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Game Frame
Using Games as a Strategy for Success
Taschenbuch von Aaron Dignan
Sprache: Englisch

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Beschreibung
Now in paperback, Game Frame explains how to use the tools of games to remain competitive and successful in today’s digital world.

We’ve always been told that games are a distraction—fun perhaps, but unrelated to success. In Game Frame, Aaron Dignan shows the opposite is true: games produce peak learning conditions and accelerated achievement.

Life really is a game and it turns out better for those who know how to play it. Game Frame outlines why games are such important trends in culture today, why everything from our iPhones to our Priuses actually prime us to be instinctive players, and how the brain skills learned in gaming can make anyone more competitive at whatever they do. The result is the first prescriptive explanation of what gaming is, how the psychology behind it works, and how the behaviors learned can sharpen our skills in everything from business to parenting. Illuminated throughout with a series of real world examples, Dignan delivers a crash course in game design and behavioral psychology that will excite readers of every generation.

“Thoughtful insight for individual gamers and their managers.” Booklist

“An excellent crash course on how to add game mechanics to improve nearly any experience.”
—Jesse Schell, author of The Art of Game Design
Now in paperback, Game Frame explains how to use the tools of games to remain competitive and successful in today’s digital world.

We’ve always been told that games are a distraction—fun perhaps, but unrelated to success. In Game Frame, Aaron Dignan shows the opposite is true: games produce peak learning conditions and accelerated achievement.

Life really is a game and it turns out better for those who know how to play it. Game Frame outlines why games are such important trends in culture today, why everything from our iPhones to our Priuses actually prime us to be instinctive players, and how the brain skills learned in gaming can make anyone more competitive at whatever they do. The result is the first prescriptive explanation of what gaming is, how the psychology behind it works, and how the behaviors learned can sharpen our skills in everything from business to parenting. Illuminated throughout with a series of real world examples, Dignan delivers a crash course in game design and behavioral psychology that will excite readers of every generation.

“Thoughtful insight for individual gamers and their managers.” Booklist

“An excellent crash course on how to add game mechanics to improve nearly any experience.”
—Jesse Schell, author of The Art of Game Design
Über den Autor
Aaron Dignan
Details
Erscheinungsjahr: 2014
Fachbereich: Allgemeines
Genre: Psychologie
Rubrik: Geisteswissenschaften
Thema: Lexika
Medium: Taschenbuch
Seiten: 224
ISBN-13: 9781451611069
ISBN-10: 1451611064
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Dignan, Aaron
Hersteller: Free Press
Maße: 216 x 140 x 14 mm
Von/Mit: Aaron Dignan
Erscheinungsdatum: 19.04.2014
Gewicht: 0,322 kg
preigu-id: 108976407
Über den Autor
Aaron Dignan
Details
Erscheinungsjahr: 2014
Fachbereich: Allgemeines
Genre: Psychologie
Rubrik: Geisteswissenschaften
Thema: Lexika
Medium: Taschenbuch
Seiten: 224
ISBN-13: 9781451611069
ISBN-10: 1451611064
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Dignan, Aaron
Hersteller: Free Press
Maße: 216 x 140 x 14 mm
Von/Mit: Aaron Dignan
Erscheinungsdatum: 19.04.2014
Gewicht: 0,322 kg
preigu-id: 108976407
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