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Ludotopia
Spaces, Places and Territories in Computer Games
Taschenbuch von Espen Aarseth (u. a.)
Sprache: Englisch

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Beschreibung
Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.
Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.
Über den Autor

Espen Aarseth, born in 1965, is Professor of Game Studies at the IT University of Copenhagen. He is the Editor-in-Chief of Game Studies, a journal he co-founded in 2001. In 2016 he received an ERC Advanced Grant for the project "MSG--Making Sense of Games".

Stephan Günzel, born in 1971, is Professor of Media Theory at the University of Applied Sciences Europe and currently head of the Media Studies Master Program at the Technical University of Berlin. He co-founded the Digital Games Research Center at the University of Potsdam in 2008.
Zusammenfassung
Ursprungsland: DE
Zolltarifnummer: 49019900
Details
Erscheinungsjahr: 2019
Fachbereich: Allgemeines
Genre: Medienwissenschaften
Rubrik: Wissenschaften
Medium: Taschenbuch
Seiten: 316
Reihe: Edition Medienwissenschaft
Inhalt: 316 S.
ISBN-13: 9783837647303
ISBN-10: 3837647307
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Aarseth, Espen
Redaktion: Aarseth, Espen
Günzel, Stephan
Herausgeber: Espen Aarseth/Stephan Günzel
Hersteller: Transcript Verlag
Gost, Roswitha, u. Karin Werner
Abbildungen: Klebebindung, 100 SW-Abbildungen
Maße: 226 x 152 x 22 mm
Von/Mit: Espen Aarseth (u. a.)
Erscheinungsdatum: 15.09.2019
Gewicht: 0,495 kg
preigu-id: 116220316
Über den Autor

Espen Aarseth, born in 1965, is Professor of Game Studies at the IT University of Copenhagen. He is the Editor-in-Chief of Game Studies, a journal he co-founded in 2001. In 2016 he received an ERC Advanced Grant for the project "MSG--Making Sense of Games".

Stephan Günzel, born in 1971, is Professor of Media Theory at the University of Applied Sciences Europe and currently head of the Media Studies Master Program at the Technical University of Berlin. He co-founded the Digital Games Research Center at the University of Potsdam in 2008.
Zusammenfassung
Ursprungsland: DE
Zolltarifnummer: 49019900
Details
Erscheinungsjahr: 2019
Fachbereich: Allgemeines
Genre: Medienwissenschaften
Rubrik: Wissenschaften
Medium: Taschenbuch
Seiten: 316
Reihe: Edition Medienwissenschaft
Inhalt: 316 S.
ISBN-13: 9783837647303
ISBN-10: 3837647307
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Aarseth, Espen
Redaktion: Aarseth, Espen
Günzel, Stephan
Herausgeber: Espen Aarseth/Stephan Günzel
Hersteller: Transcript Verlag
Gost, Roswitha, u. Karin Werner
Abbildungen: Klebebindung, 100 SW-Abbildungen
Maße: 226 x 152 x 22 mm
Von/Mit: Espen Aarseth (u. a.)
Erscheinungsdatum: 15.09.2019
Gewicht: 0,495 kg
preigu-id: 116220316
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