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Beschreibung
A comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design.
A comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design.
Über den Autor

Michael Filimowicz, PhD, is Senior Lecturer in the School of Interactive Arts and Technology (SIAT) at Simon Fraser University and co-editor of The Soundtrack journal. He develops new forms of general-purpose multimodal and audiovisual display technology, exploring novel product lines across different application contexts including gaming, immersive exhibitions, control rooms, telepresence and simulation-based training. He has published across disciplines in journals such as Organised Sound, Arts and Humanities in Higher Education, Leonardo, Sound Effects, Parsons Journal for Information Mapping and Semiotica. His art has been exhibited internationally at venues such as SIGGRAPH, Re-New, Design Shanghai, ARTECH, Les Instants Vidéo, IDEAS, Kinsey Institute and Art Currents, and published in monographs such as Spotlight: 20 Years of the Biel/Bienne Festival of Photography, Reframing Photography and Infinite Instances. His personal website is [...]

Inhaltsverzeichnis

Series Preface - Michael Filimowicz

Volume Introduction - Michael Filimowicz

1 Cinematic Sound Design for Players - Tom A. Garner

2 Aleatory Acoustics, Mechanics and Aesthetics: Game Sound Design With Audio Controllers and Their Interfaces - Sheldon Schiffer

3 Designing Game Audio Based on Avatar-Centred Subjectivity - Jonathan Weinel, Stuart Cunningham

4 Presence and Biofeedback in First-Person Perspective Computer Games: The Potential of Sound - Mark Grimshaw-Aagaard

5 Composed to Experience: The Cognitive Psychology of Interactive Music for Video Games - Hans-Peter Gasselseder

6 Interfaces for Sound Installation - Greg Corness, Kristin Carlson, Prophecy Sun

7 Sound Spatialization - Enda Bates, Brian Bridges, Adam Melvin

8 Thinking sound-motion objects - Rolf Inge Godøy

9 Climb! - a Composition Case Study: Actualising and Replicating Virtual Spaces in Classical Music Composition and Performance - Maria Kallionpää, Hans-Peter Gasselseder

10 Interactive Music on the Web - Sang Won Lee, Benjamin Taylor, Georg Essl

11 Auditory Cue Design - David McGookin

12 Soundscape Generation Systems - Miles Thorogood

13 Sound Effect Synthesis - David Moffat, Rod Selfridge, Joshua D. Reiss

14 Audio Augmented Reality For Interactive Soundwalks, Sound Art and Music Delivery - Dafna Naphtali, Richard Rodkin

15 Soundscape Online Databases State of the Art and Challenges - Miles Thorogood, Phiippe Pasquier

Index

Details
Erscheinungsjahr: 2019
Fachbereich: Allgemeines
Genre: Importe, Technik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781138093942
ISBN-10: 1138093947
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Filimowicz, Michael (School of Interactive Arts and Technology, Simon Fraser University)
Redaktion: Filimowicz, Michael
Hersteller: Routledge
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 235 x 191 x 21 mm
Von/Mit: Michael Filimowicz
Erscheinungsdatum: 27.06.2019
Gewicht: 0,726 kg
Artikel-ID: 128434639

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