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Essential Mathematics for Games and Interactive Applications
Buch von James M. van Verth (u. a.)
Sprache: Englisch

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Beschreibung

This updated book provides a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It includes not only the theoretical mathematical background but also many examples of how the concepts are used to affect how a game looks and plays. This third edition reflects the increased use of shader graphics pipelines and updates the material on real-time graphics with coverage of more realistic materials and lighting.

This updated book provides a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It includes not only the theoretical mathematical background but also many examples of how the concepts are used to affect how a game looks and plays. This third edition reflects the increased use of shader graphics pipelines and updates the material on real-time graphics with coverage of more realistic materials and lighting.

Über den Autor

James M. Van Verth is a software engineer at Google, where he works on GPU support for the Skia 2D Graphics Library. He has worked for Insomniac Games, NVIDIA, and Red Storm Entertainment and, for the past 17 years, he has been a regular speaker at GDC, teaching the tutorials "Math for Game Programmers" and "Physics for Game Programmers." He received a BA in math/computer science from Dartmouth College, an MS in computer science from the State University of New York at Buffalo, and an MS in computer science from the University of North Carolina at Chapel Hill.

Lars M. Bishop is an engineer in the Handheld Developer Technologies group at NVIDIA. Prior to joining NVIDIA, he was the chief technology officer at Numerical Design Limited, leading the development of the Gamebryo3D cross-platform game engine. He received a BS in math/computer science from Brown University and an MS in computer science from the University of North Carolina at Chapel Hill.

Inhaltsverzeichnis

Representing Real Numbers. Vectors and Points. Linear Transformations and Matrices. Affine Transformations. Orientation Representation. Interpolation. Viewing and Projection. Geometry and Programmable Shading. Lighting. Rasterization. Random Numbers. Intersection Testing. Rigid-Body Dynamics.

Details
Erscheinungsjahr: 2015
Rubrik: Wissenschaften
Medium: Buch
Seiten: 624
Inhalt: Einband - fest (Hardcover)
ISBN-13: 9781482250923
ISBN-10: 1482250926
Sprache: Englisch
Einband: Gebunden
Autor: Verth, James M. van
Bishop, Lars M.
Hersteller: Apple Academic Press Inc.
Maße: 241 x 197 x 40 mm
Von/Mit: James M. van Verth (u. a.)
Erscheinungsdatum: 26.08.2015
Gewicht: 1,314 kg
preigu-id: 104690550
Über den Autor

James M. Van Verth is a software engineer at Google, where he works on GPU support for the Skia 2D Graphics Library. He has worked for Insomniac Games, NVIDIA, and Red Storm Entertainment and, for the past 17 years, he has been a regular speaker at GDC, teaching the tutorials "Math for Game Programmers" and "Physics for Game Programmers." He received a BA in math/computer science from Dartmouth College, an MS in computer science from the State University of New York at Buffalo, and an MS in computer science from the University of North Carolina at Chapel Hill.

Lars M. Bishop is an engineer in the Handheld Developer Technologies group at NVIDIA. Prior to joining NVIDIA, he was the chief technology officer at Numerical Design Limited, leading the development of the Gamebryo3D cross-platform game engine. He received a BS in math/computer science from Brown University and an MS in computer science from the University of North Carolina at Chapel Hill.

Inhaltsverzeichnis

Representing Real Numbers. Vectors and Points. Linear Transformations and Matrices. Affine Transformations. Orientation Representation. Interpolation. Viewing and Projection. Geometry and Programmable Shading. Lighting. Rasterization. Random Numbers. Intersection Testing. Rigid-Body Dynamics.

Details
Erscheinungsjahr: 2015
Rubrik: Wissenschaften
Medium: Buch
Seiten: 624
Inhalt: Einband - fest (Hardcover)
ISBN-13: 9781482250923
ISBN-10: 1482250926
Sprache: Englisch
Einband: Gebunden
Autor: Verth, James M. van
Bishop, Lars M.
Hersteller: Apple Academic Press Inc.
Maße: 241 x 197 x 40 mm
Von/Mit: James M. van Verth (u. a.)
Erscheinungsdatum: 26.08.2015
Gewicht: 1,314 kg
preigu-id: 104690550
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