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Gaming the Past is a complete handbook to help pre-service teachers, current teachers and teacher educators use historical video games in their classes to develop critical thinking skills. It focuses on practical information and specific examples for integrating critical thinking activities and assessments using video games into classes.
Gaming the Past is a complete handbook to help pre-service teachers, current teachers and teacher educators use historical video games in their classes to develop critical thinking skills. It focuses on practical information and specific examples for integrating critical thinking activities and assessments using video games into classes.
Jeremiah McCall is a high school history teacher at Cincinnati Country Day School, a historian of the ancient world, and a historical game studies scholar.
Introduction: The Power of Historical Video Games; 1 Why Play and Study Historical Games?; 2 How Do Historical Games Represent the Past?: Historical Games as Historical Problem Spaces; 3 Genres of Historical Games and Academic Standards of History and Social Studies; 4 Instructional Strategies for Purposeful Play: Gameplay and Analysis in the Classroom; 5 The Real Historical Learning: Assignments and Assessments for Historical Game Analysis; 6 Putting it All Together: Lesson and Unit Plans for Historical Game Studies; Appendix: Profiles of Historical Video Games
Erscheinungsjahr: | 2022 |
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Genre: | Geschichte |
Rubrik: | Geisteswissenschaften |
Medium: | Taschenbuch |
Seiten: | 196 |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9781032223483 |
ISBN-10: | 1032223480 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | McCall, Jeremiah |
Hersteller: | Taylor & Francis Ltd |
Maße: | 227 x 151 x 17 mm |
Von/Mit: | Jeremiah McCall |
Erscheinungsdatum: | 11.11.2022 |
Gewicht: | 0,31 kg |
Jeremiah McCall is a high school history teacher at Cincinnati Country Day School, a historian of the ancient world, and a historical game studies scholar.
Introduction: The Power of Historical Video Games; 1 Why Play and Study Historical Games?; 2 How Do Historical Games Represent the Past?: Historical Games as Historical Problem Spaces; 3 Genres of Historical Games and Academic Standards of History and Social Studies; 4 Instructional Strategies for Purposeful Play: Gameplay and Analysis in the Classroom; 5 The Real Historical Learning: Assignments and Assessments for Historical Game Analysis; 6 Putting it All Together: Lesson and Unit Plans for Historical Game Studies; Appendix: Profiles of Historical Video Games
Erscheinungsjahr: | 2022 |
---|---|
Genre: | Geschichte |
Rubrik: | Geisteswissenschaften |
Medium: | Taschenbuch |
Seiten: | 196 |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9781032223483 |
ISBN-10: | 1032223480 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | McCall, Jeremiah |
Hersteller: | Taylor & Francis Ltd |
Maße: | 227 x 151 x 17 mm |
Von/Mit: | Jeremiah McCall |
Erscheinungsdatum: | 11.11.2022 |
Gewicht: | 0,31 kg |