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Beschreibung
Why and how Atari’s first video game PONG established an industry that shapes consumers’ relationships to technology to this day.

PONG is one of the longest- and most consistently circulating video games. Released in 1972, it remains at our fingertips as Android or iOS app, hosted at [...] and the Internet Archive, and even released as A Tiny Game of Pong for the Apple Watch. Despite its simplicity and ubiquity, Atari’s PONG encapsulates far more than the history of a video game and an iconic game company. King PONG is the first book dedicated to an unassuming game that changed the world. Through the prisms of product positioning, market development, and category creation, Raiford Guins answers the question of why Atari’s inaugural product succeeded and why it endures.

The author of Game After and Atari Design, and an excavator of the “Atari landfill” in New Mexico, Guins brings us a unique history that reconsiders the launch of Atari’s PONG through the lens of the company’s business practices. He follows the young Silicon Valley startup from its early days of positioning its new product within the existing coin-op amusement industry to its establishment of a consumer industry for home video games—a story of remarkable market development innovation. Written with a passion for video games and a historian’s insight, the book animates the business exploits of one of the fastest growing and most influential companies ever.
Why and how Atari’s first video game PONG established an industry that shapes consumers’ relationships to technology to this day.

PONG is one of the longest- and most consistently circulating video games. Released in 1972, it remains at our fingertips as Android or iOS app, hosted at [...] and the Internet Archive, and even released as A Tiny Game of Pong for the Apple Watch. Despite its simplicity and ubiquity, Atari’s PONG encapsulates far more than the history of a video game and an iconic game company. King PONG is the first book dedicated to an unassuming game that changed the world. Through the prisms of product positioning, market development, and category creation, Raiford Guins answers the question of why Atari’s inaugural product succeeded and why it endures.

The author of Game After and Atari Design, and an excavator of the “Atari landfill” in New Mexico, Guins brings us a unique history that reconsiders the launch of Atari’s PONG through the lens of the company’s business practices. He follows the young Silicon Valley startup from its early days of positioning its new product within the existing coin-op amusement industry to its establishment of a consumer industry for home video games—a story of remarkable market development innovation. Written with a passion for video games and a historian’s insight, the book animates the business exploits of one of the fastest growing and most influential companies ever.
Über den Autor
Raiford Guins is Professor and Chair of Cinema and Media Studies in the Media School at Indiana University, Bloomington. A few of his books include Atari Design and Game After (MIT Press). Guins also coedits the MIT Press’s Game Histories book series with Henry Lowood.
Inhaltsverzeichnis
Series Foreword xi
Introduction: Knocking 'Em Back 1
1 Go 11
2 New Locations--New Possibilities 25
3 False Positive 43
4 Category Kings 65
5 Avoid Missing Ball 87
6 Innovative Leisure 103
7 Where America Shops 133
Conclusion: Beyond the Bar 157
Acknowledgments 171
Notes 175
Index 203
Details
Erscheinungsjahr: 2026
Fachbereich: Computerspiele
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9780262051330
ISBN-10: 0262051338
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Guins, Raiford
Hersteller: MIT Press
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 203 x 132 x 18 mm
Von/Mit: Raiford Guins
Erscheinungsdatum: 10.02.2026
Gewicht: 0,204 kg
Artikel-ID: 134547291