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Beschreibung
First released in 1974, Dungeons & Dragons revolutionized game design and interactive media by allowing players to create and perform their own fictional characters in a fantasy world as expansive as their imaginations would allow. That freedom, and the rules that governed it, weren’t a creative coincidence. In How Dungeons & Dragons Changed the Way We Play, Aaron Trammell excavates the game as an artifact of a burgeoning counterculture obsessed with individualism as well as quantification. Mapping the world onto a grid, building characters whose every trait is assigned a point value, and advancing the game’s narrative through dice throws—countless core mechanics are tied to numbers. Putting the game design of D&D into dialogue with the social and political tensions of the 1970s and 80s, Trammell illuminates how the integrated quantification in the game design led to reductionism, reinforced oppressive gender and racial norms, and accustomed generations of players to the bigoted, xenophobic mores of the Cold War era. He delivers a history of both how games can shape players and how players, united by their own shared values, can shape games in turn.
First released in 1974, Dungeons & Dragons revolutionized game design and interactive media by allowing players to create and perform their own fictional characters in a fantasy world as expansive as their imaginations would allow. That freedom, and the rules that governed it, weren’t a creative coincidence. In How Dungeons & Dragons Changed the Way We Play, Aaron Trammell excavates the game as an artifact of a burgeoning counterculture obsessed with individualism as well as quantification. Mapping the world onto a grid, building characters whose every trait is assigned a point value, and advancing the game’s narrative through dice throws—countless core mechanics are tied to numbers. Putting the game design of D&D into dialogue with the social and political tensions of the 1970s and 80s, Trammell illuminates how the integrated quantification in the game design led to reductionism, reinforced oppressive gender and racial norms, and accustomed generations of players to the bigoted, xenophobic mores of the Cold War era. He delivers a history of both how games can shape players and how players, united by their own shared values, can shape games in turn.
Über den Autor
Aaron Trammell is Professor of Informatics at the University of California, Irvine, author of The Privilege of Play and Repairing Play, and senior editor of Analog Game Studies.
Inhaltsverzeichnis
List of Illustrations ix
Introduction 1
1. A Short History of Dungeons & Dragons 19
2. From Where to Dungeons Come? 33
3. Quantifying the Body: A Blueprint for Avatar Design 41
4. Quantifying Culture: Adventures with Orientalism 53
5. Quantifying Religion: Dungeons, Dragons, and the Outer Plans 65
6. A Culture of Hegemonic Masculinity 78
7. The Ludic Bestiary 94
8. Mastering the Self Through Role-Play 104
9. How Dungeons & Dragons Became Inclusive 117
Conclusion 127
Acknowledgments 135
Notes 141
Bibliography 155
Index 163
Introduction 1
1. A Short History of Dungeons & Dragons 19
2. From Where to Dungeons Come? 33
3. Quantifying the Body: A Blueprint for Avatar Design 41
4. Quantifying Culture: Adventures with Orientalism 53
5. Quantifying Religion: Dungeons, Dragons, and the Outer Plans 65
6. A Culture of Hegemonic Masculinity 78
7. The Ludic Bestiary 94
8. Mastering the Self Through Role-Play 104
9. How Dungeons & Dragons Became Inclusive 117
Conclusion 127
Acknowledgments 135
Notes 141
Bibliography 155
Index 163
Details
| Erscheinungsjahr: | 2026 |
|---|---|
| Genre: | Importe |
| Produktart: | Nachschlagewerke |
| Rubrik: | Hobby & Freizeit |
| Thema: | Spielen & Raten |
| Medium: | Taschenbuch |
| Inhalt: | Einband - flex.(Paperback) |
| ISBN-13: | 9781478039044 |
| ISBN-10: | 1478039043 |
| Sprache: | Englisch |
| Einband: | Kartoniert / Broschiert |
| Autor: | Trammell, Aaron |
| Hersteller: | Duke University Press |
| Verantwortliche Person für die EU: | Mare Nostrum Group B.V., Doelen 72, ?-4831 GR Breda, gpsr@mare-nostrum.co.uk |
| Maße: | 229 x 152 x 11 mm |
| Von/Mit: | Aaron Trammell |
| Erscheinungsdatum: | 29.09.2026 |
| Gewicht: | 0,254 kg |