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Learn VB .NET Through Game Programming
Taschenbuch von Matthew Tagliaferri
Sprache: Englisch

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Beschreibung
Beginning programmers often motivate themselves by creating a first project in a subject that they are interested in. Many young programmers are interested in game programming. Learn VB .NET Through Game Programming is a self-paced learning tutorial designed to help any developer master the basics of object-oriented programming (OOP) with Microsoft Visual Basic .NET. Unlike other books on OOP, this easy-to-understand book provides readers with peer-level language, while illustrating concepts with definitive and intuitive game programming examples.

Teaches object-oriented programming quickly and easily

Game examples make for fun learning

Shows both the wrong way and the right way through an intuitive and innovative approach to learning

Written in a peer-to-peer language, easily accessible to young coders
Beginning programmers often motivate themselves by creating a first project in a subject that they are interested in. Many young programmers are interested in game programming. Learn VB .NET Through Game Programming is a self-paced learning tutorial designed to help any developer master the basics of object-oriented programming (OOP) with Microsoft Visual Basic .NET. Unlike other books on OOP, this easy-to-understand book provides readers with peer-level language, while illustrating concepts with definitive and intuitive game programming examples.

Teaches object-oriented programming quickly and easily

Game examples make for fun learning

Shows both the wrong way and the right way through an intuitive and innovative approach to learning

Written in a peer-to-peer language, easily accessible to young coders
Über den Autor
strongMatthew Tagliaferri/strong has been writing software since 1982. He has written three previous computer programming titles, including iVisual Basic .NET Codemaster's Library/i, iThe Quake Level Design Handbook/i, and iThe Duke Nukem 3D Level Design Handbook/i. Tagliaferri has worked on software for internal corporate use, as well as software to be sold in the retail market. Tagliaferri's corporate software area of specialty is executive information database systems and the retail software includes popular game-related software including the Doom ][ Screen Saver and the qED, a popular editing program for the game Quake.
Zusammenfassung
* Teaches object-oriented programming quickly and easily!
* Game examples make for fun learning!
* Shows both the wrong away and the right way, an intuitive and
innovative approach to learning.
* Written in a peer-to-peer language, easily accessible to young
coders.
* Author is respected and well known in game programming community.
* Ties in with expected Microsoft push to attract game programmers to
VB .NET 2003.
Inhaltsverzeichnis
1 Developing Your First Game.- 2 Writing Your First Game, Again.- 3 Understanding Object-Oriented Programming from the Start.- 4 More OOPing Around.- 5 Understanding Polymorphism.- 6 Using Polymorphism via Interfaces.- 7 Creating Multiplayer Games.- 8 Using DirectX.- 9 Learning Other Object-Oriented Programming Topics.- Appendix A The Basics of Visual Basic.- Appendix B Using POV-RAY and Moray.- Appendix C Using the BMPStitch Utility.
Details
Erscheinungsjahr: 2003
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 404
Inhalt: xviii
408 S.
ISBN-13: 9781590591147
ISBN-10: 1590591143
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Tagliaferri, Matthew
Auflage: Softcover reprint of the original 1st ed.
Hersteller: Apress
Apress L.P.
Maße: 235 x 191 x 22 mm
Von/Mit: Matthew Tagliaferri
Erscheinungsdatum: 14.08.2003
Gewicht: 0,751 kg
preigu-id: 102537167
Über den Autor
strongMatthew Tagliaferri/strong has been writing software since 1982. He has written three previous computer programming titles, including iVisual Basic .NET Codemaster's Library/i, iThe Quake Level Design Handbook/i, and iThe Duke Nukem 3D Level Design Handbook/i. Tagliaferri has worked on software for internal corporate use, as well as software to be sold in the retail market. Tagliaferri's corporate software area of specialty is executive information database systems and the retail software includes popular game-related software including the Doom ][ Screen Saver and the qED, a popular editing program for the game Quake.
Zusammenfassung
* Teaches object-oriented programming quickly and easily!
* Game examples make for fun learning!
* Shows both the wrong away and the right way, an intuitive and
innovative approach to learning.
* Written in a peer-to-peer language, easily accessible to young
coders.
* Author is respected and well known in game programming community.
* Ties in with expected Microsoft push to attract game programmers to
VB .NET 2003.
Inhaltsverzeichnis
1 Developing Your First Game.- 2 Writing Your First Game, Again.- 3 Understanding Object-Oriented Programming from the Start.- 4 More OOPing Around.- 5 Understanding Polymorphism.- 6 Using Polymorphism via Interfaces.- 7 Creating Multiplayer Games.- 8 Using DirectX.- 9 Learning Other Object-Oriented Programming Topics.- Appendix A The Basics of Visual Basic.- Appendix B Using POV-RAY and Moray.- Appendix C Using the BMPStitch Utility.
Details
Erscheinungsjahr: 2003
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 404
Inhalt: xviii
408 S.
ISBN-13: 9781590591147
ISBN-10: 1590591143
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Tagliaferri, Matthew
Auflage: Softcover reprint of the original 1st ed.
Hersteller: Apress
Apress L.P.
Maße: 235 x 191 x 22 mm
Von/Mit: Matthew Tagliaferri
Erscheinungsdatum: 14.08.2003
Gewicht: 0,751 kg
preigu-id: 102537167
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