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Introduction to Computer Graphics
Using OpenGL and Java
Taschenbuch von Karsten Lehn (u. a.)
Sprache: Englisch

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Beschreibung
A basic understanding of the key techniques in computer graphics can open the door to this exciting field and its many applications, including for video games and for augmented and virtual reality.

This easy-to-follow textbook and reference introduces the fundamental concepts of computer graphics, integrating both technical background and theory with practical examples and applications throughout. Thoroughly revised and updated, this new edition continues to present a user-friendly approach to creating images and animations, complementing the expanded coverage of topics with usage of example programs and exercises.
Topics and features:Contains pedagogical tools, including easy-to-understand example programs and end-of-chapter exercises
Presents a practical guide to basic computer graphics programming using the Open Graphics Library (OpenGL) and the widely used Java programming language
Includes new and expanded content on the OpenGL graphics pipelines, shader programming, drawing basic objects using the OpenGL, three-dimensional modelling, quaternions, rasterisation, antialiasing and more
Supplies complete Java project examples as supplementary material

This reader-friendly textbook is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics. It will enable readers to immediately implement these concepts using the OpenGL and Java (with only elementary knowledge of the programming language).Prof. Dr.-Ing. Karsten Lehn works at the Faculty of Information Technology at Fachhochschule Dortmund, University of Applied Sciences and Arts. Prof. Dr. Merijam Gotzes is teaching at Hamm-Lippstadt University of Applied Sciences. Prof. Dr. Frank Klawonn is head of the Data Analysis and Pattern Recognition Laboratory at the Ostfalia University of Applied Sciences and heads the Biostatistics Research Group at the Helmholtz Centre for Infection Research.
A basic understanding of the key techniques in computer graphics can open the door to this exciting field and its many applications, including for video games and for augmented and virtual reality.

This easy-to-follow textbook and reference introduces the fundamental concepts of computer graphics, integrating both technical background and theory with practical examples and applications throughout. Thoroughly revised and updated, this new edition continues to present a user-friendly approach to creating images and animations, complementing the expanded coverage of topics with usage of example programs and exercises.
Topics and features:Contains pedagogical tools, including easy-to-understand example programs and end-of-chapter exercises
Presents a practical guide to basic computer graphics programming using the Open Graphics Library (OpenGL) and the widely used Java programming language
Includes new and expanded content on the OpenGL graphics pipelines, shader programming, drawing basic objects using the OpenGL, three-dimensional modelling, quaternions, rasterisation, antialiasing and more
Supplies complete Java project examples as supplementary material

This reader-friendly textbook is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics. It will enable readers to immediately implement these concepts using the OpenGL and Java (with only elementary knowledge of the programming language).Prof. Dr.-Ing. Karsten Lehn works at the Faculty of Information Technology at Fachhochschule Dortmund, University of Applied Sciences and Arts. Prof. Dr. Merijam Gotzes is teaching at Hamm-Lippstadt University of Applied Sciences. Prof. Dr. Frank Klawonn is head of the Data Analysis and Pattern Recognition Laboratory at the Ostfalia University of Applied Sciences and heads the Biostatistics Research Group at the Helmholtz Centre for Infection Research.
Über den Autor

Prof. Dr.-Ing. Karsten Lehn is a member of the Faculty of Information Technology at Fachhochschule Dortmund, University of Applied Sciences and Arts. He has over ten years of industry experience and is lecturer since 2011. His teaching experience includes computer graphics, image processing, augmented reality, virtual reality, human-computer interaction, and basics of computer science.

Prof. Dr. Merijam Gotzes, a mathematics graduate and computer science doctor, has been teaching computational visualistics and computer science at Hamm-Lippstadt University of Applied Sciences since 2012. Her teaching experience includes computer graphics, image processing and basic computer science and mathematics, as well as graph drawing, information visualisation and visual analytics.

Prof. Dr. Frank Klawonn is head of the Data Analysis and Pattern Recognition Laboratory at the Ostfalia University of Applied Sciences and heads the Biostatistics Research Group at the Helmholtz Centre for Infection Research. As part of his teaching and research activities, he is intensively involved with visualisation techniques for data analysis.

