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Beschreibung
Learn programming in Python by building a customizable text adventure game
Teaches good coding concepts and best practices
Includes homework problems and solutions for each chapter
Learn programming in Python by building a customizable text adventure game
Teaches good coding concepts and best practices
Includes homework problems and solutions for each chapter
Über den Autor
Phillip Johnson is a software developer based out of Columbus, Ohio. He has worked on projects ranging from call center queuing to bioinformatics and has used a wide range of technologies including Python, Java, Scala, and SQL. He blogs at Let's Talk Data.
Zusammenfassung
Learn programming in Python by building a customizable text adventure game
Teaches good coding concepts and best practices
Includes homework problems and solutions for each chapter
Inhaltsverzeichnis

1. Getting Started.- 2. Your First Program.- 3. Listening to your User.- 4. Decisions.- 5. Functions.- 6. Lists.- 7. Loops.- 8. Objects.- 9. Exceptions.- 10. Intermezzo.- 11. Building Your World.- 12. Making the World More Interesting.- 13. Worldbuilding, part 2.- 14. Econ 101.- 15. Endgame.- 16. Appendix A: Homework Solutions.- 17. Appendix B: Common Errors.

Details
Erscheinungsjahr: 2017
Fachbereich: Programmiersprachen
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: xi
149 S.
14 s/w Illustr.
2 farbige Illustr.
149 p. 16 illus.
2 illus. in color.
ISBN-13: 9781484232309
ISBN-10: 1484232305
Sprache: Englisch
Herstellernummer: 978-1-4842-3230-9
Einband: Kartoniert / Broschiert
Autor: Johnson, Phillip
Auflage: 1st edition
Hersteller: Apress
Apress L.P.
Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, D-14197 Berlin, juergen.hartmann@springer.com
Maße: 235 x 155 x 10 mm
Von/Mit: Phillip Johnson
Erscheinungsdatum: 24.11.2017
Gewicht: 0,26 kg
Artikel-ID: 110759806

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