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Beschreibung
For courses in programming and computer science. Hands-on Programming with GreenfootIntroduction to Programming with Greenfoot: Object-Oriented Programming in Java with Games and Simulations teaches the basics of Java computer programming languages in the context of Greenfoot. Readers are able to learn the general fundamentals and principles of programming by creating their very own fun and interesting games and simulations. Major concepts are conveyed in modern, object-oriented programming language through hands-on, practical activity that allows readers to create, observe, and [...] Second Edition employs a unique approach that teaches by doing--concepts are often explained after readers have had a chance to engage in interactive examples. Because of its uniquely hands-on approach in the context of the Greenfoot environment, Introduction to Programming with Greenfoot makes programming a fun, interactive subject for readers to enjoy.
For courses in programming and computer science. Hands-on Programming with GreenfootIntroduction to Programming with Greenfoot: Object-Oriented Programming in Java with Games and Simulations teaches the basics of Java computer programming languages in the context of Greenfoot. Readers are able to learn the general fundamentals and principles of programming by creating their very own fun and interesting games and simulations. Major concepts are conveyed in modern, object-oriented programming language through hands-on, practical activity that allows readers to create, observe, and [...] Second Edition employs a unique approach that teaches by doing--concepts are often explained after readers have had a chance to engage in interactive examples. Because of its uniquely hands-on approach in the context of the Greenfoot environment, Introduction to Programming with Greenfoot makes programming a fun, interactive subject for readers to enjoy.
Inhaltsverzeichnis

CHAPTER 1: Getting to know Greenfoot

CHAPTER 2: The first program: Little Crab

CHAPTER 3: Improving the Crab— more sophisticated programming

CHAPTER 4: Finishing the crab game

Interlude 1: Sharing your scenarios

CHAPTER 5: Scoring

CHAPTER 6: Making music: An on-screen piano

CHAPTER 7: Object interaction: an introduction

CHAPTER 8: Interacting objects: Newton’s Lab

CHAPTER 9: Collision detection: Asteroids

Interlude 2: The Greeps competition

Details
Erscheinungsjahr: 2024
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: 312 S.
ISBN-13: 9780134054292
ISBN-10: 0134054296
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Kölling, Michael
Auflage: 2. Auflage
Hersteller: Pearson
Pearson Business
Pearson Education Limited
Verantwortliche Person für die EU: Pearson Studium im Verlag Pearson Benelux B.V. Zweigniederla, Sankt-Martin-Str. 82, D-81541 München, buchhandel@pearson.com
Maße: 235 x 178 x 17 mm
Von/Mit: Michael Kölling
Erscheinungsdatum: 10.10.2024
Gewicht: 0,533 kg
Artikel-ID: 128607948