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Stanislav Stankovi¿ is originally from Ni, Serbia, where he completed his studies in Computer Science and Engineering at the Faculty of Electronic Engineering, Univeristy of Ni. He obtained his PhD from Tampere University of Technology, TUT (now Tampere University) in Digital Signal Processing. Virtual Reality and Virtual Environments were one of his main research interests during his time in academia. He has been lecturing courses on Virtual Reality and human Computer Interaction for several years at this institution.
After leaving academia, he has been working for over a decade in the video games industry, as a game designer and a creative director in several renowned companies including Rovio, Electronic Arts and Supercell.
Introduction.- Business Model of Free To Play.- Player psychology.- Modeling player audience.- Understanding time.- Mathematics of game design.- Social features.- Game design methods.- Live service.- Practical design examples.
Genre: | Mathematik, Medizin, Naturwissenschaften |
---|---|
Medium: | Buch |
Inhalt: |
xiii
270 S. 8 s/w Illustr. 109 farbige Illustr. 270 p. 117 illus. 109 illus. in color. |
ISBN-13: | 9783031561559 |
ISBN-10: | 3031561554 |
Sprache: | Englisch |
Einband: | Gebunden |
Autor: | Stankovi¿, Stanislav |
Hersteller: |
Springer Nature Switzerland
Springer International Publishing |
Verantwortliche Person für die EU: | Springer Verlag GmbH, Tiergartenstr. 17, D-69121 Heidelberg, juergen.hartmann@springer.com |
Maße: | 246 x 173 x 21 mm |
Von/Mit: | Stanislav Stankovi¿ |
Erscheinungsdatum: | 10.05.2024 |
Gewicht: | 0,657 kg |
Stanislav Stankovi¿ is originally from Ni, Serbia, where he completed his studies in Computer Science and Engineering at the Faculty of Electronic Engineering, Univeristy of Ni. He obtained his PhD from Tampere University of Technology, TUT (now Tampere University) in Digital Signal Processing. Virtual Reality and Virtual Environments were one of his main research interests during his time in academia. He has been lecturing courses on Virtual Reality and human Computer Interaction for several years at this institution.
After leaving academia, he has been working for over a decade in the video games industry, as a game designer and a creative director in several renowned companies including Rovio, Electronic Arts and Supercell.
Introduction.- Business Model of Free To Play.- Player psychology.- Modeling player audience.- Understanding time.- Mathematics of game design.- Social features.- Game design methods.- Live service.- Practical design examples.
Genre: | Mathematik, Medizin, Naturwissenschaften |
---|---|
Medium: | Buch |
Inhalt: |
xiii
270 S. 8 s/w Illustr. 109 farbige Illustr. 270 p. 117 illus. 109 illus. in color. |
ISBN-13: | 9783031561559 |
ISBN-10: | 3031561554 |
Sprache: | Englisch |
Einband: | Gebunden |
Autor: | Stankovi¿, Stanislav |
Hersteller: |
Springer Nature Switzerland
Springer International Publishing |
Verantwortliche Person für die EU: | Springer Verlag GmbH, Tiergartenstr. 17, D-69121 Heidelberg, juergen.hartmann@springer.com |
Maße: | 246 x 173 x 21 mm |
Von/Mit: | Stanislav Stankovi¿ |
Erscheinungsdatum: | 10.05.2024 |
Gewicht: | 0,657 kg |