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Gamer Psychology and Behavior
Buch von Barbaros Bostan
Sprache: Englisch

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Beschreibung
This book provides an introduction and overview of the increasingly important topic of gamer psychology and behavior by presenting a range of theoretic perspectives and empirical evidence casting new light on understanding gamer behavior and designing interactive gaming experiences that maximize fun. This book aims to provide a snapshot on research approaches/advances in player psychology and behavior, discuss issues, solutions, challenges, and needs for player behavior research, and report gameplay experience and lessons as well as industry case studies from both social sciences and engineering perspectives. The nine chapters in this book, which are divided into three sections: Neuro-Psychology and Gaming; Player Behavior and Gameplay; Player Psychology and Motivations, do not represent all the topics in the psychology of gaming, however, they include a variety of topics in this field: the effects of violent video games on cognitive processes, the reward systems in the human brain andthe concept of 'fun', goal-directed player behavior and game choices, psychological player profiling techniques, game design requirements and player psychology, motivational gamer profiles, and many more.

This book is suitable for students and professionals with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, and information systems. Students will be interested in the theory of gamer psychology and its impact on game design. Professionals will be interested in the fundamentals of gamer behavior and how interactive virtual environments can improve user experience.
This book provides an introduction and overview of the increasingly important topic of gamer psychology and behavior by presenting a range of theoretic perspectives and empirical evidence casting new light on understanding gamer behavior and designing interactive gaming experiences that maximize fun. This book aims to provide a snapshot on research approaches/advances in player psychology and behavior, discuss issues, solutions, challenges, and needs for player behavior research, and report gameplay experience and lessons as well as industry case studies from both social sciences and engineering perspectives. The nine chapters in this book, which are divided into three sections: Neuro-Psychology and Gaming; Player Behavior and Gameplay; Player Psychology and Motivations, do not represent all the topics in the psychology of gaming, however, they include a variety of topics in this field: the effects of violent video games on cognitive processes, the reward systems in the human brain andthe concept of 'fun', goal-directed player behavior and game choices, psychological player profiling techniques, game design requirements and player psychology, motivational gamer profiles, and many more.

This book is suitable for students and professionals with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, and information systems. Students will be interested in the theory of gamer psychology and its impact on game design. Professionals will be interested in the fundamentals of gamer behavior and how interactive virtual environments can improve user experience.
Über den Autor
Barbaros Bostan is an Associate Professor in the Information Systems Department at the Yeditepe University/Turkey. He has a Ph.D. in Information Systems (2007) from Marmara University, an M.B.A. (2003) from Yeditepe University, and a B.S. in Electronics and Communication Engineering (2001) from Istanbul Technical University. He worked as a post-doc researcher at IDM Institute, Games Lab of the National University of Singapore between 2008 and 2010. His research areas include computer games, presence, interactivity, gamer psychology, gaming motivations and player profiling. Bostan has teaching experience in the areas of computer games, computer networks and interactive narrative. He is a member of the ACM, Computers in Entertainment Editorial Board.
Zusammenfassung

Provides coverage of major theoretical perspectives on gamer psychology and behavior

Presents a framework for the design of interactive experiences tailored to the needs of players

Offers a compare and contrast of different player motivations and play styles

Inhaltsverzeichnis
Violent Video Games and Cognitive Processes: A Neuro-Psychological Approach.- Why Games Are Fun? The Reward System in the Human Brain.- Pleasure in Pain: How Accumulation in Gaming Systems can Lead to Grief.- Goal-Directed Player Behavior in Computer Games.- Designing and Playing to Protest: Looking Back to Gezi Games.- Psychological Player Profiling with Action Patterns.- Game Design and Gamer Psychology.- Self-Determination Theory in Game Contexts.- Explorations in Player Motivations: Gamer Profiles.
Details
Erscheinungsjahr: 2016
Fachbereich: Betriebssysteme & Benutzeroberflächen
Genre: Informatik, Mathematik, Medizin, Naturwissenschaften, Technik
Rubrik: Naturwissenschaften & Technik
Medium: Buch
Inhalt: xiv
153 S.
4 s/w Illustr.
25 farbige Illustr.
153 p. 29 illus.
25 illus. in color.
ISBN-13: 9783319299037
ISBN-10: 3319299034
Sprache: Englisch
Herstellernummer: 978-3-319-29903-7
Einband: Gebunden
Redaktion: Bostan, Barbaros
Herausgeber: Barbaros Bostan
Auflage: 1st edition 2016
Hersteller: Springer International Publishing
Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, D-69121 Heidelberg, juergen.hartmann@springer.com
Maße: 241 x 160 x 15 mm
Von/Mit: Barbaros Bostan
Erscheinungsdatum: 21.06.2016
Gewicht: 0,424 kg
Artikel-ID: 103983059
Über den Autor
Barbaros Bostan is an Associate Professor in the Information Systems Department at the Yeditepe University/Turkey. He has a Ph.D. in Information Systems (2007) from Marmara University, an M.B.A. (2003) from Yeditepe University, and a B.S. in Electronics and Communication Engineering (2001) from Istanbul Technical University. He worked as a post-doc researcher at IDM Institute, Games Lab of the National University of Singapore between 2008 and 2010. His research areas include computer games, presence, interactivity, gamer psychology, gaming motivations and player profiling. Bostan has teaching experience in the areas of computer games, computer networks and interactive narrative. He is a member of the ACM, Computers in Entertainment Editorial Board.
Zusammenfassung

Provides coverage of major theoretical perspectives on gamer psychology and behavior

Presents a framework for the design of interactive experiences tailored to the needs of players

Offers a compare and contrast of different player motivations and play styles

Inhaltsverzeichnis
Violent Video Games and Cognitive Processes: A Neuro-Psychological Approach.- Why Games Are Fun? The Reward System in the Human Brain.- Pleasure in Pain: How Accumulation in Gaming Systems can Lead to Grief.- Goal-Directed Player Behavior in Computer Games.- Designing and Playing to Protest: Looking Back to Gezi Games.- Psychological Player Profiling with Action Patterns.- Game Design and Gamer Psychology.- Self-Determination Theory in Game Contexts.- Explorations in Player Motivations: Gamer Profiles.
Details
Erscheinungsjahr: 2016
Fachbereich: Betriebssysteme & Benutzeroberflächen
Genre: Informatik, Mathematik, Medizin, Naturwissenschaften, Technik
Rubrik: Naturwissenschaften & Technik
Medium: Buch
Inhalt: xiv
153 S.
4 s/w Illustr.
25 farbige Illustr.
153 p. 29 illus.
25 illus. in color.
ISBN-13: 9783319299037
ISBN-10: 3319299034
Sprache: Englisch
Herstellernummer: 978-3-319-29903-7
Einband: Gebunden
Redaktion: Bostan, Barbaros
Herausgeber: Barbaros Bostan
Auflage: 1st edition 2016
Hersteller: Springer International Publishing
Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, D-69121 Heidelberg, juergen.hartmann@springer.com
Maße: 241 x 160 x 15 mm
Von/Mit: Barbaros Bostan
Erscheinungsdatum: 21.06.2016
Gewicht: 0,424 kg
Artikel-ID: 103983059
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