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Shoyo Hinata is out to prove that in volleyball you don't need to be tall to fly!
The practice game with Date Tech continues, and Karasuno clumsily dances around their new techniques in an attempt to break through the Iron Wall. But will any of these techniques work when even the Freak Quick can’t? Then, time passes, the new year rolls around and the Spring Tournament begins!
The practice game with Date Tech continues, and Karasuno clumsily dances around their new techniques in an attempt to break through the Iron Wall. But will any of these techniques work when even the Freak Quick can’t? Then, time passes, the new year rolls around and the Spring Tournament begins!
The practice game with Date Tech continues, and Karasuno clumsily dances around their new techniques in an attempt to break through the Iron Wall. But will any of these techniques work when even the Freak Quick can’t? Then, time passes, the new year rolls around and the Spring Tournament begins!
The practice game with Date Tech continues, and Karasuno clumsily dances around their new techniques in an attempt to break through the Iron Wall. But will any of these techniques work when even the Freak Quick can’t? Then, time passes, the new year rolls around and the Spring Tournament begins!
Shoyo Hinata is out to prove that in volleyball you don't need to be tall to fly!
The practice game with Date Tech continues, and Karasuno clumsily dances around their new techniques in an attempt to break through the Iron Wall. But will any of these techniques work when even the Freak Quick can’t? Then, time passes, the new year rolls around and the Spring Tournament begins!
The practice game with Date Tech continues, and Karasuno clumsily dances around their new techniques in an attempt to break through the Iron Wall. But will any of these techniques work when even the Freak Quick can’t? Then, time passes, the new year rolls around and the Spring Tournament begins!
The practice game with Date Tech continues, and Karasuno clumsily dances around their new techniques in an attempt to break through the Iron Wall. But will any of these techniques work when even the Freak Quick can’t? Then, time passes, the new year rolls around and the Spring Tournament begins!
The practice game with Date Tech continues, and Karasuno clumsily dances around their new techniques in an attempt to break through the Iron Wall. But will any of these techniques work when even the Freak Quick can’t? Then, time passes, the new year rolls around and the Spring Tournament begins!
Über den Autor
Haruichi Furudate began his manga career when he was 25 years old with the one-shot Ousama Kid (King Kid), which won an honorable mention for the 14th Jump Treasure Newcomer Manga Prize. His first series, Kiben Gakuha, Yotsuya Sensei no Kaidan (Philosophy School, Yotsuya Sensei’s Ghost Stories), was serialized in Weekly Shonen Jump in 2010. In 2012, he began serializing Haikyu!! in Weekly Shonen Jump, where it became his most popular work to date.
Details
Medium: | Taschenbuch |
---|---|
Inhalt: | Kartoniert / Broschiert |
ISBN-13: | 9781421598178 |
ISBN-10: | 1421598175 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Furudate, Haruichi |
Hersteller: | Viz Media |
Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 193 x 128 x 17 mm |
Von/Mit: | Haruichi Furudate |
Erscheinungsdatum: | 07.08.2018 |
Gewicht: | 0,191 kg |