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If you've ever wondered what you need to know to start making games, or what technology you need to build high-performance mobile apps, this book will show you the way. Learn Pixi.js is your one-stop shop for everything you need to know to quickly start making spectacular cross-platform interactive games and animations.Take a step-by-step tour of Pixi.js's features by building fun game projects.
Learn how to use Pixi.js to make richly interactive graphics and all kind of cross-platform applications.
Learn Pixi.js is a fun and practical brief introduction to using the powerful Pixi.js graphics-rendering engine for making websites, games and mobile apps.
If you've ever wondered what you need to know to start making games, or what technology you need to build high-performance mobile apps, this book will show you the way. Learn Pixi.js is your one-stop shop for everything you need to know to quickly start making spectacular cross-platform interactive games and animations.Take a step-by-step tour of Pixi.js's features by building fun game projects.
Learn how to use Pixi.js to make richly interactive graphics and all kind of cross-platform applications.
Learn Pixi.js is a fun and practical brief introduction to using the powerful Pixi.js graphics-rendering engine for making websites, games and mobile apps.
The first and only guide to using the high performance Pixi.js graphics-rendering engine.
Learn to make games for mobile phones, tablets and the web.
Packed with practical examples and useful tips to help readers create a wide range of interactive applications.
Chapter 1: Making sprites
Chapter 2: Moving sprites
Chapter 3: Making shapes
Chapter 4: Collision Detection
Chapter 5: Animating Sprites
Chapter 6: Visual Effects and Transitions
Chapter 7: Mouse and Touch Events
Erscheinungsjahr: | 2015 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xxvii
210 S. 94 s/w Illustr. 210 p. 94 illus. |
ISBN-13: | 9781484210956 |
ISBN-10: | 1484210956 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Spuy, Rex van der |
Auflage: | 1st ed. |
Hersteller: |
Apress
Apress L.P. |
Maße: | 235 x 155 x 14 mm |
Von/Mit: | Rex van der Spuy |
Erscheinungsdatum: | 16.10.2015 |
Gewicht: | 0,371 kg |
The first and only guide to using the high performance Pixi.js graphics-rendering engine.
Learn to make games for mobile phones, tablets and the web.
Packed with practical examples and useful tips to help readers create a wide range of interactive applications.
Chapter 1: Making sprites
Chapter 2: Moving sprites
Chapter 3: Making shapes
Chapter 4: Collision Detection
Chapter 5: Animating Sprites
Chapter 6: Visual Effects and Transitions
Chapter 7: Mouse and Touch Events
Erscheinungsjahr: | 2015 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xxvii
210 S. 94 s/w Illustr. 210 p. 94 illus. |
ISBN-13: | 9781484210956 |
ISBN-10: | 1484210956 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Spuy, Rex van der |
Auflage: | 1st ed. |
Hersteller: |
Apress
Apress L.P. |
Maße: | 235 x 155 x 14 mm |
Von/Mit: | Rex van der Spuy |
Erscheinungsdatum: | 16.10.2015 |
Gewicht: | 0,371 kg |