Zusammenfassung

Revised, expanded and updated new edition

Integrates both technical background and theory with practical examples and applications throughout

Focuses on Open Graphics Library (OpenGL) and the widely used programming language Java

Inhaltsverzeichnis

Foreword to the Third Edition.- Acknowledgement.- 1. Introduction.- 2. the Open Graphics Library (OpenGL).- 3. Basic Geometric Objects.- 4. Modelling Three-Dimensional Objects.- 5. Geometry Processing.- 6. Grey Scale and Colour Representation.- 7. Resterisation.- 8. Visibility Considerations.- 9. Lighting Models.- 10. Textures.- 11. Special Effects and Virtual Reality.- Appendix A: Web References.- Index.

Details
Erscheinungsjahr: 2023
Fachbereich: Anwendungs-Software
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Reihe: Undergraduate Topics in Computer Science
Inhalt: xv
467 S.
205 s/w Illustr.
103 farbige Illustr.
467 p. 308 illus.
103 illus. in color.
ISBN-13: 9783031281341
ISBN-10: 3031281349
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Lehn, Karsten
Klawonn, Frank
Gotzes, Merijam
Auflage: 3rd ed. 2023
Hersteller: Springer Nature Switzerland
Springer International Publishing
Springer International Publishing AG
Undergraduate Topics in Computer Science
Maße: 235 x 155 x 25 mm
Von/Mit: Karsten Lehn (u. a.)
Erscheinungsdatum: 06.06.2023
Gewicht: 0,815 kg
Artikel-ID: 126542556
Über den Autor

Prof. Dr.-Ing. Karsten Lehn is a member of the Faculty of Information Technology at Fachhochschule Dortmund, University of Applied Sciences and Arts. He has over ten years of industry experience and is lecturer since 2011. His teaching experience includes computer graphics, image processing, augmented reality, virtual reality, human-computer interaction, and basics of computer science.

Prof. Dr. Merijam Gotzes, a mathematics graduate and computer science doctor, has been teaching computational visualistics and computer science at Hamm-Lippstadt University of Applied Sciences since 2012. Her teaching experience includes computer graphics, image processing and basic computer science and mathematics, as well as graph drawing, information visualisation and visual analytics.

Prof. Dr. Frank Klawonn is head of the Data Analysis and Pattern Recognition Laboratory at the Ostfalia University of Applied Sciences and heads the Biostatistics Research Group at the Helmholtz Centre for Infection Research. As part of his teaching and research activities, he is intensively involved with visualisation techniques for data analysis.

Zusammenfassung

Revised, expanded and updated new edition

Integrates both technical background and theory with practical examples and applications throughout

Focuses on Open Graphics Library (OpenGL) and the widely used programming language Java

Inhaltsverzeichnis

Foreword to the Third Edition.- Acknowledgement.- 1. Introduction.- 2. the Open Graphics Library (OpenGL).- 3. Basic Geometric Objects.- 4. Modelling Three-Dimensional Objects.- 5. Geometry Processing.- 6. Grey Scale and Colour Representation.- 7. Resterisation.- 8. Visibility Considerations.- 9. Lighting Models.- 10. Textures.- 11. Special Effects and Virtual Reality.- Appendix A: Web References.- Index.

Details
Erscheinungsjahr: 2023
Fachbereich: Anwendungs-Software
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Reihe: Undergraduate Topics in Computer Science
Inhalt: xv
467 S.
205 s/w Illustr.
103 farbige Illustr.
467 p. 308 illus.
103 illus. in color.
ISBN-13: 9783031281341
ISBN-10: 3031281349
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Lehn, Karsten
Klawonn, Frank
Gotzes, Merijam
Auflage: 3rd ed. 2023
Hersteller: Springer Nature Switzerland
Springer International Publishing
Springer International Publishing AG
Undergraduate Topics in Computer Science
Maße: 235 x 155 x 25 mm
Von/Mit: Karsten Lehn (u. a.)
Erscheinungsdatum: 06.06.2023
Gewicht: 0,815 kg
Artikel-ID: 126542556
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