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Game Design Deep Dive
Role Playing Games
Taschenbuch von Joshua Bycer
Sprache: Englisch

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Beschreibung

For this Deep Dive, the author discusses the history of the RPG genre, the different philosophies of design, and the challenges of taking it and applying its principles to other genres.

For this Deep Dive, the author discusses the history of the RPG genre, the different philosophies of design, and the challenges of taking it and applying its principles to other genres.

Über den Autor

Joshua Bycer is a Game Design Critic with more than 7 years of experience critically analyzing game design and the industry itself. In that time through [...], he has interviewed hundreds of game developers and members of the industry about what it means to design video games.

Inhaltsverzeichnis

Foreword

Acknowledgements

Chapter 1 Introduction

1. The Goal of Game Design Deep Dive: RPG

2. The Breadth of RPG Design

Chapter 2: The Tabletop Beginnings

1. Discussing Dungeons & Dragons

2. Examining Tabletop Design

Chapter 3: The Foundation of CRPG Design

1. The Legacy of Ultima

2. Delving Into Dungeon Crawlers

3. Origins of Open World CRPGs

4. The Success of the Elder Scrolls

5. The Retro Future of Fallout

6. Bioware's Redefining of CRPGs

7. Morality Trends

8. A Quick Collection of CRPGs

Chapter 4: JRPG's Takeover of the Console Market

1. Dragons and Fantasy

2. The Golden Age of JRPGs

3. Pokémon's Pop Culture Dominance

4. JRPG vs. CRPG

Chapter 5: Basics of RPG Design

1. Abstracted vs. Action-Based Progression

2. Class-Based Design

3. RPG Progression Design

4. Asymmetrical Balance

5. Examining Equipment and Items

6. Is Grinding Good?

Chapter 6: Subgenres of RPGs

1. The Experimentation of RPG Design

2. Devilish Action RPGs

3. Strategy RPGs

4. When RPGs Got Massive

5. The Height of Immersive Sims

6. Creature and Hero Collectors

Chapter 7: Modern RPG Design

1. The Blurring of CRPG/JRPGs

2. Studying Soulslikes

3. RPG Action Games

4. RPG Maker and Indie Development

5. The Wonders of The Witcher

6. The Unique Indie RPGs of the 2010s

7. What Do RPGs Look Like Today?

Chapter 8: Putting RPGs Everywhere

1. How and When Everything Became an RPG

2. The Impossible Balance between Action and Abstraction

3. The Mobile Game Market

Chapter 9: Advanced RPG Design

1. Understanding the Market for RPGs

2. Creating Choices through Customization

3. Combat System Creation

4. Enemy and Encounter Design

5. Advanced RPG Progression

6. Basic Rules of RPG Balancing

7. To Break or Not to Break Your Design

8. UI (and UX) by the Numbers

9. RPG World Design

10. A Primer on Subsystems

11. No Rules to the Rules

Chapter 10: Conclusion

1. What Does "RPG" Mean Today?

2. Potential Trends

3. Wrapping Up

Details
Erscheinungsjahr: 2023
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 216
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032363660
ISBN-10: 1032363665
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Bycer, Joshua
Hersteller: Taylor & Francis Ltd
Maße: 152 x 230 x 14 mm
Von/Mit: Joshua Bycer
Erscheinungsdatum: 30.10.2023
Gewicht: 0,386 kg
Artikel-ID: 127787851
Über den Autor

Joshua Bycer is a Game Design Critic with more than 7 years of experience critically analyzing game design and the industry itself. In that time through [...], he has interviewed hundreds of game developers and members of the industry about what it means to design video games.

Inhaltsverzeichnis

Foreword

Acknowledgements

Chapter 1 Introduction

1. The Goal of Game Design Deep Dive: RPG

2. The Breadth of RPG Design

Chapter 2: The Tabletop Beginnings

1. Discussing Dungeons & Dragons

2. Examining Tabletop Design

Chapter 3: The Foundation of CRPG Design

1. The Legacy of Ultima

2. Delving Into Dungeon Crawlers

3. Origins of Open World CRPGs

4. The Success of the Elder Scrolls

5. The Retro Future of Fallout

6. Bioware's Redefining of CRPGs

7. Morality Trends

8. A Quick Collection of CRPGs

Chapter 4: JRPG's Takeover of the Console Market

1. Dragons and Fantasy

2. The Golden Age of JRPGs

3. Pokémon's Pop Culture Dominance

4. JRPG vs. CRPG

Chapter 5: Basics of RPG Design

1. Abstracted vs. Action-Based Progression

2. Class-Based Design

3. RPG Progression Design

4. Asymmetrical Balance

5. Examining Equipment and Items

6. Is Grinding Good?

Chapter 6: Subgenres of RPGs

1. The Experimentation of RPG Design

2. Devilish Action RPGs

3. Strategy RPGs

4. When RPGs Got Massive

5. The Height of Immersive Sims

6. Creature and Hero Collectors

Chapter 7: Modern RPG Design

1. The Blurring of CRPG/JRPGs

2. Studying Soulslikes

3. RPG Action Games

4. RPG Maker and Indie Development

5. The Wonders of The Witcher

6. The Unique Indie RPGs of the 2010s

7. What Do RPGs Look Like Today?

Chapter 8: Putting RPGs Everywhere

1. How and When Everything Became an RPG

2. The Impossible Balance between Action and Abstraction

3. The Mobile Game Market

Chapter 9: Advanced RPG Design

1. Understanding the Market for RPGs

2. Creating Choices through Customization

3. Combat System Creation

4. Enemy and Encounter Design

5. Advanced RPG Progression

6. Basic Rules of RPG Balancing

7. To Break or Not to Break Your Design

8. UI (and UX) by the Numbers

9. RPG World Design

10. A Primer on Subsystems

11. No Rules to the Rules

Chapter 10: Conclusion

1. What Does "RPG" Mean Today?

2. Potential Trends

3. Wrapping Up

Details
Erscheinungsjahr: 2023
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 216
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032363660
ISBN-10: 1032363665
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Bycer, Joshua
Hersteller: Taylor & Francis Ltd
Maße: 152 x 230 x 14 mm
Von/Mit: Joshua Bycer
Erscheinungsdatum: 30.10.2023
Gewicht: 0,386 kg
Artikel-ID: 127787851
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