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Beschreibung
Something evil lurks in the depths of the dungeon.
No survivors have returned to describe it.
Did you ever think about making your own game, and wonder how to proceed? Here you'll build a roguelike game from scratch, step by step, in TypeScript.
You'll be involved in the design process and the choices that shape the game. We focus on how to fit together the many parts that make up a game. We discuss the ideas behind our design decisions, their alternatives, and how they will shape the game.
Learn about how to build a large piece of software, as you follow its construction in this book. This book is not itself a programming language tutorial, but is great practice to grow your skills as a programmer.
You will learn about:
Making dungeon maps procedurally
Combat - kill ants and get killed by cats
Missile spells - melt each other with fireballs
Descend to deeper levels by dungeon stairs
Magic items, armour and weapons
Clever & stupid monster AIs
Encounter the final foe
Debuff spells - cast debilitating curses on your dungeon brethren
No survivors have returned to describe it.
Did you ever think about making your own game, and wonder how to proceed? Here you'll build a roguelike game from scratch, step by step, in TypeScript.
You'll be involved in the design process and the choices that shape the game. We focus on how to fit together the many parts that make up a game. We discuss the ideas behind our design decisions, their alternatives, and how they will shape the game.
Learn about how to build a large piece of software, as you follow its construction in this book. This book is not itself a programming language tutorial, but is great practice to grow your skills as a programmer.
You will learn about:
Making dungeon maps procedurally
Combat - kill ants and get killed by cats
Missile spells - melt each other with fireballs
Descend to deeper levels by dungeon stairs
Magic items, armour and weapons
Clever & stupid monster AIs
Encounter the final foe
Debuff spells - cast debilitating curses on your dungeon brethren
Something evil lurks in the depths of the dungeon.
No survivors have returned to describe it.
Did you ever think about making your own game, and wonder how to proceed? Here you'll build a roguelike game from scratch, step by step, in TypeScript.
You'll be involved in the design process and the choices that shape the game. We focus on how to fit together the many parts that make up a game. We discuss the ideas behind our design decisions, their alternatives, and how they will shape the game.
Learn about how to build a large piece of software, as you follow its construction in this book. This book is not itself a programming language tutorial, but is great practice to grow your skills as a programmer.
You will learn about:
Making dungeon maps procedurally
Combat - kill ants and get killed by cats
Missile spells - melt each other with fireballs
Descend to deeper levels by dungeon stairs
Magic items, armour and weapons
Clever & stupid monster AIs
Encounter the final foe
Debuff spells - cast debilitating curses on your dungeon brethren
No survivors have returned to describe it.
Did you ever think about making your own game, and wonder how to proceed? Here you'll build a roguelike game from scratch, step by step, in TypeScript.
You'll be involved in the design process and the choices that shape the game. We focus on how to fit together the many parts that make up a game. We discuss the ideas behind our design decisions, their alternatives, and how they will shape the game.
Learn about how to build a large piece of software, as you follow its construction in this book. This book is not itself a programming language tutorial, but is great practice to grow your skills as a programmer.
You will learn about:
Making dungeon maps procedurally
Combat - kill ants and get killed by cats
Missile spells - melt each other with fireballs
Descend to deeper levels by dungeon stairs
Magic items, armour and weapons
Clever & stupid monster AIs
Encounter the final foe
Debuff spells - cast debilitating curses on your dungeon brethren
Details
Erscheinungsjahr: | 2023 |
---|---|
Genre: | Importe |
Produktart: | Nachschlagewerke |
Rubrik: | Hobby & Freizeit |
Thema: | Spielen & Raten |
Medium: | Taschenbuch |
ISBN-13: | 9788797439029 |
ISBN-10: | 8797439029 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Gaardsted, Jakob |
Hersteller: | Jakob Gaardsted |
Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 229 x 152 x 27 mm |
Von/Mit: | Jakob Gaardsted |
Erscheinungsdatum: | 18.02.2023 |
Gewicht: | 0,751 kg |
Details
Erscheinungsjahr: | 2023 |
---|---|
Genre: | Importe |
Produktart: | Nachschlagewerke |
Rubrik: | Hobby & Freizeit |
Thema: | Spielen & Raten |
Medium: | Taschenbuch |
ISBN-13: | 9788797439029 |
ISBN-10: | 8797439029 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Gaardsted, Jakob |
Hersteller: | Jakob Gaardsted |
Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 229 x 152 x 27 mm |
Von/Mit: | Jakob Gaardsted |
Erscheinungsdatum: | 18.02.2023 |
Gewicht: | 0,751 kg |
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