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Beschreibung
A practical approach to learning all about game audio.
A practical approach to learning all about game audio.
Über den Autor
Richard Stevens leads the Masters in Sound and Music for Interactive Games program at Leeds Beckett University, and promotes the games audio education and research through international conference talks, publications, panels, and [...] Raybould is Senior Lecturer at Leeds Beckett University where he teaches games audio, sound design, and synthesis. In his time off he likes to relax by being chased and bitten by police dogs.
Inhaltsverzeichnis

Acknowledgments

Introduction

Chapter 00: Loading Sequence: Quick Start

Chapter 01: Sound Part A: Ambience and Environment

Chapter 02: Sound Part B: Procedural Sound Design

Chapter 03: Music Part A: Quick Start

Chapter 04: Music Part B: Basics and Parallel Forms

Chapter 05: Music Part C: Transitional Forms

Chapter 06: Dialogue

Chapter 07: Making it Real

Chapter 08: Making it Good

Chapter 09: Advanced: Weapons

Chapter 10: Advanced: Vehicle

Chapter 11: Advanced: Sports Dialogue and Crowds

Chapter 12: Advanced: Music

Conclusion

Appendix A: Core Concepts

Appendix B: Blueprint Primer

Appendix C: Testing, Troubleshooting, and Good Practice

Credits

Quick Reference

Details
Erscheinungsjahr: 2015
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9781138777248
ISBN-10: 1138777242
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Stevens, Richard
Raybould, Dave
Hersteller: Routledge
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 235 x 191 x 26 mm
Von/Mit: Richard Stevens (u. a.)
Erscheinungsdatum: 27.10.2015
Gewicht: 0,902 kg
Artikel-ID: 104758203

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