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Hands-On Unity 2022 Game Development - Third Edition
Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible
Taschenbuch von Nicolas Alejandro Borromeo
Sprache: Englisch

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Beschreibung
Create, customize, and optimize your own professional games from scratch with Unity 2022
Includes invitation to join the online Unity Game Development community to read the book alongside Unity developers/C# programmers and Nicolas Borromeo.
Purchase of the print or Kindle book includes a free eBook in the PDF format.

Key Features:Create the game prototype and learn the fundamentals of Unity editor to build scenes, objects and import objects
Add interactivity, win/lose conditions, sound, graphics and artificial intelligence using C# and visual scripting
Improve the game graphics, user interface, add visual effects and animations using Animator, Cinemachine, and Timeline

Book Description:
Unity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You'll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity).

Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You'll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency.

Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world.

If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you've come to the right place.

What You Will Learn:Build a game prototype that includes gameplay, player and non-player characters, assets, animations, and more
Set up and navigate the game engine to dive into the Unity Editor and discover unique and new features released in 2022
Learn both C# and Visual Scripting to customize player movements, user interface, and game physics
Apply shaders to improve your game graphics using Shader Graph and Universal Render Pipeline (URP)
Create win-lose conditions of the game by using design patterns such as Singleton and Event Listeners
Implement Game AI to build a fully functional enemy capable of detecting and attacking the player
Debug, test, optimize, and create an executable version of the game to share it with your friends

Who this book is for:
Both game and non-game developers who wish to migrate or start building 3D games in Unity will find this book useful. While you'll still able to follow along if you don't have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book.
Create, customize, and optimize your own professional games from scratch with Unity 2022
Includes invitation to join the online Unity Game Development community to read the book alongside Unity developers/C# programmers and Nicolas Borromeo.
Purchase of the print or Kindle book includes a free eBook in the PDF format.

Key Features:Create the game prototype and learn the fundamentals of Unity editor to build scenes, objects and import objects
Add interactivity, win/lose conditions, sound, graphics and artificial intelligence using C# and visual scripting
Improve the game graphics, user interface, add visual effects and animations using Animator, Cinemachine, and Timeline

Book Description:
Unity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You'll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity).

Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You'll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency.

Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world.

If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you've come to the right place.

What You Will Learn:Build a game prototype that includes gameplay, player and non-player characters, assets, animations, and more
Set up and navigate the game engine to dive into the Unity Editor and discover unique and new features released in 2022
Learn both C# and Visual Scripting to customize player movements, user interface, and game physics
Apply shaders to improve your game graphics using Shader Graph and Universal Render Pipeline (URP)
Create win-lose conditions of the game by using design patterns such as Singleton and Event Listeners
Implement Game AI to build a fully functional enemy capable of detecting and attacking the player
Debug, test, optimize, and create an executable version of the game to share it with your friends

Who this book is for:
Both game and non-game developers who wish to migrate or start building 3D games in Unity will find this book useful. While you'll still able to follow along if you don't have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book.
Über den Autor
Nicolas Alejandro Borromeo is working as a Unity senior developer at Product Madness in London. He was a game development career coordinator at Universidad Argentina de la Empresa (UADE) and has been a game development teacher in many other Argentine universities, such as UADE, UTN, UAI, and USAL, and in institutions such as Image Campus and DaVinci, since 2012. Nicolas has been a Unity Certified Instructor since 2019, teaching for high-profile Unity clients all around the globe. He was an MMO clientside developer at Band of Coders in Argentina and has been a Unity freelance developer since 2012.
Details
Erscheinungsjahr: 2022
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 712
ISBN-13: 9781803236919
ISBN-10: 1803236914
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Borromeo, Nicolas Alejandro
Auflage: Third
Hersteller: Packt Publishing
Maße: 235 x 191 x 38 mm
Von/Mit: Nicolas Alejandro Borromeo
Erscheinungsdatum: 31.10.2022
Gewicht: 1,305 kg
preigu-id: 125759402
Über den Autor
Nicolas Alejandro Borromeo is working as a Unity senior developer at Product Madness in London. He was a game development career coordinator at Universidad Argentina de la Empresa (UADE) and has been a game development teacher in many other Argentine universities, such as UADE, UTN, UAI, and USAL, and in institutions such as Image Campus and DaVinci, since 2012. Nicolas has been a Unity Certified Instructor since 2019, teaching for high-profile Unity clients all around the globe. He was an MMO clientside developer at Band of Coders in Argentina and has been a Unity freelance developer since 2012.
Details
Erscheinungsjahr: 2022
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 712
ISBN-13: 9781803236919
ISBN-10: 1803236914
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Borromeo, Nicolas Alejandro
Auflage: Third
Hersteller: Packt Publishing
Maße: 235 x 191 x 38 mm
Von/Mit: Nicolas Alejandro Borromeo
Erscheinungsdatum: 31.10.2022
Gewicht: 1,305 kg
preigu-id: 125759402
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