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This book is suitable for students and professionals with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, and information systems. Students will be interested in the theory of gamer psychology and its impact on game design. Professionals will be interested in the fundamentals of gamer behavior and how interactive virtual environments can improve user experience.
This book is suitable for students and professionals with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, and information systems. Students will be interested in the theory of gamer psychology and its impact on game design. Professionals will be interested in the fundamentals of gamer behavior and how interactive virtual environments can improve user experience.
Provides coverage of major theoretical perspectives on gamer psychology and behavior
Presents a framework for the design of interactive experiences tailored to the needs of players
Offers a compare and contrast of different player motivations and play styles
Erscheinungsjahr: | 2016 |
---|---|
Fachbereich: | Betriebssysteme & Benutzeroberflächen |
Genre: | Informatik, Mathematik, Medizin, Naturwissenschaften, Technik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Buch |
Inhalt: |
xiv
153 S. 4 s/w Illustr. 25 farbige Illustr. 153 p. 29 illus. 25 illus. in color. |
ISBN-13: | 9783319299037 |
ISBN-10: | 3319299034 |
Sprache: | Englisch |
Herstellernummer: | 978-3-319-29903-7 |
Einband: | Gebunden |
Redaktion: | Bostan, Barbaros |
Herausgeber: | Barbaros Bostan |
Auflage: | 1st edition 2016 |
Hersteller: | Springer International Publishing |
Verantwortliche Person für die EU: | Springer Verlag GmbH, Tiergartenstr. 17, D-69121 Heidelberg, juergen.hartmann@springer.com |
Maße: | 241 x 160 x 15 mm |
Von/Mit: | Barbaros Bostan |
Erscheinungsdatum: | 21.06.2016 |
Gewicht: | 0,424 kg |
Provides coverage of major theoretical perspectives on gamer psychology and behavior
Presents a framework for the design of interactive experiences tailored to the needs of players
Offers a compare and contrast of different player motivations and play styles
Erscheinungsjahr: | 2016 |
---|---|
Fachbereich: | Betriebssysteme & Benutzeroberflächen |
Genre: | Informatik, Mathematik, Medizin, Naturwissenschaften, Technik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Buch |
Inhalt: |
xiv
153 S. 4 s/w Illustr. 25 farbige Illustr. 153 p. 29 illus. 25 illus. in color. |
ISBN-13: | 9783319299037 |
ISBN-10: | 3319299034 |
Sprache: | Englisch |
Herstellernummer: | 978-3-319-29903-7 |
Einband: | Gebunden |
Redaktion: | Bostan, Barbaros |
Herausgeber: | Barbaros Bostan |
Auflage: | 1st edition 2016 |
Hersteller: | Springer International Publishing |
Verantwortliche Person für die EU: | Springer Verlag GmbH, Tiergartenstr. 17, D-69121 Heidelberg, juergen.hartmann@springer.com |
Maße: | 241 x 160 x 15 mm |
Von/Mit: | Barbaros Bostan |
Erscheinungsdatum: | 21.06.2016 |
Gewicht: | 0,424 kg |