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Infrastructure in Video Games
Buch von Daniel Punday
Sprache: Englisch

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Beschreibung
This book will sketch the dynamics of infrastructure in video games, focusing on the relationship between game rules, fictional world, and player interaction. It will discuss a variety of commercial video games, both mainstream and somewhat niche, that use infrastructure in different ways: Control, Wolfenstein, Fallout, This War of Mine, Exocolonist, Cyberpunk, and Frostpunk.

Video games offer a particularly rich field for thinking about the relationship between narrative and infrastructure. The infrastructures that exist in the fictional worlds of these games define the experience of play in a very direct way: how players are instantiated in the game, how they move around the play space, the resources that are available, and so on. And those infrastructures in turn very directly definite the nature of the fictional world. In contrast to literary fiction, were infrastructures might remain on the periphery of some stories, by virtue of the centrality of player interaction video games are inherently infrastructural.
This book will sketch the dynamics of infrastructure in video games, focusing on the relationship between game rules, fictional world, and player interaction. It will discuss a variety of commercial video games, both mainstream and somewhat niche, that use infrastructure in different ways: Control, Wolfenstein, Fallout, This War of Mine, Exocolonist, Cyberpunk, and Frostpunk.

Video games offer a particularly rich field for thinking about the relationship between narrative and infrastructure. The infrastructures that exist in the fictional worlds of these games define the experience of play in a very direct way: how players are instantiated in the game, how they move around the play space, the resources that are available, and so on. And those infrastructures in turn very directly definite the nature of the fictional world. In contrast to literary fiction, were infrastructures might remain on the periphery of some stories, by virtue of the centrality of player interaction video games are inherently infrastructural.
Über den Autor

Daniel Punday is Professor of English at Mississippi State University, USA. He is the author of six books, including Playing at Narratology: Digital Media as Narrative Theory, Five Strands of Fictionality: The Institutional Construction of Contemporary American Fiction and Writing at the Limit: The Novel in the New Media Ecology.

Inhaltsverzeichnis

Chapter 1: Introduction: Infrastructure Studies.- Chapter 2: Inform, Game Rules, World State, and Interfaces.- Chapter 3: Levers and Watchtowers.- Chapter 4: Avatars and Governmentality.- Chapter 5: Maintenance and Scarcity.- Chapter 6: Interfaces and Fictional Worlds.- Chapter 7: Conclusion: The Occasion of New Infrastructure.

Details
Erscheinungsjahr: 2024
Fachbereich: Kommunikationswissenschaften
Genre: Medienwissenschaften, Recht, Sozialwissenschaften, Wirtschaft
Rubrik: Wissenschaften
Medium: Buch
Inhalt: viii
102 S.
2 s/w Illustr.
10 farbige Illustr.
102 p. 12 illus.
10 illus. in color.
ISBN-13: 9783031720918
ISBN-10: 3031720911
Sprache: Englisch
Einband: Gebunden
Autor: Punday, Daniel
Hersteller: Springer Nature Switzerland
Springer International Publishing
Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, D-69121 Heidelberg, juergen.hartmann@springer.com
Maße: 216 x 153 x 11 mm
Von/Mit: Daniel Punday
Erscheinungsdatum: 19.11.2024
Gewicht: 0,266 kg
Artikel-ID: 129845631
Über den Autor

Daniel Punday is Professor of English at Mississippi State University, USA. He is the author of six books, including Playing at Narratology: Digital Media as Narrative Theory, Five Strands of Fictionality: The Institutional Construction of Contemporary American Fiction and Writing at the Limit: The Novel in the New Media Ecology.

Inhaltsverzeichnis

Chapter 1: Introduction: Infrastructure Studies.- Chapter 2: Inform, Game Rules, World State, and Interfaces.- Chapter 3: Levers and Watchtowers.- Chapter 4: Avatars and Governmentality.- Chapter 5: Maintenance and Scarcity.- Chapter 6: Interfaces and Fictional Worlds.- Chapter 7: Conclusion: The Occasion of New Infrastructure.

Details
Erscheinungsjahr: 2024
Fachbereich: Kommunikationswissenschaften
Genre: Medienwissenschaften, Recht, Sozialwissenschaften, Wirtschaft
Rubrik: Wissenschaften
Medium: Buch
Inhalt: viii
102 S.
2 s/w Illustr.
10 farbige Illustr.
102 p. 12 illus.
10 illus. in color.
ISBN-13: 9783031720918
ISBN-10: 3031720911
Sprache: Englisch
Einband: Gebunden
Autor: Punday, Daniel
Hersteller: Springer Nature Switzerland
Springer International Publishing
Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, D-69121 Heidelberg, juergen.hartmann@springer.com
Maße: 216 x 153 x 11 mm
Von/Mit: Daniel Punday
Erscheinungsdatum: 19.11.2024
Gewicht: 0,266 kg
Artikel-ID: 129845631
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