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Englisch
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Beschreibung
Tubmud is an adventure-oriented Multi-User Dungeon
(MUD), an online text-based fantasy world. In this
study, Tubmud is approached from three theoretical
perspectives: First, from a game studies
perspective, trying to identify its essential
game-like qualities. This operation reveals a
variety of game types co-existing inside of Tubmud:
some of which exist also outside of the MUD (e.g.
Go), while others require the MUD as a medium to be
played. Examples of the latter are role-playing
games and quest adventures. These are games that
utilise features of representation, approaching
theatre and literature in a way that the
non-referential Go does not. In the second
perspective, role-play and character interaction in
Tubmud is analysed through a theoretical framework
of performativity, while in the third part of the
study, the quest adventure is examined from the
perspective of hermeneutics. It is argued that while
interpretation may be essential to solve a quest,
the hermeneutical perspective is inadequate to
analytically grasp questing as a process. Instead,
questing must be approached from the very opposite
angle: as a seductive discourse.
(MUD), an online text-based fantasy world. In this
study, Tubmud is approached from three theoretical
perspectives: First, from a game studies
perspective, trying to identify its essential
game-like qualities. This operation reveals a
variety of game types co-existing inside of Tubmud:
some of which exist also outside of the MUD (e.g.
Go), while others require the MUD as a medium to be
played. Examples of the latter are role-playing
games and quest adventures. These are games that
utilise features of representation, approaching
theatre and literature in a way that the
non-referential Go does not. In the second
perspective, role-play and character interaction in
Tubmud is analysed through a theoretical framework
of performativity, while in the third part of the
study, the quest adventure is examined from the
perspective of hermeneutics. It is argued that while
interpretation may be essential to solve a quest,
the hermeneutical perspective is inadequate to
analytically grasp questing as a process. Instead,
questing must be approached from the very opposite
angle: as a seductive discourse.
Tubmud is an adventure-oriented Multi-User Dungeon
(MUD), an online text-based fantasy world. In this
study, Tubmud is approached from three theoretical
perspectives: First, from a game studies
perspective, trying to identify its essential
game-like qualities. This operation reveals a
variety of game types co-existing inside of Tubmud:
some of which exist also outside of the MUD (e.g.
Go), while others require the MUD as a medium to be
played. Examples of the latter are role-playing
games and quest adventures. These are games that
utilise features of representation, approaching
theatre and literature in a way that the
non-referential Go does not. In the second
perspective, role-play and character interaction in
Tubmud is analysed through a theoretical framework
of performativity, while in the third part of the
study, the quest adventure is examined from the
perspective of hermeneutics. It is argued that while
interpretation may be essential to solve a quest,
the hermeneutical perspective is inadequate to
analytically grasp questing as a process. Instead,
questing must be approached from the very opposite
angle: as a seductive discourse.
(MUD), an online text-based fantasy world. In this
study, Tubmud is approached from three theoretical
perspectives: First, from a game studies
perspective, trying to identify its essential
game-like qualities. This operation reveals a
variety of game types co-existing inside of Tubmud:
some of which exist also outside of the MUD (e.g.
Go), while others require the MUD as a medium to be
played. Examples of the latter are role-playing
games and quest adventures. These are games that
utilise features of representation, approaching
theatre and literature in a way that the
non-referential Go does not. In the second
perspective, role-play and character interaction in
Tubmud is analysed through a theoretical framework
of performativity, while in the third part of the
study, the quest adventure is examined from the
perspective of hermeneutics. It is argued that while
interpretation may be essential to solve a quest,
the hermeneutical perspective is inadequate to
analytically grasp questing as a process. Instead,
questing must be approached from the very opposite
angle: as a seductive discourse.
Details
Genre: | Kunst |
---|---|
Rubrik: | Kunst & Musik |
Thema: | Theater & Film |
Medium: | Taschenbuch |
Seiten: | 236 |
ISBN-13: | 9783639162240 |
ISBN-10: | 3639162242 |
Sprache: | Englisch |
Autor: | Tronstad, Ragnhild |
Hersteller: | VDM Verlag Dr. Müller |
Von/Mit: | Ragnhild Tronstad |
Details
Genre: | Kunst |
---|---|
Rubrik: | Kunst & Musik |
Thema: | Theater & Film |
Medium: | Taschenbuch |
Seiten: | 236 |
ISBN-13: | 9783639162240 |
ISBN-10: | 3639162242 |
Sprache: | Englisch |
Autor: | Tronstad, Ragnhild |
Hersteller: | VDM Verlag Dr. Müller |
Von/Mit: | Ragnhild Tronstad |
Warnhinweis