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Beschreibung
Games enable children to practice emotions in spaces that are free from actualized consequences. With thoughtful guidance, games can help children manage emotions, perspective-take, demonstrate empathic concern, and exhibit prosocial behaviors.

Emerging research suggests that these competenciesalso known as social and emotional learning (SEL) skillsare, in fact, teachable. In Gaming SEL: Games as Transformational to Social and Emotional Learning, Matthew Farber investigates the rich opportunities games have in supporting SEL skill development. Experts from the fields of education, game development, and SELincluding folks from CASEL, the Fred Rogers Center, Greater Good in Education, iThrive Games, Minecraft Education, and UNESCO MGIEPshare advice.

Games themselves cannot be responsible for childrens learning. Having a supportive educator or caregiver guiding experiences can be crucial. This book also includes recommendations for embedding games in classrooms in ways that support meaningful SEL skill development. Regardless of your experience, content area, or grade level, this book is for you!
Games enable children to practice emotions in spaces that are free from actualized consequences. With thoughtful guidance, games can help children manage emotions, perspective-take, demonstrate empathic concern, and exhibit prosocial behaviors.

Emerging research suggests that these competenciesalso known as social and emotional learning (SEL) skillsare, in fact, teachable. In Gaming SEL: Games as Transformational to Social and Emotional Learning, Matthew Farber investigates the rich opportunities games have in supporting SEL skill development. Experts from the fields of education, game development, and SELincluding folks from CASEL, the Fred Rogers Center, Greater Good in Education, iThrive Games, Minecraft Education, and UNESCO MGIEPshare advice.

Games themselves cannot be responsible for childrens learning. Having a supportive educator or caregiver guiding experiences can be crucial. This book also includes recommendations for embedding games in classrooms in ways that support meaningful SEL skill development. Regardless of your experience, content area, or grade level, this book is for you!
Über den Autor
Matthew Farber, Ed.D. is an assistant professor at the University of Northern Colorado, where he directs the Gaming SEL Lab. He has been invited to the White House, authored several books and papers, and is a frequent collaborator with UNESCO MGIEP and Games for Change.
Inhaltsverzeichnis

Foreword: Anantha Kumar Duraiappah, Founding Director, UNESCO MGIEP - List of Figures - Acknowledgments - Introduction - About This Book - Links, Lessons, and Games - References - How Mister Rogers Taught Us to Feel - An Exploration of Social and Emotional Learning - How Games Give Players "The Feels" - Empathy Games - Mindful, Kind, and Compassionate - Ethics, Perspective- Taking, and Teen Identity - Co-op Play, Teamwork, and Relationship Skills - How Making Games Supports Self-Awareness - Index.

Details
Medium: Taschenbuch
Inhalt: 220 S.
ISBN-13: 9781433185953
ISBN-10: 1433185954
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Farber, Matthew
Auflage: 1. Auflage
Hersteller: Peter Lang
Verantwortliche Person für die EU: Lang, Peter GmbH, Gontardstr. 11, D-10178 Berlin, r.boehm-korff@peterlang.com
Maße: 225 x 150 x 13 mm
Von/Mit: Matthew Farber
Erscheinungsdatum: 23.06.2021
Gewicht: 0,316 kg
Artikel-ID: 119709997