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Englisch
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Beschreibung
For courses in programming and computer science. Hands-on Programming with GreenfootIntroduction to Programming with Greenfoot: Object-Oriented Programming in Java with Games and Simulations teaches the basics of Java computer programming languages in the context of Greenfoot. Readers are able to learn the general fundamentals and principles of programming by creating their very own fun and interesting games and simulations. Major concepts are conveyed in modern, object-oriented programming language through hands-on, practical activity that allows readers to create, observe, and [...] Second Edition employs a unique approach that teaches by doing--concepts are often explained after readers have had a chance to engage in interactive examples. Because of its uniquely hands-on approach in the context of the Greenfoot environment, Introduction to Programming with Greenfoot makes programming a fun, interactive subject for readers to enjoy.
For courses in programming and computer science. Hands-on Programming with GreenfootIntroduction to Programming with Greenfoot: Object-Oriented Programming in Java with Games and Simulations teaches the basics of Java computer programming languages in the context of Greenfoot. Readers are able to learn the general fundamentals and principles of programming by creating their very own fun and interesting games and simulations. Major concepts are conveyed in modern, object-oriented programming language through hands-on, practical activity that allows readers to create, observe, and [...] Second Edition employs a unique approach that teaches by doing--concepts are often explained after readers have had a chance to engage in interactive examples. Because of its uniquely hands-on approach in the context of the Greenfoot environment, Introduction to Programming with Greenfoot makes programming a fun, interactive subject for readers to enjoy.
Inhaltsverzeichnis
CHAPTER 1: Getting to know Greenfoot
CHAPTER 2: The first program: Little Crab
CHAPTER 3: Improving the Crab— more sophisticated programming
CHAPTER 4: Finishing the crab game
Interlude 1: Sharing your scenarios
CHAPTER 5: Scoring
CHAPTER 6: Making music: An on-screen piano
CHAPTER 7: Object interaction: an introduction
CHAPTER 8: Interacting objects: Newton’s Lab
CHAPTER 9: Collision detection: Asteroids
Interlude 2: The Greeps competition
Details
| Erscheinungsjahr: | 2024 |
|---|---|
| Genre: | Importe, Informatik |
| Rubrik: | Naturwissenschaften & Technik |
| Medium: | Taschenbuch |
| Inhalt: | 312 S. |
| ISBN-13: | 9780134054292 |
| ISBN-10: | 0134054296 |
| Sprache: | Englisch |
| Einband: | Kartoniert / Broschiert |
| Autor: | Kölling, Michael |
| Auflage: | 2. Auflage |
| Hersteller: |
Pearson
Pearson Business Pearson Education Limited |
| Verantwortliche Person für die EU: | Pearson Studium im Verlag Pearson Benelux B.V. Zweigniederla, Sankt-Martin-Str. 82, D-81541 München, buchhandel@pearson.com |
| Maße: | 235 x 178 x 17 mm |
| Von/Mit: | Michael Kölling |
| Erscheinungsdatum: | 10.10.2024 |
| Gewicht: | 0,533 kg |