Zum Hauptinhalt springen
Dekorationsartikel gehören nicht zum Leistungsumfang.
Introduction to Game Theory
Taschenbuch von Peter Morris
Sprache: Englisch

74,89 €*

inkl. MwSt.

Versandkostenfrei per Post / DHL

Aktuell nicht verfügbar

Kategorien:
Beschreibung
The mathematical theory of games has as its purpose the analysis of a wide range of competitive situations. These include most of the recreations which people usually call "games" such as chess, poker, bridge, backgam­ mon, baseball, and so forth, but also contests between companies, military forces, and nations. For the purposes of developing the theory, all these competitive situations are called games. The analysis of games has two goals. First, there is the descriptive goal of understanding why the parties ("players") in competitive situations behave as they do. The second is the more practical goal of being able to advise the players of the game as to the best way to play. The first goal is especially relevant when the game is on a large scale, has many players, and has complicated rules. The economy and international politics are good examples. In the ideal, the pursuit of the second goal would allow us to describe to each player a strategy which guarantees that he or she does as well as possible. As we shall see, this goal is too ambitious. In many games, the phrase "as well as possible" is hard to define. In other games, it can be defined and there is a clear-cut "solution" (that is, best way of playing).
The mathematical theory of games has as its purpose the analysis of a wide range of competitive situations. These include most of the recreations which people usually call "games" such as chess, poker, bridge, backgam­ mon, baseball, and so forth, but also contests between companies, military forces, and nations. For the purposes of developing the theory, all these competitive situations are called games. The analysis of games has two goals. First, there is the descriptive goal of understanding why the parties ("players") in competitive situations behave as they do. The second is the more practical goal of being able to advise the players of the game as to the best way to play. The first goal is especially relevant when the game is on a large scale, has many players, and has complicated rules. The economy and international politics are good examples. In the ideal, the pursuit of the second goal would allow us to describe to each player a strategy which guarantees that he or she does as well as possible. As we shall see, this goal is too ambitious. In many games, the phrase "as well as possible" is hard to define. In other games, it can be defined and there is a clear-cut "solution" (that is, best way of playing).
Zusammenfassung
This is a textbook for a course in the theory of games. It is intended for advanced undergraduates and graduate students in mathematics and other quantitative disciplines, e.g., statistics, operations research, etc. It treats the central topics in game theory and is meant to give students a basis from which they can go on to more advanced topics. The subject matter is approached in a mathematically rigorous way, but , within this constraint, an effort is made to keep it interesting and lively. New definitions and topics are motivated as thoroughly as possible. The mathematical prerequisites for understanding the book are modest: basic probability together with a little calculus and linear algebra.
Inhaltsverzeichnis
1. Games in Extensive Form.- 1.1. Trees.- 1.2. Game Trees.- 1.3. Choice Functions and Strategies.- 1.4. Games with Chance Moves.- 1.5. Equilibrium N-tuples of Strategies.- 1.6. Normal Forms.- 2. Two-Person Zero-Sum Games.- 2.1. Saddle Points.- 2.2. Mixed Strategies.- 2.3. Small Games.- 2.4. Symmetric Games.- 3. Linear Programming.- 3.1. Primal and Dual Problems.- 3.2. Basic Forms and Pivots.- 3.3. The Simplex Algorithm.- 3.4. Avoiding Cycles and Achieving Feasibility.- 3.5. Duality.- 4. Solving Matrix Games.- 4.1. The Minimax Theorem.- 4.2. Some Examples.- 5. Non-Zero-Sum Games.- 5.1. Noncooperative Games.- 5.2. Solution Concepts for Noncooperative Games.- 5.3. Cooperative Games.- 6. N-Person Cooperative Games.- 6.1. Coalitions.- 6.2. Imputations.- 6.3. Strategic Equivalence.- 6.4. Two Solution Concepts.- 7. Game-Playing Programs.- 7.1. Three Algorithms.- 7.2. Evaluation Functions.- Appendix. Solutions.
Details
Erscheinungsjahr: 1994
Fachbereich: Wahrscheinlichkeitstheorie
Genre: Mathematik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Reihe: Universitext
Inhalt: xxvi
252 S.
ISBN-13: 9780387942841
ISBN-10: 038794284X
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Morris, Peter
Hersteller: Springer New York
Springer US, New York, N.Y.
Universitext
Maße: 235 x 155 x 14 mm
Von/Mit: Peter Morris
Erscheinungsdatum: 28.07.1994
Gewicht: 0,388 kg
Artikel-ID: 101267335
Zusammenfassung
This is a textbook for a course in the theory of games. It is intended for advanced undergraduates and graduate students in mathematics and other quantitative disciplines, e.g., statistics, operations research, etc. It treats the central topics in game theory and is meant to give students a basis from which they can go on to more advanced topics. The subject matter is approached in a mathematically rigorous way, but , within this constraint, an effort is made to keep it interesting and lively. New definitions and topics are motivated as thoroughly as possible. The mathematical prerequisites for understanding the book are modest: basic probability together with a little calculus and linear algebra.
Inhaltsverzeichnis
1. Games in Extensive Form.- 1.1. Trees.- 1.2. Game Trees.- 1.3. Choice Functions and Strategies.- 1.4. Games with Chance Moves.- 1.5. Equilibrium N-tuples of Strategies.- 1.6. Normal Forms.- 2. Two-Person Zero-Sum Games.- 2.1. Saddle Points.- 2.2. Mixed Strategies.- 2.3. Small Games.- 2.4. Symmetric Games.- 3. Linear Programming.- 3.1. Primal and Dual Problems.- 3.2. Basic Forms and Pivots.- 3.3. The Simplex Algorithm.- 3.4. Avoiding Cycles and Achieving Feasibility.- 3.5. Duality.- 4. Solving Matrix Games.- 4.1. The Minimax Theorem.- 4.2. Some Examples.- 5. Non-Zero-Sum Games.- 5.1. Noncooperative Games.- 5.2. Solution Concepts for Noncooperative Games.- 5.3. Cooperative Games.- 6. N-Person Cooperative Games.- 6.1. Coalitions.- 6.2. Imputations.- 6.3. Strategic Equivalence.- 6.4. Two Solution Concepts.- 7. Game-Playing Programs.- 7.1. Three Algorithms.- 7.2. Evaluation Functions.- Appendix. Solutions.
Details
Erscheinungsjahr: 1994
Fachbereich: Wahrscheinlichkeitstheorie
Genre: Mathematik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Reihe: Universitext
Inhalt: xxvi
252 S.
ISBN-13: 9780387942841
ISBN-10: 038794284X
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Morris, Peter
Hersteller: Springer New York
Springer US, New York, N.Y.
Universitext
Maße: 235 x 155 x 14 mm
Von/Mit: Peter Morris
Erscheinungsdatum: 28.07.1994
Gewicht: 0,388 kg
Artikel-ID: 101267335
Warnhinweis

Ähnliche Produkte

Ähnliche Produkte