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Jonathan Cooper is an award-winning video game animator who has been bringing virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin's Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since been focusing on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom, and holds a Bachelor of Design honors degree in animation.
Chapter 1 The Video Game Animator What It Means To Be A Video Game Animator
Chapter 2 The Game Development Environment
Chapter 3 The 12 Animation Principles
Chapter 4 The Five Fundamentals of Game Animation
Chapter 5 What You Need To Know
Chapter 6 The Game Animation Workflow
Chapter 7 Our Project: Pre-production
Chapter 8 Our Project: Technical Animation
Chapter 9 Our Project: Gameplay Animation
Chapter 10 Our Project: Cinematics & Facial
Chapter 11 Our Project: Motion Capture
Chapter 12 Our Project: Animation Team Management
Chapter 13 Our Project: Polish & Debug
Chapter 14 2D & Pixel Art Animation
Chapter 15 The Future
Erscheinungsjahr: | 2021 |
---|---|
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Seiten: | 350 |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9780367707651 |
ISBN-10: | 0367707659 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Cooper, Jonathan |
Auflage: | 2nd edition |
Hersteller: | Taylor & Francis Ltd (Sales) |
Maße: | 254 x 179 x 22 mm |
Von/Mit: | Jonathan Cooper |
Erscheinungsdatum: | 19.04.2021 |
Gewicht: | 0,735 kg |
Jonathan Cooper is an award-winning video game animator who has been bringing virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin's Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since been focusing on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom, and holds a Bachelor of Design honors degree in animation.
Chapter 1 The Video Game Animator What It Means To Be A Video Game Animator
Chapter 2 The Game Development Environment
Chapter 3 The 12 Animation Principles
Chapter 4 The Five Fundamentals of Game Animation
Chapter 5 What You Need To Know
Chapter 6 The Game Animation Workflow
Chapter 7 Our Project: Pre-production
Chapter 8 Our Project: Technical Animation
Chapter 9 Our Project: Gameplay Animation
Chapter 10 Our Project: Cinematics & Facial
Chapter 11 Our Project: Motion Capture
Chapter 12 Our Project: Animation Team Management
Chapter 13 Our Project: Polish & Debug
Chapter 14 2D & Pixel Art Animation
Chapter 15 The Future
Erscheinungsjahr: | 2021 |
---|---|
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Seiten: | 350 |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9780367707651 |
ISBN-10: | 0367707659 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Cooper, Jonathan |
Auflage: | 2nd edition |
Hersteller: | Taylor & Francis Ltd (Sales) |
Maße: | 254 x 179 x 22 mm |
Von/Mit: | Jonathan Cooper |
Erscheinungsdatum: | 19.04.2021 |
Gewicht: | 0,735 kg |