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Hands-On Augmented Reality Development with Meta Spark Studio
A Beginner¿s Guide
Taschenbuch von Jaleh Afshar
Sprache: Englisch

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Beschreibung
Explore Meta Spark Studio, a program used for augmented reality (AR) effect creation and deployment across multiple social media channels. This beginner¿s guide to AR development focuses on practical, project-based learning ¿ no prior coding or design experience is required.
You will start by learning the fundamentals of AR as a whole and become familiar with key terminology and core concepts, building a baseline understanding of the technology overall.
Using that foundational knowledge, yoüll embark on step-by-step tutorials and get hands-on with building AR effects. Projects include selfie effects that react to facial expressions and target tracking effects that respond to images detected in the real-world environment. Yoüll also learn how to create an entire AR game, including animations and scoring.
Along the way, yoüll learn techniques for how to customize each one of these projects to fit your own unique vision. Additionally, yoüll become familiar with the ways to publish and share these creations with others.
With access to this technology being available in nearly every smartphone, the world of AR is expanding every day. Now is a great time to tell your creative story through this new medium.
You will:
¿ Create a face tracking project that reacts to facial expressions
¿ Build a target tracking project that responds to images in the real world
¿ Develop a complete AR game with animations and scoring
¿ Customize project templates with alternative assets and parameters
¿ Understand how to package these effects for official publishing through social media platforms
Who is this book for:
This book is ideal for students, educators, creatives, small-business owners, or anyone else interested in creating immersive AR experiences for social networking platforms such as Instagram and Facebook. No coding or design experience is required.
Explore Meta Spark Studio, a program used for augmented reality (AR) effect creation and deployment across multiple social media channels. This beginner¿s guide to AR development focuses on practical, project-based learning ¿ no prior coding or design experience is required.
You will start by learning the fundamentals of AR as a whole and become familiar with key terminology and core concepts, building a baseline understanding of the technology overall.
Using that foundational knowledge, yoüll embark on step-by-step tutorials and get hands-on with building AR effects. Projects include selfie effects that react to facial expressions and target tracking effects that respond to images detected in the real-world environment. Yoüll also learn how to create an entire AR game, including animations and scoring.
Along the way, yoüll learn techniques for how to customize each one of these projects to fit your own unique vision. Additionally, yoüll become familiar with the ways to publish and share these creations with others.
With access to this technology being available in nearly every smartphone, the world of AR is expanding every day. Now is a great time to tell your creative story through this new medium.
You will:
¿ Create a face tracking project that reacts to facial expressions
¿ Build a target tracking project that responds to images in the real world
¿ Develop a complete AR game with animations and scoring
¿ Customize project templates with alternative assets and parameters
¿ Understand how to package these effects for official publishing through social media platforms
Who is this book for:
This book is ideal for students, educators, creatives, small-business owners, or anyone else interested in creating immersive AR experiences for social networking platforms such as Instagram and Facebook. No coding or design experience is required.
Über den Autor
Jaleh Afshar is a designer who has built digital experiences across various industries and platforms, including mobile, web, wearables, voice, and emerging technologies. Currently a Product Design Director at Meta, she has taught courses, led workshops, and published on augmented reality.
Zusammenfassung

Create AR apps that can be immediately demonstrated on a smartphone and instantly shared

Projects are specifically designed for ease of customization so that readers can easily tailor AR apps

No coding or design experience needed to understand and follow the book

Inhaltsverzeichnis
Chapter 1: Introduction to Augmented Reality.- Chapter 2: Getting Started with Meta Spark Studio.- Chapter 3: Introduction to the Patch Editor.- Chapter 4: Creating Your First Effect.- Chapter 5: Testing Effects.- Chapter 6: Customizing Projects Through Asset Replacement.- Chapter 7: Creating a Target Tracking Effect.- Chapter 8: Creating an Augmented Reality Game.- Chapter 9: Publishing an Effect.- Chapter 10: Conclusion.
Details
Erscheinungsjahr: 2023
Fachbereich: Anwendungs-Software
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: xvii
219 S.
164 s/w Illustr.
219 p. 164 illus.
ISBN-13: 9781484294666
ISBN-10: 1484294661
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Afshar, Jaleh
Auflage: 1st ed.
Hersteller: Apress
Apress L.P.
Maße: 235 x 155 x 14 mm
Von/Mit: Jaleh Afshar
Erscheinungsdatum: 03.06.2023
Gewicht: 0,371 kg
Artikel-ID: 126705612
Über den Autor
Jaleh Afshar is a designer who has built digital experiences across various industries and platforms, including mobile, web, wearables, voice, and emerging technologies. Currently a Product Design Director at Meta, she has taught courses, led workshops, and published on augmented reality.
Zusammenfassung

Create AR apps that can be immediately demonstrated on a smartphone and instantly shared

Projects are specifically designed for ease of customization so that readers can easily tailor AR apps

No coding or design experience needed to understand and follow the book

Inhaltsverzeichnis
Chapter 1: Introduction to Augmented Reality.- Chapter 2: Getting Started with Meta Spark Studio.- Chapter 3: Introduction to the Patch Editor.- Chapter 4: Creating Your First Effect.- Chapter 5: Testing Effects.- Chapter 6: Customizing Projects Through Asset Replacement.- Chapter 7: Creating a Target Tracking Effect.- Chapter 8: Creating an Augmented Reality Game.- Chapter 9: Publishing an Effect.- Chapter 10: Conclusion.
Details
Erscheinungsjahr: 2023
Fachbereich: Anwendungs-Software
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: xvii
219 S.
164 s/w Illustr.
219 p. 164 illus.
ISBN-13: 9781484294666
ISBN-10: 1484294661
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Afshar, Jaleh
Auflage: 1st ed.
Hersteller: Apress
Apress L.P.
Maße: 235 x 155 x 14 mm
Von/Mit: Jaleh Afshar
Erscheinungsdatum: 03.06.2023
Gewicht: 0,371 kg
Artikel-ID: 126705612
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