Zum Hauptinhalt springen Zur Suche springen Zur Hauptnavigation springen
Beschreibung
Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.
Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.
Zusammenfassung
Stephan Günzel (Prof. Dr.) lehrt Medien- und Kulturtheorie an der University of Europe (Berlin).
Details
Erscheinungsjahr: 2019
Fachbereich: Allgemeines
Genre: Medienwissenschaften, Recht, Sozialwissenschaften, Wirtschaft
Rubrik: Wissenschaften
Thema: Lexika
Medium: Taschenbuch
Inhalt: 316 S.
100 s/w Illustr.
100 Illustr.
ISBN-13: 9783837647303
ISBN-10: 3837647307
Sprache: Englisch
Ausstattung / Beilage: Großformatiges Paperback. Klappenbroschur
Einband: Paperback
Autor: Aarseth, Espen
Redaktion: Aarseth, Espen
Günzel, Stephan
Herausgeber: Espen Aarseth/Stephan Günzel
Hersteller: transcript
Verantwortliche Person für die EU: transcript Verlag, Gero Wierichs, Hermannstr. 26, D-33602 Bielefeld, live@transcript-verlag.de
Abbildungen: 100 SW-Abb.
Maße: 283 x 151 x 22 mm
Von/Mit: Espen Aarseth (u. a.)
Erscheinungsdatum: 08.12.2021
Gewicht: 0,498 kg
Artikel-ID: 116220316