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Game AI Pro 360
Guide to Tactics and Strategy
Taschenbuch von Steve Rabin
Sprache: Englisch

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Beschreibung

Cutting-edge tactics and strategy for game AI primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations.

Cutting-edge tactics and strategy for game AI primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations.

Über den Autor

Steve Rabin has 15 years at Nintendo of America, 4 years at various game developer start-ups, and 7 years of college teaching experience. He has been the invited keynote speaker at several academic AI conferences, founder and summit advisor for the AI Summit at GDC, GDC speaker, and founder/manager of the AI Game Programmers Guild.

Inhaltsverzeichnis

About the Editor

About the Contributors

Introduction

1 Tactical Position Selection: An Architecture and Query Language

Matthew Jack

2 Tactical Pathfinding on a NavMesh

Daniel Brewer

3 Beyond the Kung-Fu Circle: A Flexible System for Managing NPC Attacks

Michael Dawe

4 Hierarchical AI for Multiplayer Bots in Killzone

Remco Straatman, Tim Verweij, Alex Champandard, Robert Morcus, and Hylke Kleve

5 Using Neural Networks to Control Agent Threat Response

Michael Robbins

6 Looking for Trouble: Making NPCs Search Realistically

Rich Welsh

7 Modeling Perception and Awareness in Tom Clancy's Splinter Cell Blacklist

Martin Walsh

8 Escaping the Grid: Infinite-Resolution Influence Mapping

Mike Lewis

9 Modular Tactical Influence Maps

Dave Mark

10 Spatial Reasoning for Strategic Decision Making

Kevin Dill

11 Extending the Spatial Coverage of a Voxel-Based Navigation Mesh

Kevin A. Kirst

12 Being Where It Counts: Telling Paragon Bots Where to Go

Mieszko Zieli¿ski

13 Combat Outcome Prediction for Real-Time Strategy Games

Marius Stanescu, Nicolas A. Barriga, and Michael Buro

14 Guide to Effective Auto-Generated Spatial Queries

Eric Johnson

15 The Role of Time in Spatio-Temporal Reasoning: Three Examples from Tower Defense

Baylor Wetzel and Kyle Anderson

16 Pitfalls and Solutions When Using Monte Carlo Tree Search for Strategy and Tactical Games

Gijs-Jan Roelofs

17 Petri Nets and AI Arbitration

Sergio Ocio Barriales

18 Hierarchical Portfolio Search in Prismata

David Churchill and Michael Buro

Details
Erscheinungsjahr: 2019
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 242
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9780367150884
ISBN-10: 0367150883
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Rabin, Steve
Hersteller: CRC Press
Maße: 231 x 191 x 15 mm
Von/Mit: Steve Rabin
Erscheinungsdatum: 23.09.2019
Gewicht: 0,44 kg
preigu-id: 128409413
Über den Autor

Steve Rabin has 15 years at Nintendo of America, 4 years at various game developer start-ups, and 7 years of college teaching experience. He has been the invited keynote speaker at several academic AI conferences, founder and summit advisor for the AI Summit at GDC, GDC speaker, and founder/manager of the AI Game Programmers Guild.

Inhaltsverzeichnis

About the Editor

About the Contributors

Introduction

1 Tactical Position Selection: An Architecture and Query Language

Matthew Jack

2 Tactical Pathfinding on a NavMesh

Daniel Brewer

3 Beyond the Kung-Fu Circle: A Flexible System for Managing NPC Attacks

Michael Dawe

4 Hierarchical AI for Multiplayer Bots in Killzone

Remco Straatman, Tim Verweij, Alex Champandard, Robert Morcus, and Hylke Kleve

5 Using Neural Networks to Control Agent Threat Response

Michael Robbins

6 Looking for Trouble: Making NPCs Search Realistically

Rich Welsh

7 Modeling Perception and Awareness in Tom Clancy's Splinter Cell Blacklist

Martin Walsh

8 Escaping the Grid: Infinite-Resolution Influence Mapping

Mike Lewis

9 Modular Tactical Influence Maps

Dave Mark

10 Spatial Reasoning for Strategic Decision Making

Kevin Dill

11 Extending the Spatial Coverage of a Voxel-Based Navigation Mesh

Kevin A. Kirst

12 Being Where It Counts: Telling Paragon Bots Where to Go

Mieszko Zieli¿ski

13 Combat Outcome Prediction for Real-Time Strategy Games

Marius Stanescu, Nicolas A. Barriga, and Michael Buro

14 Guide to Effective Auto-Generated Spatial Queries

Eric Johnson

15 The Role of Time in Spatio-Temporal Reasoning: Three Examples from Tower Defense

Baylor Wetzel and Kyle Anderson

16 Pitfalls and Solutions When Using Monte Carlo Tree Search for Strategy and Tactical Games

Gijs-Jan Roelofs

17 Petri Nets and AI Arbitration

Sergio Ocio Barriales

18 Hierarchical Portfolio Search in Prismata

David Churchill and Michael Buro

Details
Erscheinungsjahr: 2019
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Seiten: 242
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9780367150884
ISBN-10: 0367150883
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Rabin, Steve
Hersteller: CRC Press
Maße: 231 x 191 x 15 mm
Von/Mit: Steve Rabin
Erscheinungsdatum: 23.09.2019
Gewicht: 0,44 kg
preigu-id: 128409413
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