on Windows
- Setting up a development environment on Mac
- Troubleshooting the installation and setup process
Sprites:
- Sprite Graphics
- Sprite Pointers
- Sprite Movement
- Sprite Priority
- Reading Joystick Input
- Drawing Sprites and Levels
- Getting Started with a Game Project
And much more...
Details
| Erscheinungsjahr: | 2025 |
|---|---|
| Fachbereich: | Programmiersprachen |
| Genre: | Importe, Informatik |
| Rubrik: | Naturwissenschaften & Technik |
| Medium: | Taschenbuch |
| ISBN-13: | 9788230373514 |
| ISBN-10: | 8230373515 |
| Sprache: | Englisch |
| Einband: | Kartoniert / Broschiert |
| Autor: | Ildgruben, Bård Baadstø |
| Hersteller: | Bård Baadstø Ildgruben |
| Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
| Maße: | 210 x 148 x 25 mm |
| Von/Mit: | Bård Baadstø Ildgruben |
| Erscheinungsdatum: | 05.11.2025 |
| Gewicht: | 0,603 kg |