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Game Physics Engine Development
How to Build a Robust Commercial-Grade Physics Engine for your Game
Taschenbuch von Ian Millington
Sprache: Englisch

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Beschreibung
The physics ENGINE is a computer program that game programmers work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects. There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The 2e includes NEW and/or revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.
The physics ENGINE is a computer program that game programmers work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects. There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The 2e includes NEW and/or revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.
Details
Erscheinungsjahr: 2010
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 552
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9780123819765
ISBN-10: 0123819768
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Millington, Ian
Hersteller: Taylor & Francis Inc
Maße: 236 x 190 x 35 mm
Von/Mit: Ian Millington
Erscheinungsdatum: 23.07.2010
Gewicht: 1,061 kg
preigu-id: 121293107
Details
Erscheinungsjahr: 2010
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 552
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9780123819765
ISBN-10: 0123819768
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Millington, Ian
Hersteller: Taylor & Francis Inc
Maße: 236 x 190 x 35 mm
Von/Mit: Ian Millington
Erscheinungsdatum: 23.07.2010
Gewicht: 1,061 kg
preigu-id: 121293107
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